★★★☆☆ - Warp Gun
★★★★☆ - Distortion Gun
★★★★★ - Time Rift Gun
This would be a weapon where the 3* version comes from a Danger Mission. The 4* and 5* recipes are considered boss recipes.
★★★★★ Time Rift Gun
Elemental Damage
3-shot clip, deals slightly less raw damage per bullet than Valiance (of the same heat level) when compared against the same neutrally damaged enemy. This is because this gun offers utility.
Normal shots will travel two squares forward (slowly, at about the same velocity as a Catalyzer bullet) after being fired, then teleport to and directly hit the first thing in its path. If nothing was in the bullet's path after traveling the two squares, the bullet will just seemingly disappear. When the bullet reaches the two squares distance traveled, there will be a visual animation and sound that would give someone the impression of a bullet "teleporting" to and hitting whatever was directly in its path.
Normal shots do not cause knockback.
If the normal shots hit an enemy in close-range before having the chance to teleport, the bullets deal much less damage than normal. Think of this working like hitting an enemy with a non-expanded Pulsar bullet.
The charged shot of the Time Rift Gun will be one large bullet, much like the Valiance, althouth it will have a special effect on hitting a monster. When hit, the monster will teleport to the exact position that they were in three seconds preceding the impact of the charged shot. To get an image of this, imagine hitting a zombie that just leaped with a charged shot. The bullet will teleport the zombie where it was, three seconds ago, back to where it was before leaping.
Certain monsters, such as bosses or gun puppies, cannot be teleported with a charged shot. These rather large or immobile monsters will, however, change the direction they are facing during impact to the direction they were facing three seconds preceding impact.
Important Question First.
Can i teleport? like from Portal?