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New gun idea: Time Rift Gun

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Portrait de Teh-Rawrcake
Teh-Rawrcake

★★★☆☆ - Warp Gun
★★★★☆ - Distortion Gun
★★★★★ - Time Rift Gun

This would be a weapon where the 3* version comes from a Danger Mission. The 4* and 5* recipes are considered boss recipes.

★★★★★ Time Rift Gun

Elemental Damage

3-shot clip, deals slightly less raw damage per bullet than Valiance (of the same heat level) when compared against the same neutrally damaged enemy. This is because this gun offers utility.

Normal shots will travel two squares forward (slowly, at about the same velocity as a Catalyzer bullet) after being fired, then teleport to and directly hit the first thing in its path. If nothing was in the bullet's path after traveling the two squares, the bullet will just seemingly disappear. When the bullet reaches the two squares distance traveled, there will be a visual animation and sound that would give someone the impression of a bullet "teleporting" to and hitting whatever was directly in its path.

Normal shots do not cause knockback.

If the normal shots hit an enemy in close-range before having the chance to teleport, the bullets deal much less damage than normal. Think of this working like hitting an enemy with a non-expanded Pulsar bullet.

The charged shot of the Time Rift Gun will be one large bullet, much like the Valiance, althouth it will have a special effect on hitting a monster. When hit, the monster will teleport to the exact position that they were in three seconds preceding the impact of the charged shot. To get an image of this, imagine hitting a zombie that just leaped with a charged shot. The bullet will teleport the zombie where it was, three seconds ago, back to where it was before leaping.

Certain monsters, such as bosses or gun puppies, cannot be teleported with a charged shot. These rather large or immobile monsters will, however, change the direction they are facing during impact to the direction they were facing three seconds preceding impact.

Portrait de Canine-Vladmir
Canine-Vladmir
Important Question.

Important Question First.
Can i teleport? like from Portal?

Portrait de Teh-Rawrcake
Teh-Rawrcake
No. The bullet teleports for

No. The bullet teleports for normal shots. The monster teleports for charged shots.

Sorry.

Portrait de Canine-Vladmir
Canine-Vladmir
D:

AWWWH. okay, i can deal with that.
But wouldnt it be annoying in LD with Recon? i mean would give Recons a fighting chance, but mostly for trolling.
this game doesn't have enough trolling ever since SS patch, so +1

Portrait de Severage
Severage
Sounds fun.

Not sure how difficult that would be to program, since I don't do programming, but it sounds like a fun weapon anywho.

Do the charge attacks teleport enemy Players too? Like in LD?

If so, inb4 Rocket Hammer fails.

~Sev

Portrait de Teh-Rawrcake
Teh-Rawrcake
I would imagine they could

I would imagine they could teleport players in Lockdown.

It shouldn't be the easiest thing in the world to manage hitting them with a valiance-style charge attack bullet anyway. Shouldn't be imbalanced.

Also, the easiest time to hit a player in Lockdown with a charge attack bullet is when you are at the bottom of the map sniping them when they can't see you.

Usually, they have been standing in one place trying to cap a point for example, so likely three seconds preceding impact they were simply standing in place and the teleport won't do anything lol.

Portrait de Severage
Severage
@Rawrcake:

Well true, but if you fire preemptive shots, you could hit some Strikers. And 3 seconds for a Striker is about half the map.

~Sev

Portrait de Teh-Rawrcake
Teh-Rawrcake
yeah, that would truly be

yeah, that would truly be funny lol. But if you miss one charged shot... that could be a 3 second interval before you get another charge attack off.

It would be a single chance to do that.

Portrait de Luguiru
Luguiru

The charge can be elongated as Faust line has.

Portrait de Teh-Rawrcake
Teh-Rawrcake
Definately, otherwise it

Definately, otherwise it would be awkward re-teleporting things near you again with the charge.

Portrait de Zeddy
Zeddy

I think it should be shadow-damage, as we don't have a pressuring need for even more elemental guns or swords.

Other than that, I worry that the charge attack would cause lag as the server would suddenly have to keep track of where everything was positioned in a buffer large enough to store every entity's position and facing during a three-second window. It's not a huge resource cost on its own but it does seem like something I wouldn't implement just for the sake of one gun.

Of course, I suppose the gun itself could be keeping track of entities and their positions, in which case there'd be no unnecessary overhead.

Alternate idea, though: How about enemies hit by the charge attack gets their positions 'saved'? Three seconds later, they'll revert to the position and facing they had at the time of impact. Much less resources to implement.

I can't fathom what use it'd have, but it'd be interesting to try finding one.