NEW PVP mode: BumpShieldMayhem + a few more ideas...

So i got this idea for a new pvp mode,
I had this idea for a while now and finally decided to post it to see what people think of it.
We already have a pvp mode where u use bombs (Blast Network) and a pvp mode where u use your weapons (Lockdown).
So what i came up with is logical in a way that it's totally different and refreshing from the other pvp modes we currently have.
PVP mode BumpShieldMayhem.
For those who don't know what i mean with bumpshield, i'll explain.
When you are fighting monsters in the clockworks u have the ability to shield yourself against incoming attacks.
If u shield while standing against a enemy they get pushed back.
The idea for the pvp mode is to bumpshield your opponent of the edge of the map causing them to fall to their death. Or by bumping them into various hazards. The last one/team standing will be the winner. It will have free for all, guild vs guild and random teams mode.
U will start off with a health meter and a shield meter. All of your personal equipment is ignored in BumpShieldMayhem and you instead have use of a single weapon, a universal shield. So we don't have 'unfair' games. Each time u get hit by a hazard u will take damage and lose a small amount of hp until u reach 0 wich means your dead and out of the game. Your shield will have a recharge meter, each time you use your shield it will go empty a little (similair to lockdown ability's). Once empty u cannot shield for a short amount of time until it's recharged. This prevents people from spamming their shield.
Their will be several maps wich include hazards like spikes, trojans, battlepods etc.
I made a few maps to show u what a map would look like inculding the hazards i was thinking off.
Imagine maps with bosses like, a map where vanaduke is in the middle doing his hammerslam to random people and knocking them back. Put a jelly king in a map to create mayhem even snarbolax etc.
Trojans Playground
http://i45.tinypic.com/fc0fw3.png
Hazards: 2 Trojans running around freely causing mayhem. Also includes spikes.
-Trojans: Sword slam (Damaging and stunning and knocking the player back), Charge (knocks any player away in their path)
-Spikes: Spike (Damaging and stunning the player)
Snarby's Lair
http://i45.tinypic.com/296lwli.png
Hazards: 4 snarby's charging from 1 hole in a straight line to the other side of the map. You are warmed by a set of glowing eyes in 1 of the 3 holes on each side so people can predict from wich hole snarby will charge out from.
-Snarby: Charge (damaging and knocking players in it's path)
You're Fired
http://i48.tinypic.com/1h4ebt.png
Hazards: 4 Mortafire gremlins are shooting rockets.
-Mortafire: Rockets (Damaging, stunning and kocking players back)
Battle at Battlepod
http://i49.tinypic.com/1hdr9d.png
Hazards: A battlepod with 2 rotating beams and a shield.
-battlepod: Beam (Damaging, stunning and knocking players back), Shield (bumpshields anyone near the battlepod knocking them back).
I had a few more ideas aswel. Firstly the Krogmo tokens. As some people have already bought all buyable recipes the tokens are pretty useless. U end up buying and selling enamorocks and mod calibrators. Make a Krogmo coin prizewheel in the arcade. A wheel that include rare bombhead masks as prizes. for example u need to redeem 150 krogmo tokens to get the wheel spinning. Or a system that if u put more tokens in the higher the chances are that u will get a rare bombhead mask as a reward.
I also like to see more rare loot/costumes from monsters in the clockworks. For example have each boss drop a unique costume item (droprate 1%). Imagine roarmulus twins costume mask (reskinned love puppy mask) or vanadukes mask as a costume mask. Give the wisps a purpose to be killed. Give them a small chance to drop a costume mask based on their looks (happy sadface mask). Make trojan horse heads and love puppy heads permanent. Idea for the next promo, Pink unicorn horsehead costume + rainbow aura.
Let me know what u think!

It's like I've seen this idea bef...
Oh, right. That one Mario Party minigame where everyone is on a circus balance ball and they're trying to knock each other off of a giant tree stump.
I approve.

I would remove the part where you bump people off the map and keep it to bumping them into various traps and what not, otherwise people would gang up on free for all matches without anyone else knowing or everyone would be running away from each other the whole time. In fact, it should probably be teams only so people can do something other than run around forever until everyone else logs out.
It looks like there are no weapons in this minigame, but shields could use your actual shield for defenses and health. However, every time someone successfully shield bumps someone else their own shield takes some damage. People can also use their shield to defend against field obstacles and what not seeing as players would have no means to attack each other. You would have to choose between bumping someone into a spike pit or defending yourself from a Trojan smash.
Trinkets would also be disabled to prevent the obvious. Health can also be based on normal health, meaning Ancient Plate can be useful; except for its movement speed loss.
Those are great concept images. The Trojan map reinforces the idea of Trojans being guards, giving the people bumping each other around in the danger zone. For the Snarbolax map, seeing as each of the four directions has three tunnels, they could coordinate to charge from the same tunnel if they were all facing the same direction. If the left tunnel on the north wall charges so would the bottom tunnel of the west wall, the right tunnel on the south wall, and the top tunnel on the east wall; it would be a coordinated dash. For the gremlin map there should be more traps involved. Mortafire rockets are not famous for covering a massive area, though Roarmulus/battlepod rockets can help there. Maybe some thin laser bunkers with togglable switches around the map. The battlepod map image shows two bullet waves going in opposite directions, one clockwise and the other counterclockwise. How would people survive that? Shield when they get trapped? If they go the same direction, everyone would have to walk around all the time and have more opportunities to bump.
To keep things interesting this minigame could use some upgrades:
- Shield bump modifier
- If we go by teams, each team would have their own color; whatever that color is, it would be suited to the shield icon under the two team colors; for example, red or blue. Say you are on red team. If you pick up a red shield bump modifier, your entire team gets +10% shield bumping force for sixty seconds. If you pick up a blue shield bump modifier, the enemy team color, the enemy team loses 10% shield bumping force for sixty seconds. Since this is a team upgrade anyone on a team can pick it up and either their whole team or the entire enemy team is affected. Teamwork, baby.
- Shield bump resistance
- Going by teams again, since this section is for team upgrades, this upgrade works the same as above; but instead of modifying shield bumping ability, it gives your team 10% resistance to shield bumping. Unlike the above upgrade, there is no negative version to mess with the enemy team. Instead of a team colored upgrade its icon would be a gray tower/rectangular shield icon. This upgrade also lasts sixty seconds.
- Defense/Resistance upgrades
- Damage defense upgrades give three bars of defense, status resistance upgrades give five bars of resistance. This upgrade applies to your whole team, meaning if one member picks it up everyone gets the bonus, but only one defense and resistance upgrade may be active at a time; this upgrade lasts sixty seconds each. There are no normal defense or curse resistance upgrades. If your team already has both a damage defense and status resistance upgrade active, but you pick up another defense/resistance upgrade anyway, it will be added to your party cache and activate in chronological order of being picked up. Say you have a pierce and fire upgrade active right now, then you go out and pick up a shadow, element, and shock upgrade in that order. When your pierce upgrade times out the shadow upgrade activates. When the fire upgrade times out the shock upgrade activates. Then your shadow and shock upgrades both run out, activating the element one, but since you have no status upgrade waiting none will be activated until someone picks one up.
- Movement speed upgrade
- Increases movement speed by 10% for your whole team. Derp. This upgrade is the rarest among these upgrades, not appearing often on the map, and only stacks up to +50% movement speed and only lasts sixty seconds just like the other upgrades.
Yes, these are all team upgrades. Otherwise people like me would steal all the upgrades and derp around to mess with the game.

You have a typo in your title "bump sChield mayhem". Get rid of that C, I judged you for it before I clicked on the thread and I'd guess other people will too. Other than that, I really like the concept.
I'd honestly rather there not be upgrades, but it would make it fit in much more with the other things contained within the coliseum. However, permanent upgrades will create imbalances- they should all be temporary of lengths ~60-15 secs. This makes it possible to have both team AND personal upgrades without Luguiru killing me over and over. Also, I'd rather it be impossible to obtain more than one upgrade at the same time, for the same reason. This means that upgrades should generally be pretty rare, but where do they appear? Having them spawn randomly like in BN is kinda boring. I thought about having them be a reward for killing trojans (or whatever other guardians there are, I hear there were tortodrones in super brawl), but that's a bit hard to pull off. Perhaps they should be placed in locations that have numerous risky hazards surrounding them? I'm not gonna suggest any specific upgrades, though I might later.
Now, let's move on to available equipment. Trinkets are obviously out. I'm a bit torn on armor - different maps will contain different (damage type) obstacles, and all damage-bonus weapons will get their benefits removed in this mode, and however much you hate skolver clones, this is unfair. Having more armors available would reward players with different typed armors, which no PvP mode currently does significantly. Also, having no armors lets people use costumes without any issues - which I want. All in all I'd say no to armors, and probably OHKOs all around, for simplification of scoring and for a more fast-paced game. And as for shields, we should be able to use our own. Duh.
If it's OHKO based - that means we need fast respawning. But where from? Well, if it were possible to respawn within a random (turned on) hazard, and have invincibility frames on respawn, you could respawn with no spawn camping, and no people spawning next to you and killing you!
As for multiple play modes, in a FFA your opponent can run forever. But you will kill more people than them during that time, and your score will be higher. I want FFA in this case, because here I can actually deal with multiple targets, and if it's OHKO based, no one can steal my kills. For FFA scoring, I would really appreciate it if OOO made it where it was kills/deaths, and it should be weighted so that killing someone with a higher score is worth more - and killing someone with a lower score is worth less, and the score you get for killing someone, while shown on the scoreboard based on current data, is updated with every kill and death. A kill is awarded to the person who shield bumped you most recently if anyone shield bumped you in the last five seconds.
Next up - tier scaling. This game isn't different enough by tier as is, BUT if OOO made there be increasingly more hazards as the tier increased, the game would become less about shield bumping and more about evasion as you went up in tier.
Other stuff:
Map edge is just kinda pointless, don't want it.
Shield should definitely get used as you press it.
You should be able to use the interact key to interact with switches and IMF switches.
Shielding should reduce the amount a shield bump bumps you.
Concepts OOO needs to implement if they do this:
IMF lasers, IMF rockets, IMF switches
Spikes and elemental traps
Various guardians, some of which should be able to be stunned or destroyed (they'd respawn with time though)
Switches and gates
Snowballs
Candlestick keep
Drones
Snarbly bells
Air rockets
Battlepods
I got interrupted while writing this so I might have missed something.

at Canine-Vladmir:
-No tiers. All of your personal equipment is ignored in BumpShieldMayhem and you instead have use of a single weapon, a universal shield. So we don't have 'unfair' games. If people should have advantages it should be gotten during a match by powerups.
at Luguiru:
-Battlepod map updated. Now u can avoid them balls. I do like the idea of power-ups but intentionally didn't put them in as it would look too much like Blast Network but it could work.
at Addisond:
-Typo corrected. Good ideas. Liking the idea of powerups being surrounded by hazards making them hard to get. For example one surrounder by spikes. Gettin a powerup like that makes it like u earned it. And the fact u can only have 1 powerup active at a time is great too if powerups should be added.
This is just the basics of the idea i had,
Thx for the comments so far.

Instead of using "U", may you please use "You"? It bothers me when somebody says u.
Anyways, I kind of like the idea of having a bumper shield. Having a new game with bumping shields may or may not be a good idea. Why? Because sometimes we all need some even shields. Maybe your suggesting for a bumper car game with shields. It may be a good idea. Maybe it won't. Either way, something just isn't right in this idea.

Did you read it? Cause it doesn't seem you did. This is not bumper cars, you are weaponless in a trap-infested arena and trying to use your shield and the environment to kill your opponents while staying alive yourself. Even if he's using that one grammar issue doesn't mean you can't read it; it's a pretty good idea.

if Lugiri and Addisond agree, it has to be good. You dont get alot of those. more rare than a TLL drop from a T1 Love Puppy.

Yeah, we don't agree on much, not really sure why :/
At least we can agree that changing the RSS was stupid.

So i thought about the suggestions people made and this is what i think fits best,
-Make it so that you can't fall off the map. Have spikes/shock/poison etc. of 1 block wide next to the borders/walls to prevent people from hiding in corners. -Powerups will be placed on a central point on the map (or several points depending on map size).
Spawns a random powerup for the team/player every x amount of time).
The powerups spawn location will be surrounded by hazards, think of spikes/bumpers etc. So theirs 1 central point off interest on the map for both teams where they will battle it out for powerups. Once a powerup is taken it has a lifespan of a x amount of time for the team/player.
-Players shields can be used to hit/interact with buttons for gates etc.
-HP/powerups can drop from bumping monsters and killing them on hazards.
Some of the suggestions i think will work. Might make another map based on these suggestions.

+1, Awesome concept, awesome artwork. About the map "You're Fired," the Mortafires might not provide enough of a hazard, seeing as their rate of fire and area of effect are rather low. Maybe there could also be some rocket or fire launchers?
Could I get some clarification on the shield meter mechanics? Can you just hold your shield up, and deplete the meter when you hit/bump something? Or does it just come up for a split second, after which you need to wait to bring it back up? If it's the latter, that might be a problem due to connection issues.
Could I also get some clarification on the single weapon? Do you get to chose your own weapon, or is it an assigned weapon? I assume attacking another player with your weapon would either drain their shield meter or deal some damage.
As for an idea of my own, maybe there could be a Candlestick Keep themed area. It would have four Grimalkins and no candles. Maybe some floor traps scattered around too.
I'm not too sure about the unicorn helm and rainbow aura.

I have "Re-read" this idea and it turns out that it can go well.
+1

@oat
by "single weapon" he refers to your shield.
also, you stole my idea about candlestick ;)
Our current thinking for the shield meter is that it expires as you damage it, and you lose some every time you raise it. This is to prevent players from raising and lowering their shields infinitely fast, preventing anyone from approaching.
@benightz
thanks for giving this a second look

At first, I was in a big rush, so I just posted a random comment. Then I had a full and enjoyable time to re-read it at last

I like this.
I think a Grimalkin CK level would be fun, although I tend to run through CKs even in T1.
I think it could be better, if there were Candles in the level which light randomly and unlight randomly.
Or Candles that light for a short time, but you can light em by shielding into them.
They could easily make the snarbolax stun and damage you, And 8 Mortafires will do. They fire slow.
I think nothing you have with you can come into play, like BN.
I will like this. I know I will.

@Addisona, Sorry, I only read the OP and just skimmed the replys.

@Benightz, His name is Addisona, but he plays on Kongregate so he has to use an alt to post on the forums.

Oat is correct, my main is addisona (we're in ITJ together). And I was kidding, no need to apologize.

@Oatmonster
You only have your shield as a weapon. So you won't be able to use swords or guns or bombs, just your shield.
The mechanism is about the same as we have now when u use your shield in the clockworks. Once u press your shield the 1st time when close to a enemy u can bump him away. If you press and hold your shield u can defend yourself against hazards and it will reduce the knockback from other players trying to bump you with their shields. If you keep your shield pressed, it will deplete rapidly. So we don't have people running with the shields up all the time.
The longer u keep your shield up the faster the meter depletes. Once the power meter of your shield is empty you won't be able to use it for a x amount of time. Making you vulnerable for other players.
About the maps. Yes a candlestick themed map would be great. I made these maps just as a example to show people what type of maps i was thinking off and what the possibilities are by using monsters and hazards in such maps. Just put a bit more Mortafires like Incineron suggested and problem solved. But yea the possibilities are endless.

i approve of this thread

I approve that this idea will go well
Signed
Benightz, owner of the company BRZ
The code is a secret. Only me and Grittle know it

This is a very well thought out PvP, I hope the game masters will take it into consideration.

I approve of this it sounds fun, won't be unbalanced. I do have a few questions:
1. With the trojans playground would the trojans be attacking people? or would they just be running around?
2. Would sheilds always be up or would it be manualy holding "X" or whatever button the knight uses for sheilding.

@Stuffs
The trojans will act like 'normal' trojans so the will attack and charge people. You can kill them by bumping them on hazards like spikes. And they will drop HP once killed.
You have to manually use your shield to bump. So basicly the same as what u do in the clockworks (pve). For more details scroll a bit up and check my reply on Oathmonster, i have it explained how the shield works. =D

This is a really good idea! I would really enjoy playing this PVP mode, sounds like lots of fun. I can already sense the fun thrill and panic that would emerge from this PVP mode when pitted against other players while at the same time being cautious not to run into hazards and monsters hitting you. Chaotic fun!
I agree with most of the things that have been said in this thread. Though I'm unsure with the powerups. There are already several players, monsters and hazards in the map. It might get to be a bit too complex with different kinds of powerups. Might be better to leave it at first and maybe add it later if it would be needed. Enemies dropping health sounds good and simple. But I do also see the potential of having powerups in the game and making things even more interesting.
Bash the thing you said about people not falling off the map and hiding in corners. It is prevented with having shock or whatever in the corner around the maps so they can't hide. It would also work if the map didn't have walls around. They could fall down or get shieldbumped out, no hiding with that method either. This would add another way for a person to get killed and make the game more interesting. Carelessly going around the map near the edge? Let me shield bump you out! So there would be one hit KO (which would be person falling or getting shieldbumped out) or getting either shieldbumped into hazards, getting hit by monsters which would drain their health.
The map pictures you've made look really fun : ) Would be the perfect kind of maps for this game mode.
On the other smaller things: A Krogmo coin prizewheel would be really good. Players that haven't gotten some of the rare bombhead masks would have a better and another way of getting it. The krogmo coins would get more use too since many players just rack them up. This would be a more reliable way to get it if you insert coins, and the more you insert the % chance gets a bit higher.
Increasing rare loot chance or adding a bit more wouldn't hurt, I agree. It would make the tip at the loading screen feel more true too (the one about rare monsters offering rare loot).
And permanent trojan disguise and love puppy costume is something I would also like to see.
Great post bash! : ) And nice to see a lot of positive response and more suggestions to the mode.

Heya,
Small update on a idea to make some pvp modes more 'popular'.
I was thinking about the fact that if you introduce another pvp mode the old pvp modes we have now could be less popular. There's always 1 mode that is the most popular. Obviously lockdown is more popular at this moment then blast network. So it got me thinking.
What if we could introduce weekly pvp modes?! By that i mean that a certain pvp mode gives more tokens or other extra rewards for the during of the week. So 1 week u get lockdown the next week u wil get blastnetwork etc.
Or make it so that u get 0 tokens (only get tokens from bribing) from playing pvp that isn't the weekly pvp mode. So if the weekly pvp mode is BlasNetwork and u play lockdown during that week u get 0 tokens and if you play BlastNetwork u get +2 tokens.
This way i think u can introduce a new pvp mode without letting the old ones die.

YOU NASTY NECROMANCERS!

The necro was right in this one <3
Weekly PvP modes sounds good, but I don't like the other idea that has a twist to it that you don't get any tokens if you play another that isn't the weekly one. The first idea should be enough with just a token increase of one or two to make it more popular during that time I think. So modes that wouldn't get much love would be played more during that promotion time. Seen this in other games and it works pretty well.

I agree with you sharekobe... 0 rewards is a bit harsh. just make the weekly pvp worth doing for the xtra's :D

You necroed it!
Stop it, just make a new thread about it

as long as it's fun-based pvp instead of trying to insult each other during LD, i don't see why this is a problem.
totally approve as much as fun based pvp as possible (of course that depends on the OOO whether they going to work on it or not)
i have my own simple idea for another game however: bumpshield futsal
simple rules, everyone equip a fun whacky weapon during battle and passing a ball by shield bumping to goal.
the whacky weapon serves as weapon to wear out the shield's blue bar by hitting the player for several times thus lose the ability to shieldbump the ball for awhile. no players will die in this game and the highest scorer team wins.
there were also some other mini games i wish to be implied into this game, it is totally based on other game, ok i really lazy to come up with new rules, just refer to super monkey ball deluxe minigames section. all the minigames in that game are really enjoyable (don't bash that's just my opinion and something similar that i want to see)
+1 for the OP

1+
there should be one with the roarmulus twins firing rockets at you
I don't know why no body has already suggested it

@Demonlust
Yea, a guy in our guild had a similair idea with football. We actually tried it like a day ago.
What we did was:
We started a JK run. In d14 you have 2 sides to go too... the left with the spikes. and the right with the gun puppy's and bushes in the middle of the room.
We cleared out all the enemy's except 1 spiked jelly cube. We had 2 goals. The opening on the left and a opening on the right. we had two teams of 2. The spiked jelly is the ball and we were allowed to use dash. Try to score by bumpshielding. Was pretty fun!
Awesome idea. This would be a great part of the coliseum. It really does need mor games and stuff.
I hope GMs read this thread.
Yusshh!!
my thoughts on the matter:
New PvP Mode: ShieldBumpingMayhem
wow...just wow. I mean, its fun, skills required, and hopefully it will not be Over Powered. a few concerns. questions;
1. Will Tiers be required?
2. Will Heart Pendants be a huge factor?
3. Will there be a universal default shield or will our own equipped shields work? (my Grey Owlite against some noob's Force Buckler)
a few of my own suggestions:
1. on the Trojan map, one can actually make a torjan fall off the map with its lunge charge. Evening out the field.
2. maybe Respawns enabled on Guild matches or tournaments.
3. Make Vana just STAY in the middle and make him wack people.
oh yes, i would like to say you did a phenomenal job with the map images. Looks really professional and the design is pretty awesome.
Krogmo Coins
Dont make it with adding more tokens to have better chance. theres quite a number of players with 1000+ coins. keeping it at 150 tokens with the chance of having a normal mask or mods makes it worthwhile. Like the Lockboxes.
Rare Monster
Roar Twins mask .... nice :) maybe a SL version too.
Sorry but NO NO NOO NO to the Wisp drops. One can practically camp forever, destrying Wisp after spawning Wisp for a rare drop.
overall, You sir have made one awesome thread