Status-Inflicting Armour

Status-Inflicting Armours~
So we have weapons that, when you land a hit with, have a chance of inflicting a status effect. Now, we also have a problem of various armour being under-used due to lack of benefits. Now, what if we could turn the status-infliction into a defensive tool? Throw the same effect on armour, so that it has a chance of inflicting the status back on your enemies from a defensive standpoint! Great for guardians, bombers or crowd-rushing strikers~
How would it be applied?
We have a couple of options, as Little-Juances has pointed out a few more to me. If anyone can come up with any more, do let me know. The current options are:
1/ It's magic. Hit someone with gun, sword or bomb and you magically erupt into flames. Don't question it, it's a game.
2/ Instead of being applied by being attacked, it creates a small, personal "haze" around you that has a chance to affect anyone nearby.
3/ Once attacked, it unleashes a tiny status ball of homing magic that targets the attacker and inflicts them. Magically.
How likely would it be to occur?
Obviously the rate couldn't be like alchemers or hazes; think more along the lines of the other status weapons that have "Slight" chances, which I think is about 1/12, 1/16? Something like that, maybe a touch higher if above options 1 or 3 are applied. In CW this won't make much of a difference other than to improve your efficiency, especially if using underclass sets, but would be a nice touch. In LD, it won't trigger often enough for you to be spamming it every time you go on the field (you'd probably need to die/heal a couple times over before seeing it) but would serve to throw out a curveball every once in a while. This would especially be helpful for tanking sets who are more likely to be guardians, have high hp, take hits etc.
Also, it won't proc based on fire/shock damage ticks, and environment hazards shouldn't cause it to proc either.
How strong would the effect be?
Now, it could be a fixed rate across all armour with balance concerns in mind, but I had it in my head that the strength of the effect would increase with the armour tier, however the likelihood should remain a constant. For example, Skelly would be Slight chance to inflict Minor Curse" whereas Dread Skelly would be "Slight chance to inflict Strong Curse". I think that'd be the most fair way to do it, as by tier3 there are a lot more resistances and immunities (many of which are even natural, w/o UVs) which could quickly make this entire thing redundant.
Which part would it go on?
We have a couple of options that I can think of:
1/ Put it on the armour only, and allow the helm to remain as is, and be interchangeable.
2/ Put it on both parts, but lower/half the likelihood of it happening to encourage wearing full sets and allow mixing two sets of such.
3/ Somehow rig it to require both parts being worn to allow the effect to activate, and with the same chance of infliction as option 1.
Examples?
Well, obviously we don't need any freeze-inflicting Skolvers or fire-inflicting Vogs (as epic as that'd be for my Arsonist loadout~), and the primary offensive sets honestly don't need buffed more, so keep this effect back for the underused sets to encourage their use and give them a slight buff.
But, to give some possible examples:
Skelly/Fallen - Curse
Deadly Viru- Poison
Ice Queen - Freeze
Almirian/Dragon - Fire
Ironmight/Ancient Plat - Stun (this would allow tanking sets a fighting chance at surviving, if targets got stunned for the tank to fight back)
[I can't think of what set would suit shock, except maybe Gray Feather? I doubt Merc would be considered as an option due to it being an experimental set, but who knows?]

I dont want to bring a realism discussion inside a videogame but it would be too silly to see this being triggered with anything but melee attacks.
I'm thinking of something more fancy like a small gas cloud wich has a chance to affect anyone nearby not just the attacker. Or a homing orb shooting from your body seeking the nearest target. Could vary from set to set but I dont want to see an enemy burst into flames out of nowhere.
One advanatge of this is that you could deal damage to random enemies if hit by floor spikes for example.
Another random thought.. what happens to status DoT from fire or shock? What about FoV and GF self damage?

Would Stun have the knockback effect a la Stun Vials?

@Aotr:
How? If implemented, the effects would just be retroactively applied to the armour; it wouldn't be a UV that you'd have to pay for, or anything like that. Just like getting a DVS instead of a WHB.
@Juances:
Thought of that myself actually, but the thought of making it only affect swordies would be far too imbalanced, especially in LD; gunners would just become such trolls. Current poison logically only affects swords (can't swing hard enough) and maybe guns (can't aim correctly any more) but in game affects bombs (press "boom" and it...hits for less?). Realism gone for the sake of balance. However, I like the idea of a wee gas cloud; certain gear (DSS) have such a cloud around it, so applying it to armour shouldn't be that difficult? That might make a small proc rate more reasonable, as all you'd have to do is run into groups and hope it triggers, like a personal haze bomb with a proc rate. I approve~
You got me on the self-target actually, that didnae occur to me. I had it in my mind that "you hit them, you get inflicted" so it targets the attacker. It shouldn't trigger for shock/fire ticks as you'd either self-kill yourself or spread status around randomly like a troll, and FoV doesn't deal damage to you in its own right, just purely from the fire ticks.
I'd edited the OP to reflect your suggestion and comment, as well as adding a section on status strength~
@Dukeplatypus:
Didn't think of that, myself, just figured it to have the stun effect, allowing the tanker to immediately just slam an attack in on the target while they're incapacitated. Seems a bit unfair for it to only affect stun and not the others; mind you, those tanking sets could use every edge they can get. Am unsure about this one~

i NEED to see some jelly armor stun attackers
i NEED to see that plate armor bore opressors to sleep
i NEED to see the armor of the fallen share a bit of it's curse
i NEED to see that virulisk suit bite back with poison
i NEED to see the salamander suit spit up some scorching supression
i NEED to see that quicksilver mail give pursuers a shocking surprise
i NEED to see some ice jelly mail keep it cool, with freeze
i NEED to s.. yeah you get it.
it really sounds like a ce drain to me