When i mean first person mode I mean what the character see`s you see if you swing the sword you see in a cool animation how the knight swings the sword, or when you shield you see how the knight sheilds
First Person Mode
have you ever tried to hit anyone with a sword in skyrim? not the most realistic. or sensible. or... really anything positive.
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i sa no only because it would confue me a little. hmm, i think first person mode should not be in action gameplay like fighitng a monster or ld pvp. the only place it could be implemented is in the haven areas excluding the training hall and guild training hall.
This has been suggested over 9000 times.
The main problem is that level walls, some monster, special effects and stuff isnt truly 3D, but only clever use of camera angles.
First person will look plain ugly.
this not going to work on spiral and i will tell you in Pure FPS games the melee weapons have some quite range. you can easily try this on FPS games like Age of chivalry (and medieval warfare), Hexen 2 (as Paladin) etc. i will tell you for example: Paladin the swords have an amazing Range to hit enemies this because you will encounter some melee and range enemies that could be dangerous for you. basically you can hit anything that its 6 or even 8 blocks away from you.
In spiral this not going to work because the game mechanic its intented to be in that "up view point" so weapons have less range than a weapons in FPS that have a long range.
In short: this game mechanic wouldnt work in first person shooter.
Sorry :P
i think that it is possible, though only through the use of a pretty advanced mod, but it surely will confuse you, so it is possible, though no one is going to use it i think
If you're going to suggest something so big at least give detailed information. Besides, the GMs can't do something so huge with just one wave of the banstick. No, it's called lots and lots of programming.
lol just no, first this would be very hard to make and would be very glitchy,
Second if you playing ld other players not using first person would have the biggest advantage!!
And blast network would be so weird looking at walls that is it
It is a good idea , but not for this game. The game has been designed so that you play in third person mode. Good idea though.
OMFG, The heck is wrong with you people giving this idea bad rep.
If the game were to have this implemented, it would have to be toggled, but the first person camera would have to move in front of the characters eyes and move with them. Now the sitting, height modifiers, and looking up and down might have some issues, cause the devs would be at hells gate with the amount of programming that would need to be implemented. First person should be implemented for the fact, who wants to see the environment of the clockworks from a real life-like point of view? Seriously people, you forget about that. When I have my game on high quality I see the background in amazing detail. Now I'd like to see the ground you walk on with that much detail, I'm sure it has it, but I don't notice it like I do the background. The firstperson would let me see the environment height and what floats, or a bump. I think we all must agree, the boss fights would suck with the 2D effects floating around them, but come on, fighting the Wolvers and Lumbers would be pretty cool.
Please reply to this and to my email at skolrokjk@gmail.com. I want to stay in this fight. Firstperson would burn my computer with the graphics, but I don't care, I want to take that jog through the lichenous lair and see the details.
FPS sword game?
Here
http://store.steampowered.com/app/219640/
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Anyway I prefer to know where enemies are and getting bit in the back by a wolver is not an appealing thought to me.
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SK wouldn't work as an FPS sword game since the number of enemies and the small areas would make this a hard game to play. You could cite DOOM as an example of an FPS in tight spaces but you have to remember that a large number of monsters in DOOM don't deal as much damage as the monsters in SK.
Imp fireball does about 10 HP while a Wolver bite takes about 33% of your HP plus could deal a status either setting you up for more damage lowering your defenses or applying a DPS.
For SK to work then monster numbers would have to drop, the monster damage would have to drop, or the maps would have to increased in size.
the enviroment in this game is rendered in 2(.5)d, not 3d. if you would to flip the camera of 90°, you would not be able to see the walls. they are adjusted to look good on a specific angle, not on every angle.
No no, I'm not just harming your reputation, I'm explaining to you the why so that you can know exactly what is wrong with me. Let me make this 200% clear to you-
What the game shows you:: http://i.imgur.com/gjPeFGP.png
What your knight would see in first person: http://i.imgur.com/VVjTKeN.png
Here is my reasoning in your thread, describing why it shouldn't happen:
http://forums.spiralknights.com/en/node/106193#comment-960579
Even with environmental fixes there would still be the trouble of balancing monsters and fixing the weapons so that you don't get blinded by bomb blasts or Polaris spam.
DragonNest is third person.
And the enemies there hit like flies compared to here.
I think it'd be cool to see what your knight sees. It'd be nice if I was a toggle-able feature because of course the meta would be to use third person because of the clear advantages, but doesn't it sound fun to just run through FSC with some friends all in first person to see how far you get? I'm all for it, even if its hardly used it would still be fun occasionally and bring new life to old levels.
The models are rendered so we only see parts of things. This allows for grander scale levels to still have lots of prize boxes without it fogging up your computer. In order to make a first person camera, you need to remodel everything.
This is more work for the artists along with the developers, and will make a first person camera make the game as a whole a lot more laggy. Also plenty of items are actually just 2D sprites, such as the keys we pick up and use on doors.
First person is great for fan things, but in the actual game, unless we had a graphical overhaul, it's not possible.
this is an old topic from 2012, so how about we send this to the graveyard or not post anymore. i think it's not allowed in the forums to be posting these old threads back in front page.
Don't pull up the models argument, SK has proven time and time again that it can churn out new costume models with ease (not that I dislike costumes) the biggest problem would be recoding the monsters to be more fair against a FPS veiwing player.
Teleporting wolver, dodging devilites, homing enemies that can be on you in seconds, these are the biggest problems that would plague the FPS SK game.
The models argument is probably the most valid one as of right now. Gameplay/AI things players could adapt to, however if you were to play any level with a model that always faces the camera, it will have no texture, no walls, no nothing on the back of them, other than maybe an invisible collision box. Three Rings could remodel those things for sure, however the loadtimes would become longer, the stress on the computer would increase, and things would be choppier.
Enemy AI is a non-issue. It would be overwhelming for sure, as knowing your battlefield is very important, however that doesn't make the game impossible. A control scheme would be another thing that might be more difficult to implement, as right now the cursor is wherever your mouse is pointing. Also, if you are using arrow keys, your vision would be snapping in every direction as you ran, and that would be disorienting.
And lastly, one of the posters who brought this thread back to our attention mentioned wanting to see everything in fine detail. The game's textures would not be changing. As of right now, the textures would be the same lower/medium quality bits they are. This is because the lower the quality the faster the game in terms of visuals. If you were in first person you wouldn't see high-detailed fur on wolvers - you'd see close up polygons that are shaded to appear less polygon-y.
All things considered, a first person version of this game in its current state will not work.
Lots of things are wrong with an FPS conversion of SK. Probably the best thing is to make an entirely new game.
Compare LOZ Oracle of Ages with LOZ Ocarina of time, there are many similarities but there are several things different too.
Same Character (arguably different incarnation of Link), similar story (save the damsel in distress/world bit)
But if you converted the viewpoint of one to the other's then you would have trouble moving, fighting, locating ladders, reading stuff on the walls, etc.
Unrelated to the arguments, I'll just leave this here...
No no no, it isn't just the models! It's a lot deeper than that! Consider the scenery in the background of every single level- notice how it's never on the side of the world that you're on... that's because the developers put it there when they made the level, and if you were walking through it, everything would look weird on one side of the world... that's a lot of reformatting levels, especially levels that were made with the idea that you would be looking onto them at a certain angle. You know the classic arcade enemies? You can normally see a good 2/3s screen above you and 1/3 screen below you. With this, you would see exactly half of the world at any given time, infinitely into the horizon, oriented in the direction of your knight. The mobs were not designed to behave correctly under this, you need to see them behind you, around you, judge the situation. Your weapons are very dependent on range and view as well.... quite a lot of the time, I'm running in a circle, shooting to the left, walking backwards, in FPS terms, that's like a 360 noscope right there. To allow the player to pull that kind of thing off isn't just done lightly. You have to create that experience, and plan ahead, being fair to the player and Spiral Knights wasn't designed to do that because it was never intended to do that.
This isn't just a month or two of dev time with a speedy release, this is asking for a complete redesign of the game because you like the idea of it being FPS on demand. A much better solution, that even I would like to see, would be more creative uses of the camera angles.
How about giving the game devs some ideas to consider, rather than just saying why, and I saw the Youtube video Cross-over posted, that's fine and all, but that's not my point.
And things being polygon-y, I'm okay with that to! I want the environment to be the overhaul, box would be next. But for quite a while battle would suck yes. Come on people....Okay, how about this. What if the current application you use to play spiral knights would be the third person style. What if they made a completely different application with a new rendering system to be all first person. But both would be the same game, connected to the same servers, but it would only change the rendering and camera, all animations would be the same but would need re-texturing also. Who knows, we could possibly implement it just for guild halls.
Fehzor, I see where you are coming from. So thats why I suggested a way around the computer demand. The completely different application for running the same game with completely different view point.
Come on, give ideas, the terms of the game do not allow modifications in any way, so how else would this come to fruition.
Come on, stop with all the bull poop responses, the forums are normally a place to discuss this stuff, but for a such a strongly biased ideal, give credit to it. Don't constantly smash it down.
And you can obviously tell I'm all for first person.
I have no problem with SK making a FPS version, the problem is that a lot of people here want the current SK converted to FPS.
If SK made a FPS game the monsters would have to be a bit weaker, we would need something on the HUD to track monsters (so the ones that get behind us don't completely wreck players). Particle effects would have to be more transparent so bombers and charge attacks wouldn't blind players.
Jumping would have to added (something not possible in the current engine).
The biggest obstacle to a FPS SK is the current size of the community, I'm not sure a FPS as stylized as SK would really draw in players, the most cartoonish FPS I can think of ATM is TF2 and trying to compete against that giant is almost hopeless.
Creating a first person Spiral Knights game has a low demand right now. It would not be worth it to create an entirely new game simply to implement a camera change. That would be hundreds of development hours to make a modification to an existing game that only a few players would use, as the current model has the tactical advantage.
We are not smashing down on the idea. We are saying why it will not work with the current game.
What you want is an entirely new game, not Spiral Knights.
If a change like this could bring in thousands of dollars to Three Rings, they might consider it. However, the current costume promos probably would net them more income than a hypothetical FPS mode.
...
You're serious.