The learning experience before the Boss fight

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Hariender

1st i try to search old thread,didn't seems to find one.If you found one, can give the link?

Ok This is some kind of classic thing where you learn thing on the way and use what have you learn on the last event.

So far i manage to partly figure SOME of the snarbolax and Romalus Twin run.

Snarbolax:
The bell , it does not straightly tell you to use bell to stun the snarbolax,some knight might discovered this when his first time run the mission.Then on the locked room where there a party button it resemble like the snarbolax boss room,some have puppy to resemble snarbolax spike throwing.

RJP:
the 2nd floor top right locked room don't get surrounded,down right enemies can't get out from block,2 locked room on left keep moving?

IMF:
The missile it give you to learn to read pattern.1st floor on the 3rd party button learn you can kill the mob by missile .2nd floor almost near elevator on party button it tells you you have to face enemies while have to deal with missile through gate to push the button,the laser >_> i think its obvious.

FSC:
don't get hit by fire i guess.....(lol no i need someone to 'decode' it)

My brain not that powerful enough to explain, but if you can 'decode' the learning experience before boss fight, do tell below.

Imagen de Little-Juances
Little-Juances

Your brain isnt powerfull enough to write in proper english.

In all seriuousness, the game is pretty simple and obvious for a regular gamer. Maybe difficult only for casual players.

Hariender
=.="

thanks for insult i guess....

>_> my fault also for not having good English

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Xenonguard
@Little-Juances

1st Line: Your brain isn't powerfull enough to write in proper english(English is a language and thus should be capitalised).

2nd Line: In all seriuousness, the game is pretty simple and obvious for a regular gamer. Maybe difficult only for casual players(sentence fragment).

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Dendios
@Neonguard : Guess Juances

@Neonguard :

Guess Juances was sarcastic only...

He writes properly actually...

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Aureate
Obvious solution is obvious

This is an MMO, you're not obliged to figure everything out by yourself. There are other players, many of whom will be doing the same boss runs, and will be perfectly happy to explain how things work.

Or you could go look at Youtube videos to see how other people do it.
Or... read the wiki... although I admit it isn't always helpful.

Hariender
........

I was trying to get from other player what do they learn from the floor before boss fight .Like place A make you learn something that can be use in boss fight.Since i am not good at interpret the floor before boss fight.I need your opinion on the floor before boss what you learn.

Not sure if boss Run floor is well design or just a straight theme and hack&slash.Just watch you tube gonna help how to win boss battle but if theres a person don't like spoiler how to win and learn from the experience in floor before boss fight.where did they learn? what place?

If you all just hack&slash and watch boss run ....... uhh its fine.........

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Artistbma
some knight might discovered

some knight might discovered this when his first time run the mission.

Get out. :P

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Spold
@Neonguard

Little-Juances misspelled powerful.

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Batabii
If I understand hariender,

If I understand hariender, this is what he means:

1. Gloaming Wildwoods has bells all over. You're bound to hit them at least once, which shows they stun enemies, as well as the snarbolax taunting you the whole way, which shows he's (normally) invincible. The bell also stands out in the middle of the boss room
2. Shortly before the Roarmulus twins, you use switches to get the missiles to break blocks, and there's walls that block the lasers, and you use both strategies during the boss fight
3. Sadly, I can't find any particular strategy or foreshadowing to the Royal Jelly battle. No other slimes heal or generate more enemies.
4. Many rooms of the Firestorm Citadel require the use of water balls to put out fires, which don't show up in any other depths. During the Vanaduke battle, you not only have fires on the floor to contend with, but around Vana himself, as well as his mask.

By the way if your English is bad, consider posting in one of the other language forums that you're better at.

Hariender
#9

No Malaysia forum? ok then.

at least 1 person give this describe his learning experience.....or just remember what happen...

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Father-Frost
Well for my learning

Well for my learning experience i did note that the bell stuns enemies, but there was nothing clearly saying 1 hit bell when snarby is in range 2 smack snarby 3 ?????? 4 PROFIT!!! Thus it took time during the fight to figure it out. I had to do it two times before slaying the snarbolax ,and only noticed how the boss fight worked after being down most of my health the first time. They could simply put a info pad thing that tells you that you need to stun him in the middle of the heart pads before the fight.

Imagen de Klipik
Klipik
Hmmm

Snarby:

The first time I did snarby it was with one other random. He didn't tell me how the fight worked (must have assumed I knew), so I kept shooting snarby when he was invincible. I eventually noticed damage numbers only popped up when he turned brown, and that was only when he was near the bell when it was hit, and I figured it out from there.

RJP/JK:

These levels and boss weren't really so much "learn the levels" to me, more of a "learn how to survive". The entire place is pretty straightforward, bash everything in the head a few times until it dies, boss included. The "learning" aspect is basically memorizing the exact location and type of enemy spawns, getting the right gear, and learning how to fight Lumbers, jellies, and gun pups. Trial and error.

IMF

Just learn the rocket patterns. Simple. Not easy, but simple at least.

FSC

Learn how to kill Trojans. Know where the safe places from wheels are. Stay out of the room with the angry rocket puppy if possible. Oh and yes of course, don't get set on fire.

Imagen de Forumchat
Forumchat
rocket puppy room is not hard

rocket puppy room is not hard at all, what you need is either solo or not having any idiot player that are trying to "help"

Imagen de Klipik
Klipik

If you don't know how to do the rocket puppy room, it's extremely hard. Plus, you'll probably end up being that idiot trying to help a few times. I know I've done it more than once, myself.

Imagen de Forumchat
Forumchat
/shrughttp://youtu.be/YybDg4
Imagen de Thinslayer
Thinslayer
My two cents.

Gloaming Wildwoods

Use the bells to stun those annoying Alpha Wolvers. On the second floor, if you want to maximize your income, do not hit the northeast ghost block until you have broken open the monster cages.

Royal Jelly Palace

Do the hardest rooms before the easier ones. Enter the northeast rooms first, and kill the gun puppies at the earliest and easiest opportunity. Then do the southeast room; kill each spawn first, before doing anything else. Do not hit any blocks or buttons until the current spawn has been destroyed. Otherwise, this room can quickly become a nightmare. Then do the northwest room; kill the western gun puppy before the northern gun puppy each time they spawn, and when you get to the breakable blocks, leave the openings only 1 block wide so that you can more easily control the rate at which the enemies attack you. Finally, do the southwest room; use the choke points to your advantage by never letting them get into the wider spaces. This room is easy if you pay attention. After all four rooms are complete, head up to the final room and take aim at one of the two gun puppies that will spawn. Then, just survive to the end.

Ironclaw Munitions Factory

In the first floor, always travel together (if in a party), ALWAYS. Never let just one person sit behind and do his own thing (even if it's purportedly for a good cause, like hitting the gates for you), as that is slower and often more dangerous. Task only ONE person with handling the switches. Learn the rocket patterns and avoid them. Take active precautions against hitting switches accidentally, even if it means having to let your enemy live a little bit longer. Trust me, it'll be worth the effort.

Firestorm Citadel

Memorize enemy spawns, watch your step around shadow fire (no, seriously, I mean it. That stuff is nasty. After nearly a year, I still hit it by accident sometimes.), and learn how to step in between spike wheels to safely avoid them. You can actually run into the sides of the wheels without taking damage; use it to align yourself with subsequent wheels. Do the hardest rooms first, if you can. Only do the rocket puppy room if you are carrying an elemental gun; if not, do NOT touch that room under any circumstances whatsoever. You could MAYBE pull it off with a curse vial. The reason is that you need to kill the gun puppy to make it respawn in the default south-facing position, so you can fight the remaining zombies with ease. If you don't have a gun that can kill it reasonably fast, you run a high risk of dying by its rockets.

Hariender
@thinslayer

.