Idea for a Clockworks Swarm Level: The Breach

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Imagen de Verodius
Verodius

I think there's already been a topic similar to this, but I feel mine is different enough to be it's own thread. Basically I think it's a pity so few people ever see the Unknown Passage, given how its atmosphere & design one of the more memorable levels in the game, so here's an idea for a similar level (known as "The Breach") that would appear in the Clockworks.

About the Level:
The Breach would appear at Depth 28 of a certain gate (it moves between gates like the bosses do), but would have the Icon & Name of a regular floor so that you don't know its true nature until you actually visit it (to make it a bit more unexpected)

While in The Breach, your minimap does not work, similar to the Unknown Passage. The background starts off similar to that of the regular Clockworks, but gradually gets clouded over by darkness/swarm over time (near the end it begins to cloud the level itself too). About halfway through there is a small tremor and the sound of something large moving, after which said tremors become a regular occurrence.

Uses Whitespace Ambient and Whitespace Swarm as its Level & Combat tracks respectively.

About the Level (alt.):
Alternatively, instead of being hidden, the Breach would be visible from the gate map (it's icon would be a swarm-coloured gear on a black background) but the Lift down to Depth 28 would only show a question mark (like the Graveyard/Treasure Vault depths), which would let people know where it is but not if the lift leads there now or not.
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Level Design:
The Breach starts out like a regular Deconstruction Zone (or Clockworks Passage) with regular enemies, but as you progress further through the level they rapidly begin to be phased out in favor of Swarm Enemies. At first only the first 25% of the level is accessible, with the rest being covered in a "Super-seed" that does massive damage to you if you walk in it. For every enemy that dies the Super-seed retreats back a tiny bit, sometimes leaving behind regular Swarm seeds in its wake. As more enemies die more and more of the level becomes acessible, until finally the Knights can progress to end, which has an arena where they encounter:
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The Miniboss:
At the end of the level you fight a Miniboss known as the "Swarm Shard", a Battlepod-sized creature with 6 legs, two long gangly arms and a large Swarm Turret for an eye. It has mild resistances to all damage types & statuses (i.e you can't Shiver him), isn't a part of any family and inflicts massive Normal damage on his attacks.

The Swarm Shard uses Boss 2 (the original version) as its theme tune.

Phase 1:
For the first Phase the Swarm Shard is holding on to the edge of the arena with his legs while he attacks the Knights with his Arms & Eye. He is immobile in this phase & possesses the following attacks:

Attack 1: A 2-hit combo where the Shard reaches out and punches the ground with one arm, sending out a shockwave, before performing a wide sweeping attack with his other arm. Both hits have a lot of reach owing to the Shards long arms.

Attack 2: Fires out a wave of 5 bullets followed by a wave of 3 bullets from his eye. The bullets are identical to those of the Swarm Turret.

Attack 3: Fires out a massive bullet that tries to home in on a Knight for about 5 seconds before exploding, leaving behind a miniature Swarm Seed that lasts for a few seconds. Just before the bullet explodes it stops moving, and can be shield-bashed in the split-second between stop and explosion. If it collides with the Swarm Shard the bullet will damage him when it explodes, as well as staggering him for a split second.

Phase 2:
After it has taken enough damage the Swarm Shard climbs up onto the arena. It is no longer immobile and in addition to its Phase 1 moves it now has 2 new attacks:

Attack 4: Both the Shard's arms morph into tentacles and tunnel into the ground, whereupon they burrow around striking people similar to Big Iron's pipes. This lasts for 15 seconds and the Shard cannot move while doing it (but takes less damage while doing this attack to make up for this) but can still use attacks 2,3 & 5.

Attack 5: The Shard extends it's neck so that its eye is now on level with the Knights. After a few seconds of charging the Eye emits a cone of light that Damages and Curses anyone caught in its light for around 5-10 seconds. Attacking the eye will do full damage to the Shard as opposed to the reduced damage its body takes.
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Reward:
Upon defeat the Swarm Shard staggers to the edge of the arena and falls off the level. He drops a "Swarm Prizebox" for each Knight which, after being collected causes the barrier blocking the Knights from progressing to disappear and dozens of Swarm monsters begin to spawn in. The Knights must flee to the end of the level whereupon a gate closes behind them. The end room contains the lift down to the Core camp along with dozens of Treasure boxes (to make up for the fact that Swarm enemies drop nothing)

The Swarm Prizebox, when opened, contains one of the following, from most common to least common:

- Dark* Costumes & Accessories: Dark blue versions of regular costumes & accessories (data for them is already in the game.)
- Vein Eyes: Similar to the Normal eyes, but have Swarm-seed like veins coming out of them.
- Swarm Eyes: Changes the Knight's eyes to the Swarm icon
- Swarm Colour: Changes the Knight's Eyes, Accessories & Name to the dusky red associated with the Swarm, while the "personal colour patches" on their Armour & Helmets is changed to black (Example)
- Swarm Aura: An aura of Black squares similar to the effects in the Unknown Passage. The knight also leaves a slight trail of "Swarm-Seed" behind them as they move.

*Please note that the "Dark" style (which is dark blue) is NOT the same as the "Shadow" one (which is black with red glowing parts), as these pictures show:

Knight with Dark Fur costume & Dark Wings
Knight with Snarby set (the only "Shadow" style armour in the game to my knowledge) & Shadow Wings

Imagen de Canine-Vladmir
Canine-Vladmir
derp.

It makes sense and goes with the storyline. The core can get unstable sometimes and open up for a fraction of time. Hence, a breach.
The problem thou is that the Swarm Levels are the hardest levels in game. Unless Im not speaking in behalf of all T3 players who DO want to try hard levels at normal depths.

Rewards are way too good. Most SL runners can pass the Swarm Levels with moderate ease. Giving away SHADOW or PRISMATIC gear is one big no-no.

+1 to the idea
but work on the details more.

p.s. not that were talking about it but a Bomber can run with ease through the Swarm Levels.

EDIT okay. now im starting to see this work. OP was changed and so is my opinion.
+1

Imagen de Quakeman
Quakeman
+1 but id see the idea of

+1
but id see the idea of breach bein on any depth , 0.1% chance that the level you go in is remplaced with it , party get restricted , no miniboss or boss but i wouldnt say no to specific swarm monsters for the level and reward 1 material at the end before the elevator

Imagen de Canine-Vladmir
Canine-Vladmir
^

wouldnt work like that.
If it apears in T1, lets say, then by SK logic, there would be a swarm level vein reaching from t3 all the way to t1, thus making swarm levels all appear under one gate.

Imagen de Verodius
Verodius
@Canine-Vladmir:

There's actually two styles of accessory named "Shadow", the one you're probably thinking of is the Black-with-Red-glowing-highlights Snarby one, the one I'm referring to is Dark blue with blue markings. That's probably my fault for not making that clearer, I've updated the OP to show that (I'm also going to call the second style "Dark" from now on to help prevent further confusion.)

I've also changed the "Veins" to be an eye type rather than an accessory.

Imagen de Klipik
Klipik

1) Is there a Dark Fur Set you could show us in Spiral Spy, for a more direct comparison?

2) I have a small problem with this: The Swarm is endgame content. What's the point of getting to the endgame, if you've already played the content that's there?

Imagen de Little-Juances
Little-Juances

Dragon wings are red and black, but other accesories (extra vertical vents) are actually more close to the suggested "dark" theme than shadow.

http://wiki.spiralknights.com/File:Shadow_Extra_Vertical_Vents-Equipped.png

Imagen de Quakeman
Quakeman
@Canine-Vladmir that not

@Canine-Vladmir

that not what i ment , i ment to say that 0.01% of chance that every level in all the gates bein breached , wich mean you can play 999 level whitout seeing one then sudently , WHERE THE F- AM I? , THIS ISNT THE ARENA I WAS SUPSOED TO GO IN and then next level , still 0.01% wich mean you might not see another for the rest of the gate

Imagen de Galax-Zero
Galax-Zero
1+ lol lol

1+ lol lol

Imagen de Mzculet
Mzculet
+1

I am night rove and I approve this suggestion

Imagen de Zeyez
Zeyez
+1

like rocky jellys, mewkats and "impostocube"

you will find some day
and will be a time to break the routine with great surprise (besides that is bad surprise)

Imagen de Klipik
Klipik

This would probably qualify as "bad surprise".

Imagen de Verodius
Verodius
Thanks for the comments!

@Klipik: Unless something's gone wrong, the example of the Dark style should be a Dark Fur costume (if the link in the OP isn't working, here's another link to it)

@Little-Juances: As far as I knew the only Shadow accessories were the two wings (and maybe an aura?), now that I've checked it seems that most of the Shadow Accessories are either really rare or were given by events that have since ended. Prehaps "Dark" can cover the more common accessories (Com unit, Goggles, Canteen etc.), while "Shadow" can cover the rarer ones (like Wings)?

Dark can be the Toasty to Shadow's Volcanic (i.e. similar colours & more common, but not as valuable)

EDIT: added some more details as to how the level would work.

Imagen de Tahum
Tahum
+1

+1

Imagen de Blandaxt
Blandaxt
good

good idea. Love the aura design. hope it happens.

Imagen de Aumir
Aumir
+1

Interesting idea of a Swarm level, I made some back in the day if you would be interested to check ( http://forums.spiralknights.com/es/node/54070 ) and would be nice to actually see some update in the Arcade with such a thing. The only problem, I think, it is that the prize you get may be "too much", accessories don't tend to be given away that easy, except Mission Mode crests.

Oh, also: If you looked at the Gate Map, would the name show "Deconstruction Zone: " or a special name? It seems like you would want it hidden away. Maybe, for some insertion of my old suggestion here, "normal" Swarm levels could be hidden too. Though the whole "hidden" thing doesn't convince me that much, dunno.

We all should make more suggestions to add these kinds of things, maybe this way OOO will do like with pets and guilds this way c_cu Swarm mobs are interesting, they should appear in more than just one level... that REPEATS in each Shadow Lair! (Dunno in UFSC, sorry!)

Imagen de Verodius
Verodius
@Aumir:

a) Actually there have been accessories that were easier to get. Let's take the Winterfest mission as an example:

You need 200 tokens to get 1 Prize box. Assuming 50 tokens per run (which even the worse group can accomplish) then you get 1 Prize box for every 40 Energy spent (and in reality would be more like 1 Prize box for every 30 energy given how you usually average around 70 tokens per run)

To get 1 Swarm prizebox you have to go through at least 4 floors (assuming you were to join from the Terminal), if not 8 floors. That's not even accounting for the fact that that would be harder than Save Winterfest is/was.

b) If viewed from the gate map, the Breach would just have a regular Deconstruction Zone name & title. Maybe there could be some subtle hint as to its true nature (Maybe the titles would be slightly different or the gear would have faint outlines of eyes on it or something) though.

c) I like your version as well. I may have to have a proper look at it later.

Imagen de Hortumalx
Hortumalx
+1

Interesting idea. We certainly need more swarm levels. However, any special armor set rewarded should be a new model and texture, and not a recycled wolver gear piece recolored to the curse theme. While you could create a whole lineup of recolored armor (similar to the hallow and frosty pieces), it would probably just be too many sets of equipment. Still, if the level might encourage people to run the arcade more (for the first few days after being implemented at the very least, before players get bored of not finding it and go back to grinding KoA).

Imagen de Klipik
Klipik
oh yeah

There was also shadow cat tail.

Imagen de Verodius
Verodius
Update

Added an alternative idea where the Breach isn't hidden (it shows up on the gate map) but the lift down to depth 28 won't say where it goes (like the Graveyard/Treasure Vault lifts do)

Imagen de Draycos
Draycos

I've always liked the thought of getting more Swarm levels, and I especially like this 'fight away the floor hazards' concept; it shares ideas with the current structure of Unknown Passages.

Imagen de Quakeman
Quakeman
@ Verodius and it will be

@ Verodius

and it will be the day where EVERYONE FARM A SINGLE GATE

Imagen de Draycos
Draycos

@Quakeman

Firestorm Citadel.

Imagen de Quakeman
Quakeman
i uslay go to the jk / twins

i usualy go to the jk / twins gates for full gate dives , or start a snarby when i feel bored and just gonna help new people with snarby

i rarely do fsc because the levels are redundant and i could remplace it with t3 lumber hunting for my giant twins staute and t3 arena and t3 danger rooms

Imagen de Draycos
Draycos

If you're going to fall back on that, then you should understand it'd be no different with this new Swarm level.

Imagen de Quakeman
Quakeman
will if people keep suporting

will if people keep suporting the idea of accesories

Imagen de Xxpapaya
Xxpapaya
The papaya giggles

I thought the idea would be:
A level similar to The Sanctuary, only as you progress through it, the Swarm starts corrupting the "fleeting dream", turning it into "A Swarmare".

Imagen de Klipik
Klipik

<_<
>_>

*bump*

Imagen de Tgfbn
Tgfbn
+1

good idea

Imagen de Khamsin
Khamsin
.

I would play this.

Imagen de Warp-Master
Warp-Master
+1, for those that care.

If you want to put the Swarm in Arcade, this is the best way to do it. The accessory idea is awful, though; why would anyone in their right mind walk around with wings pulled off of the very essence of corruption? (Also, make the end where you get the rewards you would have gotten if it were a normal level have the Sanctuary lighting effects.)

Imagen de Yeyasonic
Yeyasonic
+1

good ideas like this are rare

Imagen de Flix-The-Ninja
Flix-The-Ninja
+1

The best ideas are at the least post count, and are rarely seen, while the worst ones have very high post counts and and are very popular.