Rolling.. 'cause, rolling.

I couldn't think of a good title, so there you go.
I was thinking about a making a SK video, and thought about scenes in "special circumstances", like Vana smashing down near you. So, I thought, why the hell can't we dodge roll? Point in a direction, hit a button, your lil' guy rolls a certain distance. Would be lovely for dodging slag breath, Vana's mace and the like.
Of course, don't make dodging so amazing you can just roll about the place and never get hurt. So, some restrictions:
1) You can only roll within X time between dodge rolls.
2) Status effects, like fire and shock can be received mid-roll, but the effect does not take effect until the roll is complete.
3) Damage, such that health is actually lost, interrupts the roll.
Why be able to roll?
1) Dodging is generally easier to do, rather than being so reliant on that shield.
2) Can actually get out of sticky situations a bit better in both PvE and PvP (say, Recons, roll away from Strikers and go invisible).
The problems:
1) Slow attacks, like Vana's mace, are very easy to avoid.
2) Whatever else people can think of.
Yes? No?
It's a no, isn't it? I bet it is. Away with your negativity!

Pretty much every enemy is kind of slow. They all have to announce and charge their attacks. So yeah, too easy.

then give this ability to some monsters sense the monsters are so easy. i feel the gremlins need this, specifying the knocker gremlins and maybe menders. Other monsters taht could do a roll is the chromas, or the retrodes.
Don't say its op if the monsters have it cause we all agree athat all monsters (excluding devilites) need a buff in the game.

Well, gremlins can dash backwards like Michael Jackson and wolvers even teleport.

Advanced mobility sounds fun. Just give it a cooldown to prevent too much mobility.

PvE fixes:
Reduce time for "warning" of enemy attacks.
Have a long cool down for rolling.
Different sets have various weights. Weight accounts for the speed and distance of your roll.
_______
PvP fixes:
1) Recons have very long roll cool down times.
2) Strikers can't roll.
3) Guardian's roll is slow and short.
(kinda makes rolling pointless in PvP, but that's all I can think of).
Still no? Fair enough.

"They see me rollin', they hatin'"
- Starcraft's Baneling

Because apparently we need more advantages.
Why does nobody in the world knows the mercurial set?

So the OP basically said "let's make the ancient plate set even more useless before. Now it makes rolling in ancient plate useless. Also you just basically makes the gunslinger set better just because they're made of "cloth"
Vana's mace actually hase a pretty large hit radius on impact. You'd have to roll pretty far to avoid it.
Also, in PvP, that would be a too overpowered move. I mean, imagine a guardian rolling to dodge attacks. Doesn't make much sense considering it's meant to be a less "movement-base" class. As for recons, that new patch has already made it a tad harder to hit them. Don't double buff them. and for Striker... well, I think it's quite obvious.