Shadow Cutter Sword!

Well we've all noticed the lack of shadow based weapons so i started thinking what would be a good shadow weapon (since im a sword guy i decided it to be a sword). theres already a 2 hit(faust/gran faust), and 3 hit(silent line/acheron) shadow sword so y not a multi hit shadow sword. i thought of 3 versions all pretty much the same but in order of (not going to happen but would be cool) to (this could easily be implemented)
version 1: (the not going to happen but would be cool)
we all like the phantasmal weapon WHB(wild hunting blade) so y not make this one like that too. this one would obviously deal shadow damage (split normal mabye but pure shadow would be better)
normal combo - it'll deal a regular slash like all the other cutters but will follow up with a purple phantom slag slash as second hit
the charge would be a regular slash like all the other cutters but will follow up with a purple phantom slag(the whole thing) that jumps on the enemies and holds them down for like 1/2 sec to 1 sec, up to 4 slags(dealing damage mabye but i didnt think it need to) and for final hit a purple phantom trojan does its sword slash attack dealling massive damage
version 2: (the mabye)
normal combo - the same as version 1
charge - same as version 1 normal combo but final hit is still the trojan attack
version 3: (the this can easily be implemented)
its just a purple shadow dealing cutter.
well thats what i got, thinking of a phatasmal pointy shadow sword next

Care to elaborate on what's broken and weak about cutter's mechanics? I thought people just avoided it because it didn't do specialised damage.
I actually think a specialised cutter would be somewhat overpowered. Each hit from cutter exists in the bullets-and-shard bombs area of damage, which means effective damage boost is somewhere in the area of 100%. In other words, each swing in the cutter's 6-hit combo would well exceed 400 damage. You could argue that it could possibly be simple to just adjust this so it doesn't happen, but that requires for OOO to know what the heck they're doing and understand how their own underlying mechanics work and they've repeatedly shown that they do not.

@Zeddy
It deal good damage but doesn't interrupt enemy attack, so you can't do full combo or else you will get hit. The charge is pathetic since it will not allow you to move while Blitz is better. My opinion.

its under powered becuase its normal damage this would be shadow which would give it bonus. based on wiki acheron gains 90 damage points for normal combo and charge respectively on stratum 6 (bonus over normal damage) so i asume the same could apply here(some one could do the math to figure out a good damage if they want to) so lets add 90 damage to WHB's damage and we get 198 for first hit, since second hit is roughly a little more than half its first attack we'll say second hit is 100, so a total damage output for the normal combo would be 198(x5) + 100(x5)= 1490 which in retrospect actually seems kind of high but any who the charge would be 240(x5) + 100(x4)= 1600 that seems decent since multi hit weapons such as auto line seem to out damage all other guns and 3 hit swords over 2 hit swords so this would not be "weak" broken on the other hand i dont know what u mean.
Edit: oops forgot to mention that this damage would be for version 2 and 3 . version 1's charge would be different it would 240(x4) + phantom slag grabs wont do damage + lets say 400-700 damage for the trojan slash = 1360-1660 total damage
Edit Again: just relized that the charge in version 1 could be weaker than its regular combo but who cares it would look awsome

@Aplauses
It deal good damage but doesn't interrupt enemy attack, so you can't do full combo or else you will get hit.
That's false, HB and WHB deals interrupt. A shadow damage variant would also deal interrupt too because of the bonus damage.
The charge is pathetic since it will not allow you to move while Blitz is better. My opinion.
Anyone who uses Blitz to support an argument is clearly delusional.
@OP
+1 to the original idea. More shadow weapons are needed, preferably ones with statuses.
Why put in an underpowered weapon? The cutter line's mechanics are broken and weak. I would fix them first.