Today I did some science with Fehzor. Krakob and Msaad joined in for sciency fun as well. In the end, with the help of those people, Soral, Dutch-Oven, Zheninja and some other guys I can't remember but I appreciate the help of I swear, we gathered the damage numbers of every single weapon at every single level of damage bonus.
All in a day's work.
The result: three sheets full of damage numbers for different weapons on different targets in Guild Training Hall.
-Sword chart
-Gun chart
-Bomb chart
Edit: I also made wiki pages if you don't like Google Docs for some reason:
-Swords
-Guns
-Bombs
A lot of the bomb values were just copied from my bomb DPS sheet, but I still had to gather damage for resistant targets. The purpose of that other test was to compare DPS between weapons, but this time we're attempting to figure out how defence works by checking out enemy defence. We found one very notable point of interest.
Let's have a look at Dark Briar Barrage.
Neutral: 214, 227, 241, 254, 268, 281, 295
Effective: 275, 289, 302, 316, 329, 342, 356
The mathematical amongst you may already see what the interesting point here is. Let me spell it out:
Difference between neutral and effective: 61, 62, 61, 62, 61, 61, 61
I'm assuming that one 62 there due to a rounding error. Are you getting what's interesting about this? No matter how much you increase your damage, the difference between neutral and effective is a linear amount, meaning neutral damage proportionally benefits more from damage bonuses than effective damage does. It also means that multi-hit weapons stand to lose a whole lot more from neutral damage than other weapons do (or that they stand to gain a whole lot more from weaknesses, if you're a half-full glass kind of guy.)
That's not even all. Not only do weapons get defended by a linear amount between weak and neutral, it's the same linear amount. For attack doing more than 160-ish damage, the drop from weak to neutral is 61 damage. For some reason, the defence goes entirely silly below that level. Sometimes it's lower, which is kind of what you expect, but then other times it's higher. This is pretty much the reason guns and shard bombs need specialised damage more than anything else, but it's also the reason normal damage weapons become much more competetive at max damage.
At resistant targets, defense just goes wacky and gets absurdly different everywhere. Defence, presumably, works linearly up until a point where it suddenly gets exponential. If it works this way for knights, then well; Those two extra bars of defence you see on defensive armour may be worth a whole lot more than you think.
Other than that, I guess enjoy all the damage numbers at every damage increase level for all the weapons. I know Bopp will be eager to have a look-see over them. Sincere thanks to everyone who helped me gather these.
So that's what you've been doing all this time. That's some dedication right there.