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Should we use the health % to compare defence between armours? (The answer is yes.)

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Zeddy

All numbers are from Guild Training Hall, getting assaulted by shufflebots. I'm not entirely sure what to do with them yet, but here are the results. The damage numbers were calculated by multiplying the bar count by 40. I've heard the true number could be 41.

Full Ancient, Scarlet Shield
23 health bars
15 hits = 92%
Damage = 1.4 bars
56 damage

Full Ironmight, Scarlet Shield
17 health bars
9 hits = 85%
1.61 bars
64 damage

Full Bombtastic, Scarlet Shield
17 health bars
6 hits = 87%
2.21
88 damage

Full Chaos, Scarlet Shield
17 health bars
5 hits = 89%
3.03
121 damage

Ancient + Radiant Silvermail
18 health bars
7 hits = 86%
2.21 pips
88 damage

Black Kat + Radiat Silvermail
15 health bars
3 hits = 89%
4.45
178

Vog + Radiant Silvermail
15 health bars
3 hits = 85%
4.25
170 damage

Deadly Virulisk + high UV + Chaos, Scarlet Shield
17 health bars
6 hits = 80%
2.26
91 damage

Deadly Virulisk + high UV + Bombtastic, Scarlet Shield
17 health bars
7 hits = 89%
2.19
87 damage

Deadly Virulisk + high UV + Ironmight, Scarlet Shield
17 health bars
8 hits = 89%
1.89
76 damage

Deadly Virulisk + high UV + Ancient Plate, Scarlet Shield
20 health bars
11 hits = 88%
1.6
64 damage

Ancient + Ironmight, Scarlet Shield
20 health bars
11 hits = 87%
1.58
63 damage

Ancient + Bombtastic, Scarlet Shield
20 health bars
7 hits = 85%
2.43
97 damage

Ancient + Chaos, Scarlet Shield
20 health bars
10 hits = 87%
1.74
70 damage

Ironmight + Bombtastic, Scarlet Shield
17 health bars
7 hits = 85%
2.06
82 damage

Ironmight + Chaos, Scarlet Shield
17 health bars
7 hits = 87%
2.11
85 damage

Bombtastic + Chaos, Scarlet Shield
17 health bars
5 hits = 81%
2.75
110 damage

Full dragon scale, heart pendants
27 health
4 hits = 88%
5.94
238 damage

These are just mostly raw numbers. I'll be making a google document with more detailed information and analysis to follow.

Thanks to Soral and Trying for the Dragon Scale numbers.