Disclaimer: I am absolutely serious on this.
Autoguns should get hit limits. This means that, for each burst, only so many shots can hit. Something like this:
Normal attacks: 3 out of 6 bullets may hit.
Charged attack: 7 out of 15 bullets may hit.
All Bullets get damage increased slightly.
Increase the firing cone a tad.
Any bullets which hit a specific target after the hit limit for that burst has been reached, the rest of the shots will plink like if guarded. Why am I suggesting this?
- Autoguns are being used other than how they are meant to be used! They are meant to spread damage over a cone, not concentrate it! They are currently too sword like.
- Blitz is very OP to the point where it removes all of the challenge which Trojans provide, therefor making the game easier and more boring.
- Nerfing damage would do nothing but encourage users to either stop using the gun or get even closer to make sure to squeeze out all the damage they can. That's not the way to go!
Second solution
Thunder-The-Bright has suggested that the bullets become more powerful at a distance. With this in place, I suggest that Autogun damage SUCKS at close range. (I.e. point blank gets 20 damage per bullet on charge, making for 300 damage if all bullets hit.) The damage could climb up to what it is currently at the peek of their range.
Support? Hate? Go right ahead!
UPDATE 1: Changed the proposed changes.
UPDATE 2: Added second solution
I'm putting a -1 on this,
Why?
We already implemented this in Pvp, and look how underused autoguns are there... ITS SO HORRIBLE,
Its so bad, The only person I ever know that has got MORE THAN 1000 DAMAGE WITH THE PEPPERBOX IN LOCKDOWN is.... Zeddy, and only because I told him to do so, and for that. He is a REAL MANN