fix the CogGobbeling compound level's spawns fns!

Look at these screen shots then guess what type of compound level I am on:
http://steamcommunity.com/sharedfiles/filedetails/?id=180251110
http://steamcommunity.com/sharedfiles/filedetails/?id=180251243
http://steamcommunity.com/sharedfiles/filedetails/?id=180251314
Here is a screen shot of the floor I was on according to the arcade map:
http://steamcommunity.com/sharedfiles/filedetails/?id=180251180
If I am playing a freaking blight compound with chattering burrows I should only be seeing freaking shadow type monsters and maybe a few beasts, not an army of gremlin constructions.
I seerusly only ran into maybe 10 devilite monsters that level and around 5 undead (not counting the scarabs).
I would like either of these to happen or both.
A. Make compound levels be classified by damage type and mini type instead of a single family.
example: "Darkened Flames and Scorching Scarabs", "Static Slashes and Fidgety Vermin", "Toxic Disassemble Crew and Sickly Slimes".
B. Make the monster family defined in the level picture and name more dominate in spawns for compound levels.
I shouldn't be able to go into a slime compound and bring full shadow weapons and piercing armor and find myself neck deep in the undead and devilites.

in fact, I think compound are actually made to compel to bring hybrid gear. besides:
chittering borrows: scarabs, so expect undead monsters outside the structure;
ravenous warrens: bunnies, so expect beasts monsters;
creeping colony: drops, expect slimes.
then, inside the compounds there are monsters themed as the gate map says, so in your case constructs.
TL;DR: be sure you can deal with two resistances, normal damage suggested. well, nitrome.
EDIT: blighted compound: chittering borrows. that's where you were.

Acheron Combuster BTB Polaris god-tier loadout.
This is what's wrong with the game - 000 adds levels with minor difficulty and people flip the **** out.
yeah, that confused me at first
1+