Bombs suggestions! WITH PICTURES

So I've been thinking like everyone else and I decided to create a few bomb classes that could branch out for all you bomb lovers out there (including zeddy)
Concussion grenade:
It a strong chance of stun, and comes with a very wide radius that like a nitrome bomb. Its explosion comes in two waves one which does small damage and causes the stun chance while the other causes massive damage and another strong chance of stun. It would come in two categories one being normal the other dealing elemental and causing different status effects. Great for offense bombers that would like a little kick in their style.
Salt shakers:
Salt shakers are a fun way to piss off your enemies whether they are PvE or PvP. The Salt shakers have a very slow charge time but their effects are intense, they start off with a large explosion fallowed by a implosion right afterwards sucking the enemy to the center, this implosion causes a paralyzing stun while an extra explosion takes way. The moment the enemy gets cast outside the bomb radius (from the smaller explosion) they get sucked back inside to get a more wider explosion of damage on them. This explosion causes a instant small stun stopping the enemy just for under a second just to have a large explosion push the enemy far outside the explosive range dealing the final amount of damage and casting the enemy away from the delicate bomber on the inside :3
Disruption bomb:
This one is a card of luck but each chance differs both defensively and offensively. You have two chances:
The first option is a ring on the outside that will keep anything on the inside of the bomb there or anything outside the bomb radius outside the radius. It can be evaded through but generally would last about 3 seconds before shattering causing damage when players get in that explosion or when players touch the ring. The second lucky chance is that the bomb explodes giving intense damage on the spot from the explosion while the ring shows up for 1 second dealing small damage for that second that the player gets hit stunned by every time they get hit. Because of this I would consider the foe to get shocked so it would be a shock type bomb.
The charge time is low and the movement speed is decreased dramatically
Shield breaker:
Oh yes Im going here "Its not an RPG deku get the heck outa here!" Guess what, I dun care! Were tech knights so we made shields from iron wood and pieces of gooey jelly so this makes sense!
The shield breaker does small damage in general (usually around 100 damage in tier 3) but its redundant against trojans, almarian crusaders, mecha knights, or even deadnaughts. Weather they are shielded against you or running away either way they're stupid to go up against such a armor piercing weapon. The shield breaker causes double the damage on enemies that hold their shields up, and can pierce the damage through the shield. It causes strong shield breaking capabilities and can give reason to buff the guardians shield in lockdown to be able to resist this bomb to an extent.
Charge time is medium but movement speed is decreased slightly.
Enjoy the pictures!
http://dekuinanutshell.deviantart.com/art/bomb-bordom-410708364?ga_submi...

I like the drawings, they're pretty.
The bombs seem tough to balance. Here's why:
The double-explosion bomb that does strong stun (good chance of moderate?)
Shard bombs explode twice. Both explosions cover an area much smaller than Nitronome both combined and seperately. How much is the 'massive' damage of the last explosions? More than Nitro? Less than Nitro? How is it compared to a shard bomb blast? A shard bomb shard? Less than either of those doesn't sound very massive at all.
The bomb that explodes, like, five times?
How is this very long charge time compared to Vortex? This is some pretty powerful crowd control you've got going. How's the damage compared to other bombs?
The thing that... I don't even know?
It sounds kind of like a heavy DR?
Shield breaker
Sounds cool, actually. Make heavy decon do this.

When the do bombs start? 2* 3*?
If so what are the names of the downgrades?
Do they branch off anything?
Are they boss token weaps? or HoH recipes?
Great ideas, Great drawings no very informational :c

My idea is to set a general topic for these areas. I usually like to leave a topic half done for other players to branch the idea out. Kinda like a sandbox game with a bunch of items :3
As for Zeddy, the Concussion bombs damage on the first hit would be very small, generally around 40-65 damage in tier 3 and the second explosion would have a strong hit around the 200's or high 100's (as for stun it all depends on which sounds more balanced strong chance of stun would paralyze the enemy while good chance would just slow them down), The salt shakers are like a graviton vortex style when it comes to slowing down the enemy, and the disruption bomb would be more along the lines of a mist bomb with a twist of a regular offense bomb if its chanced correctly (Personally I'd like to see the bomb have a pressure sensor where if someone stays in the radius while the bomb detonates it will cause the explosion and the shock but if no one is around then it just leaves a ring around the edge of the bomb to keep players away.
Those drawings are beautiful.