Why not have an upscale Lockdown match type? More money, more people, more CPs, more time, bigger maps.
________________________________________________________________________________________________________
This idea is, quite simply something I came up with waiting for one of my many matches to start. I'm a long-time Lockdown player and am relatively good at it, but I'd love to see a new version thats... larger.
As of now I have all the stats of such a match worked out, I'm jest sketching out an idea for a map before building it in Spy to post a link to some images of, though I'll only spend the time on that if the idea seems to be generally liked.
I actually posted it because it didn't seem like a terribly hard thing to add, just tinker with the old Lockdown coding, add a button for it, copy the old LD spawn areas, and then you just have to build the map. Nothing like ideas for a new tier or something like that.
________________________________________________________________________________________________________
The idea:
- 25:00 matches
- 12-14 players (6-7 per team)
- Entry fee of 800 cr
- Score cap of 3,000 points
- 7 control points (3 on each teams side, with a large one (maybe x2 scale) in the center)
- The large central CP would count 10 points to the team controlling it each time.
- The Bribe would cost 35 ce and would have the following stats:
4 coins (Winners): 15%
4 coins (All): 9.5%
5 coins (Winners): 30%
5 coins (All): 20%
6 coins (Winners): 15%
6 coins (All): 9.5%
Bombhead: 1%
- The game's payouts are slightly different from standard LD, due to the length of the match.
Winning Payout (cr): 1,600 cr
Winning Payout (coins): 4 coins
Losing Payout (coins): 2 coins
Player with most Damage: +100 cr
Player with most Captures: +100 cr
Player with most Defends: +100 cr
- Leaderboard scoring would be increased, due to the increase in time and such. If your team were to score 3,000 points, you would receive 400 points to your Leaderboard score.
________________________________________________________________________________________________________
--Maps--
While I haven't made any to show and won't unless this becomes a popular idea, this is what I have in words:
Haven
-This is the map I'm creating the plans for
-No status theme
-Uses the haven tilesets
-Maybe darkened and foggy with the paperblow world effect (present in the kat event boss battle) to represent an apocalyptic battlefield in Haven
-Sandbags and some low walls to shoot from, the large metal items used to block players (3 hits to remove), some barbed wire here and there
Generators
-Shock
-Maybe some of the wires from GitM Danger Mission
-Worldlightning effect (the lightning in shock levels' backgrounds)
Boilers
-Fire
-Shadow Fire Tiles
-Throwable Water
-Floatingembers effect
Freezer
-Freeze
-Throwable Snowballs
-Snowing Effect
Sewers
-Poison
-Greenish Fog
Fields
-I might build this one too, it's a simpler one!
-No status
-Uses grassy tiles from Aurora isles and Haven. Some taller grass and a few trees too.
-Dead knights, barbed wire, sandbags, etc (battlefield style items(Maybe even the crashsite prop!!))
-Smoke plumes
-Rain effect and shorter render distance
-This level represents a battlefield style map. Perhaps the breaks in the map could be wreckage and piles of junk instead of holes in the ground or cliffs, to truly represent a "field" that is big and open, but still closed up enough by junk to be a good LD map.
Ruins
-A big version of the Ruins map
Foundry
This one's a bit random
-Gremlin styled, with R Twins props (pieces and the whole ones) in the background, maybe parked on the stage as well.
-Lattices and vertical girders (make what looks like framework inside a factory!
-Status randomized!! It has trap plates, but is randomized between fire, freeze, poison, shock, spikes, and no status (ie, it could be fire, freeze, poison, or shock themed, or have spikes, or have the "covers" (they're in OCH and also are sometimes a decoration in depths), meaning no hazards.)
-The world effect would be selected along with the status, embers-fire, snow-freeze, green fog-poison, lightning-shock. The effect for the other two would be some moderate fog, though that'd be in all of them.
-Low viewing distance
-Very dark
Unknown Passage
This is a popular idea from all over the forums... so why not? The UP is also a great concept that I still think needs additions. It's also my favorite place in the game. This could be in both LD modes, though it'd be interesting for it to only be in T3 LD, and to be rarer than other maps.
-Set up like the UP
-All the same world effect, shaking, fx particles, all of it
-Invinci-turrets
-Swarm Seeds (stun)
Forest
-Big GWW themed forest like the regular LD Forest map
________________________________________________________________________________________________________
-Mush
Questions? Comments?
A PvP suggestion!
/popcorn