I want more danger missions. I personally love danger missions and love the challenge it brings with every stride, so I want to bring a logical danger mission.
Stride of the Night
Description:
The Rangers have gone through many Aurora Isle depths, yet when it comes to light time, a strange phenomenon happens where orbs of colorful light seems to appear out of nowhere....and glide around. Desna concluded all the lights lead to a single large unexplored island in a large collection of islands. Desna wants the Rangers to investigate what is causing these strange night lights....
My Setting Description:
So it should have the Starlight Cradle touch, like the last level in the mission "In Cold Blood". With the same peaceful music. There should be some swirly trees and nice settings....And of course there should be colorful orbs gliding around, and if the player tries to touch one, it tries to glide away really quickly.
The Depths of the Danger Mission
First Depth: The Ring of Rousing Slumber
Should be a regular Starlight Cradle level, except unique in its own way. There should be separate islands and bridges of mechanical things connecting each of the islands, making it look cool. First, on the path there should be a considerable amount of Lumbers to deal with. Then, surprise! Slooms are back! Then there should be 2 Sloombargos in the middle somewhere.
Then, there should be a giant bridge in the middle of two very large islands and a party button on the bridge. This is the first arena. Various chromalisks, Lumbers and slooms spawn and some Sloombargos on the last wave. Then you will travel more island to island and then meet the last arena.
The last arena should be situated on a large island. There should be a very large number of freeze lumbers spawning and a lot of chromalisks, as well as some slooms, of course. After beating it, the elevator is there.
Second Depth: The Source of Everlasting Sleep
Then, now its just one really big island. The opening arena, (like all danger missions) should feature a variety of lumbers, chromalisks, and slooms, as well as slush puppies. Should be easy enough. Then hell starts on the other 2 arenas that come after. The arena after that is the arena of chromalisks. There are many spawners that spawn ice chromalisks. But the main waves feature overpopulating slooms. After the first one, you travel on, fight monsters and go onto the second one, where there is 2 slush puppy spawners, and a bunch of lumbers to fight, as well as 2 sloombargos on the last arena.
Then the final arena: Should play the traditional danger mission last arena music (except AoL). And this time Lost Souls of all elements come and try and explode in your face. There needs to be amazing amounts of slooms and sloombargos. On the last wave, create a new monster that resemble somewhat of a "super sloombargo". Only one of these, flanked by 2 sloombargos. This one can create sleeping aura, shoot spikes, rush, surround ground spikes and attack, as well considerably more hp. Then, the level is over.
Third Depth (Treasure): The Torporal Trove
The treasure depth. In the middle features a large glowing blue orb with all the colorful orbs entering it.
There! An adequate excuse to bring slooms back!
But sleep is still horribly buggy and imbalanced. Give a solution for that and then I'll read the rest of it.