TL:DR to the bottom.
This is a Danger Mission. I told ya I would have posted this on my big suggestion thread that is now over the 10th page. probably. didn't check.
Strangers recently found out another ce cave, but when they got close, they were attacked by monsters apparently made of crystal. They asked Spiral HQ for help, and the recon knights have been tasked to investigate. the first rangers that got in there, though, were attacked by fiends! something is on in here...
New enemy: retrodes made of crystal. [name needed. crystalrodes? it's too long for me.] they have enchanted elemental defense, but they are still weak to it. They deal pure elemental damage and shock and stun. Yeah, both. They are also slightly bigger than normal, and they possibly track on the swipe. Please. I'm undecided if making them not-killable. once defeated, they stay down for a bit, then re-energize and keep fighting. for a while. that's why I'm undeciced. how to kill them?
First depth: Crystal Point
It’s an intricate, puzzle-like, normal clockworks level. You may find strange machinery (the ones that Strangers use to bring crystal from the cave to Heaven), and some blue, not glowing crystal on the way. It obviously has an obvious final arena. what it makes tricky is that the machinery of the strangers blocks your way like a wall, and the crystal like a low barrier. OOO has a lot of space to work with in here.
Waves are mainly composed by shock retrodes and greavers. normal, stun-dealing greavers. Last one is a crystal retrode with the support of a devilite group, pit bosses included.
NOTE: if crystal retrodes [name needed] are not killable, make one spawn at the beginning of the arena.
Second depth: The Crystal Cave
This is a deconstruction zone. You may find the machinery Stragers use to extract crystal energy. the level layout should be cave-like. Now, to the real uniqueness.
The center of the stage is blocked. With gates. There’s the elevator in there. Of course there is. To unlock it, there are four party buttons near some gates. You have to reach them, and to press them all. Once they are all pressed, the center is yours. Well, sort of…
Anyway, there are lots of crystal retrodes, lots of shock constructs and stun dealing monsters of the fiend family (greavers, trojans, devilite overtimers)
Once you get to the elevator, is still blocked. Party button. Crackling sound.
Boss: Crystal Lumber
Appearance: a two-armed lumber completely made of crystal.
Attacks:
2 arms smash the ground at the same time, causing a big explosion of energy.
2-combo attack: first an arm, then the other. On the second attack the crystal lumber jumps to lounge.
Summons crystal retrodes, if killable, every revive; if not killable, first and last.
When enough damage is dealt, he goes down but then arises again (similar to Arkus) and does an energy blast that stuns on impact and deals heavy knockback (less than a spark revive). This is done 3-4 times, then he is defeated.
from the first revive, he can pulse on the ground battlepod-like, dealing knockback and breaking freeze if it's frozen. (take that shivermist!) he also does a 180° spin, damaging with both arms, if the majority of damage is dealt from behind.
From second revive on, attacks from the crystal lumber make spikes of crystal emerge from the ground, and on the spin attack he lanuches lumps of crystals at you, dealing elemental damage (maybe like shard bombs, but undecided.)
I was thinking of a lazur attack, then I said nah.
When he is defeated, his body shatters many times. inspecting the body, you can find strange symbols on the crystals that have been his core; seems like devilites were afoot in his creation.
On the reward floor:
you can inspect a crystal that says that the crystal hasn’t got any more energy: the Lumber must have drained it all.
you find some rangers, and they seem interested in some crystals that bear devilite symbols. it's like they planned to trap some souls in the crystals, and the Crystal Lumber must have been their most succesful experiment. good thing you stopped them, imagine what they could do with this...
TL;DR: new danger mission with lots of strange machinery and crystal. new boss that (knowing OOO) will most probably will be semi-reskin of vanaduke.
bump.
added a TL;DR, for real on this thread.