Heat Crystal Creation

The main problem to solve here is, as you might have guessed, the radiant drought.
Items:
0*: Cracked Crystal Tank
1*: Dim Crystal Tank
2*: Warm Crystal Tank
3*: Glowing Crystal Tank
4*: Shining Crystal Tank
5*: Radiant Crystal Tank
New part of forge/alchemy machine: Compressor
How it works: Equip a Crystal Tank in either a Trinket Slot or a new "crystal tank slot". As you go on your journeys throughout the Clockworks, your equipped Crystal Tank gains heat the same way other items do. When a Tank is filled, it can be Compressed to produce 10 of the fire crystal of that star level and leave you with an empty tank.
How to get one: Crystal Tanks would be available as mission rewards at the same points as fire crystal recipes.

Questions, though.
Compressing has to be done at an arsenal/forge station?
Could this also include an "elevator pass" style item for P2Pers? (Since they got hit the hardest since the forge update)
Are the crystals generated bound? (I hope so)
Is there a daily limit for the crystals you can make? (This would essentially make free and faster grindable FC's)

Maybe the tanks could heat about twice as long as a star equivalent piece of equipment at level one.

When you want to compress your crystal tank, make it cost crowns to compress it.

Have any ideas for that P2P pass Raven? All I could think of today in passing was a kind of "forge pass" where you could buy essentially an unlimited fire crystal storage, kind of like ele pass acted as an unlimited mist tank. Basically, forging would require 0 crystals.

It would probably be a bad move economically to allow infinite compressing in one day. [I dont like games that praise mindless+endless grinding.]
If it is limited per day, the pass would circumvent this restriction.
If it isn't restricted per day, could add a bonus to the output (like krogmo boosters). This bonus could either be additional crystals or orbs of alchemy.

Quick addition - should the compressed crystals be bound? My vote is yes, but idk much about the economical effect of having them either way.
i write something similar about Heat not fire crystal. If we can compare the ideas the game would be better