Nearly every game of lockdown I play each team has a majority of the players using the striker class. Most bring a set that boosts sword damage as well as heart pendants to make up for the HP drop that striker has.
With a leaderboard that only gives damage tables and captures the speedy hard hitting strikers are always on top. This leaves the other two classes often neglected as the strikers can quickly kill the other classes (if they have no support) and rush back to spawn to heal.
Why not have an assist count on the board that shows how often a recon breaks defenses or how much damage a guardian tanks for his team?
In addition to this why not cut the walking speed of striker to create a penalty for excessive shield use allowing classes like recon and guardian to take out spastic strikers that rush too far into enemy territory?
Why not create a LD in which players can't use trinkets or weapon slot upgrades in order to provide a balanced game?
I have always had a dislike for the Pay to Win.
Is a little balance too much to ask for in PVP?
(Maybe I have gotten to used to the balance and fairness I found in TF2 where the free to play and the pay to play found equal footing on the battlefield. FYI TF2 is 7 years old and the community is still active and thriving)
The majority use striker due to it's ability to catch up with and overwhelm the enemy, while having mobility to flee a battle at almost anytime they please, and shoot their sidearm (if preferred), not to mention Striker gives sword damage and speed buffs, and since swords are meant to be the games top damage dealer, it is no surprise that it is used most often.
Recon is less used due to the fact that it provides sword negatives, but bombing and gunner bonuses. But, some gunners still prefer striker, due to the fact of recons mobility. True that recons can turn invisible, but you need to be truly unpredictable in order to dodge the million polaris bullets people will launch out in attempts to find you.
Guardian is really the jack of all trades class. While is does have gunning negatives, it is useful in every type of playstyle; You can swordfish poke as a swordie, you can alchemer switch with nearly impenetrable defense as a gunner, and have a shield when the polaris'/antigua's come after you as a bomber.
Each class has it's own advantages and disadvantages, but in every game there will be a meta, and the community has chosen swords and striker to be that meta.