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Snarbolax Gun

191 Réponses [Dernière contribution]
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Incoherrant

I don't know if this has been suggested before, but if nothing else I bring design ideas? Sorry if it has, though.

Basically, I think it's a shame that the starter boss has something for swordsmen and bombers, but nothing for gunners. I mean, if you add in the Snarbolax coat, sure there is a clear favouring of swordsmen in the bonuses, but the bomb still exists and the only thing missing in a full Snarby load-out would be - a gun.

Design suggestion, based on the other items and slightly on the Antigua lines:
http://tinyurl.com/SnarbGun
New suggestion (only 5* illustrated) based on feedback in this thread:
http://i193.photobucket.com/albums/z121/Mazzelh/Snarbcrossbow.png

If I could make this, it would be a pure piercing gun with a similar firing style to the Antigua lines; the idea partially spawned because I heard of the "Sentenza and Argent Peacemaker might be turned into pure shadow/energy guns" thing, and I like that firing style for devilites and chromalisks a lot.
It would fire spike-like projectiles with a colour fitting the version - 5* shooting proper Snarbolax spikes.
The charge attack would, again drawing from the Antigua lines, end with a larger spike for the lesser versions and a Snarby that leaps out for the final version. Possibly with a slight chance to stun, like Snarby has when it charges players in the Wildwoods.

Portrait de Alpha-Stevo
Alpha-Stevo
With the advent of the new

With the advent of the new Antigua guns, and the lack of a piercing Antigua, I'm gonna have to soon give up one of my favorite hobbies: shooting Alpha Wolvers to death WITH an Antigua gun.

NONETHELESS, I approve of this suggestion, AND I approve of the really cool design. Plus one support from me!

Portrait de Spyash
Spyash
how bout

maybe reskined autogun with charge attack being your character crouches on the groung and fires causing snarby spike to come up from the ground

Portrait de Softhead
Softhead
My idea

It would be a four round gun with normal speed. Its charge will be like the Snarble Barb line's one but with more range.

Portrait de The-Rawrcake
The-Rawrcake
Personally I think this would

Personally I think this would be a great idea, mainly because of what Alphastevo and Incoherrant said. A piercing line antigua to go with the new pure elemental AP and shadow Sent.

Because antigua itself is not the greatest at shooting dodgers (you'll get a shot off before they dodge, and a six shot clip will not shoot single powerful bullets, that's mostly a Callahan's job) It would make sense to only introduce the piercing line by Snarbolax. But it is still a viable piercing gun to hit dodgers with its mobility and DPS. This would give new players more options to start as a gunner, because currently their gunner gear starts at 3* and their only piercing guns, magnus and needle shot, start at 3* as well, if needle shot is even pleasing to them.

Also, this would be the "Antigua" (since it is not really antigua but the same) line to use on Vanaduke, because AP is losing its part piercing. This way players should not be upset about AP going elemental for Vanaduke.

Portrait de Nacho
Nacho
I like this. But it looks

I like this. But it looks kinda funny with the circle hanging on the back, i think its unnecessary if it already has that thing on the middle, but yeah a snarbolax gun would be cool.

Portrait de Alphacommando
Alphacommando
I approve. Like alot of

I approve. Like alot of people said, with the changes of the other 2 Antigua line guns being changed so there's no piercing ones, this would be a really good idea.

Portrait de Darkribbon
Darkribbon
Why is there

Why is the there 2* and 3* versions of the it in the picture?
The Antigua line starts at 3*: http://wiki.spiralknights.com/Antigua

Not 1*.

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Juances
failure

^ Because he never said to make an upgrade of antigua or something similar, but just base the model design on it.

Portrait de Varja
Varja
Me Want NEOW! +1

I like Atrumvindex's idea for the charge attack. It would also be cool if the 5* version had a holographic Snarby blast at the end of the charge.

Also, I wish the Snarby rewards had a 5* branch for the Santuary Alchemy machine for shadow damage/resistance.

Portrait de Deaththekingofevil
Deaththekingofevil
this is amaziing i got to say

this is perfect i see that most ppl donjt use the spike shower or spine cone or the other bomb versions of snarby bomb i only see ppl are satisfied about the blade i myself like the idea and the drawings and the set out this would make a more better veriaty of pierceing guns and i would be the happiest knight in the world if it came out i hope the creators are gonna make it ansd the develpers have to accept it i mean why wouldnt they its a perfect new line of handgun i am pleased by this idea. \(*[]*)/ WOOT!

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Marona
Well, we do need more weapons with Fumious Fang

There is just a need for more weapons in the Snarbolax line. I find there's very few...I mean we can only choose three stuff from the token vendor!

Portrait de Skolleks
Skolleks
100%

I agree, should be an Fumious Fang 2* item tradeable. Maybe with medium beast damage bonus. The design which propose is that would be of 4 cannons, similar to a short shotgun. A gun that looks robust, with a view to making a difference in the line "Antigua". That is my opinion

Portrait de Holonimbus
Holonimbus
+100

Yes! This is just what we need - and awesome art :3

Portrait de The-Rawrcake
The-Rawrcake
+100? +1,000,000

+100? +1,000,000

Portrait de Voltaire
Voltaire
A different, yet similar idea.

[OP Same guild swag.]

Okay, so I got looking at the concept art Inco posted and that got me thinking, and this might just be me, but doesn't a handgun-styled snarby weapon seem a bit high-tech?

Like, the rest of the snarb-quipment is all fairly basic and rooted in the sort of atmosphere of the lair: Dark, woodsy, barbarous, in a way primal. And then it hit me:

Bow and arrow!

Wait, I thought [and hear me out on this one], that would probably clip and conflict with a bunch of other stuff and generally be a pain to make work to just carry around, let alone shoot. Not only that, but the title of the arsenal section {Handguns} would not be entirely accurate. But then it hit me again:

Crossbow.

It would even be neat from a gameplay perspective, let alone fairly easy to construct: a fairly simple, yet very Snarby gun that would, at max level, have 1 clip size and fire 3 fairly-fast arrows [Bolts?] at once. Earlier versions could fire only one, charge shot could be like 7 at a time, who knows.

Conceptually, I get the idea of something like this [Yes, it's a TF2 item.]: http://media.steampowered.com/apps/440/icons/c_crusaders_crossbow_large....

Just throwing ideas out here, but I think it'd be an interesting and fun new weapon.

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Kalaina-Elderfall
I seriously want one of

I seriously want one of these. Like, right now. I also really like the idea of a crossbow and would seriously want one of those as well.

But hey, we have a snarby sword, snarby helmet and armor, snarby shield, and a snarby bomb. I think it's about time we got us a snarby gun. It's also about time we got us a Pierce gun that isn't nearly impossible to use most of the time (i.e. Blitz) and isn't a Callahan (i.e. variety is nice). Especially if AP and Sentenza lose their Pierce ability.

Portrait de Incoherrant
Incoherrant
Pew

Yayfeedbacks and general approval. :3

Spent half an hour playing around with the ideas suggested; still leaning towards my own idea for clip size, though. One-shot clip would be unbearable with the constant pause to reload, while six-shot clips are pretty good for keeping dodging enemies on their toes (rather than attacking). Which I like. :o Hence keeping it. 3-5 shot clips could prolly work too, but the more spammable the better (imo).

Not really sure about the complexity of this charge, but I think I like it better now. Didn't bother sketching the 2/3/4 star versions for this model.

http://i193.photobucket.com/albums/z121/Mazzelh/Snarbcrossbow.png

Portrait de Deaththekingofevil
Deaththekingofevil
i get it.

i think the cross bow would put a little bit slow down on the devs cus hey really never made a cross bow yet and has anyone seen a bow and arrow in the game......... but i think its AWESOME IT SHOULD BE MADE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

\(*[]*)/ WOOT!

Portrait de Witalon
Witalon
Same as JK and bomb

This is the same thing as JK and bomb. You can get a sword and a gun, but no bomb. I love this idea, but i will love even more a JK bomb.

Portrait de Incoherrant
Incoherrant
I'm noticing a pattern here;

I'm noticing a pattern here; Roarmies could totally use a sword. It's more obvious with Snarbs, though, since all of the things there are Snarbolax themed. Antigua and the Sealed Swords don't really have anything to do with jelly. The Roarmulus rewards are kind of the same sort of theme as the Roarmies themselves, yet again not obviously (if they ever make a gun puppy non-costume helm, though...). But Snarby armour/helm/sword/bomb, no gun. D:

"i think the cross bow would put a little bit slow down on the devs cus hey really never made a cross bow yet"

This is why I kinda went for a static thing that just have spikes protruding in a way that makes it look a bit like one. It's a gun posing as a crossbow more than it is an actual crossbow.

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Iknorite
Well...

Well, I don't think there is a snarbolax gun because he's mainly a melee boss, you don't think of Snarbolax as a gun type of beast. Thats why you can get two very good guns from the Gun themed boss, the roarmulus twins. Now Antigua and Sealed sword aren't based off of Jelly king. Theres no jelly king based bomb because there is a snarbolax based bomb and they would both do piercing damage. Pulsar and Catalyzer aren't directly based off of The roarmulus twins, but it makes sense to get guns from their tokens as well as a shock bomb. A Snarbolax gun wouldn't really work because the sword line's charge IS the projectiles that Snarbolax shoots. Im not going against your idea, I see you spent time thinking about this. Also, Snarbolax already has armor, cap, shield, sword, bomb all based off of him. I don't think its needed to give him yet another item.

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Alpha-Stevo
Actually, a crossbow-esque

Actually, a crossbow-gun sounds pretty awesome, but I would REALLY love it if it still functioned like an Antigua, save for the charge attack.

Supportin' Snarbow!

Portrait de The-Rawrcake
The-Rawrcake
An idea hit

An idea hit me:

"Tranquilizer" 5* This would make it a bit different from the other snarbolax weapons.

It would be a piercing antigua line (no different) except for it causes sleep. A chance of course.

1. It makes sense cause you would tranquilize things with something like an antigua
2. You tranquilize beasts so that only makes sense on a piercing antigua
3. We need to test out if sleep is an OP in lockdown or bad status (we cannot assume either just because you heal during / vulnerable. The healing is slow for one.) We need it in the game eventually and this is the perfect time!
4. It would make dodgers easy to hit when have been slopen (sleepen?)
5. It'd just be awesome.

And sorry if this thread was days ago. My options to post my idea was this because I would've been told:
1. Go to this thread how dare you make a new one

or
2. Necro a thread only days ago

Portrait de Fradow
Fradow
Wow, the design you made is

Wow, the design you made is awesome. As a Snarby lover, I totally approve of this idea. It's totally cool and would be the finishing part of the full Snarby set <3

The only problem i see with it is that you based it a little too much on Antigua. Sure, it's cool, but why not a totally different weapon ? The crossbow suggested by Alphastevo could be great.

Portrait de Incoherrant
Incoherrant
Derpderp

@Rawrcake, it's hardly a necro when the thread was last posted in less than two days ago, silly. :o

@Fradow, an updated design idea was posted (shortly after Voltaire first suggested a crossbow thing), trying to incorporate some suggestions given in this thread. :) I''ll edit it into the OP so anyone only skimming this in the future is more likely to see it.

@Iknorite, the thing about there already being armour/helmet/bomb/shield/sword is part of the reason why a gun is really missing.

Portrait de The-Rawrcake
The-Rawrcake
Hokay :3 I like the crossbow

Hokay :3

I like the crossbow idea. at first I thought crossbows are one shot and reload, but the little thing (revolver thingummy) would make sense.

Though I think it would be a lot easier for them to design the gun, they have two options now.

@Fradow, a piercing antigua is something that people would like because it can be used on the old dodgers that Sent and AP are good on (they will no longer be as good on the dodgers whent Sent is made pure shadow and AP pure elemental for great balancing reasons)

This will take the place of the needed snarbolax token gun as well as a very necessary gun.

I'm still all for making it's bullets a little blueish at the tip to match the sleep status color and calling the 5 star "Tranquilizer" with sleep chance

(It is used on blooded animals, gremlins and fiends and beasts and undead i guess are kinda blooded) So I think a sleep causing gun would only make sense. We need to get the status in somehow!

Our new goal: come up with good names for the 2 star, 3 star (twisted), 4 star (dark), and 5 star (barbarous, or if you wanna use cake idea, Tranquilizer!)

Portrait de Rommil
Rommil
love it.

but personally, i liked your original design much better :)

Portrait de Happyapathy
Happyapathy
+10000oooooo.......

Anything new for the seemingly forgotten (by the devs) gunslingers would be great

Portrait de Stavrosg
Stavrosg
!

Yes, please, make this happen!

Portrait de Incoherrant
Incoherrant
Sleep idea is kinda

Sleep idea is kinda interesting. I do wonder if it'd be any sort of useful, though. I don't exactly see sleep vials being toted too often (I think the only time I carried them on purpose was to see if they'd work on the royal jelly)... Hmm.

Maybe Tranquilizer, Twisted Tranquilizer, Dark Tranquilizer, Barbarous Tranquilizer, if sleep status. Dunno~

Also, bumpity.

Portrait de Nacho
Nacho
Flying Carrot

Flying Carrot

Portrait de Linkalee
Linkalee
If this existed, I'd have one already, fantastic idea.

Just skimming through the thread at 3:30 in the morning, all these ideas sound fantastic. We really need more Piercing guns, both Callahan and Blitz Needle hinder movement, which is terrible for kiting. Snarbow, Barbarous Tranquilizer, such perfect names. Amazing design. A charging Snarbolax charge attack, fits right in with the AP/Sentenza's ghost owls. I really hope Three Rings sees this and realizes the potential here. Bumping so they can see.

Portrait de Darkbrady
Darkbrady
Why should Snarb give 3

Why should Snarb give 3 weapon types? RT gives armour, guns and bombs, JK gives armour, swords and guns, Vana gives armour, shields and swords, Snarb gives swords and bombs.

Why should Snarbles be any different than all the other bosses?

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Frozian-Wiki
I am more of a gunner that a bomber

I approve this message.

lol who u?

Portrait de Dremius
Dremius
ADORABLE

Off-topic, but the Snarbolax in the top right corner of the picture is absolutely adorable! But what I was thinking was maybe the Snarbolax Crossbow should be a shotgun type weapon, similar to the Snarble Barb charge attack and it's one shot before reloading, does as much damage as the needles, and the charge attack is a wolver running, acting like the Antigua 5* charge bird. T2 could be a wolver, 4* could be an Alpha wolver, and 5* could be a mini Snarbolax.

Portrait de Fehzor
Fehzor
+!

This would be epic! Especially with the removal of piercing from Antigua's upgrades...

Portrait de The-Rawrcake
The-Rawrcake
Yes +1 this snarbolax gun is

Yes +1 this snarbolax gun is a must!!!!

And not necessarily the crossbow? We want to make suggestions simple or it would be tough to implement...

The original design was PERFECT!!!!

And the 5* could be a tranquilizer with a slight chance of sleep

And of course if someone just scrolled to bottom, its a pure piercing antigua to compliment the new pure shadow sentenza and pure elemental AP :D

Because a piercing antigua is something gunners WANT!!!!

Devs, do you have any thoughts on this possibly being implemented? It just seems too perfect.

Portrait de The-Rawrcake
The-Rawrcake
"A charging Snarbolax charge

"A charging Snarbolax charge attack, fits right in with the AP/Sentenza's ghost owls. I really hope Three Rings sees this and realizes the potential here. Bumping so they can see."

Oh, YES YS YES YES YSE YES YES YES

Portrait de Tsubasa-No-Me
Tsubasa-No-Me
Hi Inco! :D

Well I think that the shots should be a bit different... I do love the crossbow-like design... so i'll go with that...

A four round clip that shoots Piercing damage, Piercing rounds... meaning they go through 2+ foes...

The charge launching a row of spike similar to when snarby is underground... 5* gaining a holo of snarby and twice as many spikes... zigzagging...

Eeeh... my 2 cents...

~Tsu

Portrait de The-Rawrcake
The-Rawrcake
"A four round clip that

"A four round clip that shoots Piercing damage, Piercing rounds... meaning they go through 2+ foes...

The charge launching a row of spike similar to when snarby is underground... 5* gaining a holo of snarby and twice as many spikes... zigzagging... "

Hmm, I'm thinking this might be a little bit too difficult to implement.

But it does sound interesting.

The easiest to implement is probably classic antigua-like gun, since a piercing antigua is something that all gunners would love to see to finally add a piercing gun with mobility and single target potential at the same time. This does not overpower it over the other two piercing guns because:

1. Callahan is utility, not DPS. An antigua snarbolax gun would be more DPS oriented instead of bursting dodgers - Callahan will be no means be overshadowed

2. Blitz has bad mobility unlike the pierce antigua snarbolax gun but gains DPS.

The Snarbolax gun is a nice median between blitz and callahan. It just seems too perfect!

Though the charge attack could look exactly like when snarbolax charges in those rooms pre-boss when he tries to stun you then disappears.

It would be a red holo snarb of course :)

Portrait de The-Rawrcake
The-Rawrcake
Here is a list of reasons why

NOTE: apologies before-hand for double posting. I am going to use it as organization because I am asking a favor to refer to this post.

Here is a list of reasons why this is teh most awesomest suggestion EVAR thanks so much Incoherrant:

1. We have a great graphics design by Incoherrant.
2. This would push the barrier of AP going pure elemental and Sentenza going pure shadow.
3. This would be the 6-shot gun to use on Vanaduke now to replace AP once it goes pure elemental.
4. It would not overshadow the two current piercing guns. Snarbolax Gun would be a median between Callahan's usefulness on dodgers and Blitz's DPS, but not significant in any of the two compared to the two guns.
>4A. Callahan is utility, hits dodgers the best and deals high damage per shot, something desired for dodgers. It would remain the best gun for dodgers.
>4B. Blitz Needle is DPS, it can hit dodgers but it leaves you immobile, making you vulnerable.
5. It would be easy to implement.
6. It would help new players that aspire to be gunners, giving them an earlier piercing gun option than 3*.
7. It would make Snarbolax token gear as it should be, the boss to go to for starter gear of any kind.
8. It is a POSSIBLE gun to test out the Sleep status > add a slight chance to sleep on the 5* making it a roleplay-fitting "Tranquilizer." It wouldn't be an overpowered controllable sleep like a bomb, it would be more random. Again, just a test to put sleep into the game and find out its power which is perfect for a slight chance gun.

Wow, 8 reasons ( 7 are for sure unique ) if anyone has any more please post below.

____________________________________________________________

My idea for names, of course we still have to complete the task of coming up with names.

Thorn Shot 2*
Twisted Thorn Shot 3*
Dark Repeater 4*
Tranquilizer / Barbarous Repeater 5* (Name depends on wether or not Devs would use it to test out the sleep status)

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Orangeo
To be honest, the graphics

To be honest, the graphics design isnt that difficult to figure out. Basicaly a antigua minus the revolving clip and some snarbolax textures to match everything out. Not that I'm dissing it. Would be nice for vanna.

Portrait de Darkbrady
Darkbrady
2. This would push the

2. This would push the barrier of AP going pure elemental and Sentenza going pure shadow.
Actually, it's probably more accurate to say that another piercing gun might come out only IF the Antigua's change, they won't take new ideas to further encourage the current decision. They'll decide first, then any new possible guns will come out.

5. It would be easy to implement.
Why is this everyone's first go-to excuse? Implementing a new weapon requires concept of their design, modelling for the gun, rigging the animations, getting the stats right and balanced, testing it, then applying it in game and just hoping that it doesn't upset people enough to get new rage topics come up. New weapons are NOT just "easy to implement".

6. It would help new players that aspire to be gunners, giving them an earlier piercing gun option than 3*.
Altough I agree that gunners are a bit screwed in early stages right now, that's nothing to do with lack of guns, and like I said earlier; Snarby would be the only boss to give access to all three weapons and shields; hardly fair on the other bosses. Gunners have a pretty wide selection of weapons from the start onwards, and pierce isn't important for low-stars, since all pierce-weak mobs are dodgers; later level gunners CAN hit dodgers, but it's not their primary job to, therefore no point getting low level gunners practiced into the idea of attacking a dodger. Besides, autogun starts at 2* and is all but free on the AH; will deal with dodgers nicely, as will alchemers if they don't like static guns. I just threw together a gunner the other day for my fanfic and can deal with dodgers easily with an autogun and alchemer.

8. It is a POSSIBLE gun to test out the Sleep status > add a slight chance to sleep on the 5* making it a roleplay-fitting
Although I have no problem with sleep being tested out to be implemented in gameplay, I just have to ask..."RP-fitting"? In what instance does a gigantic hairy monster spike being fired into your face make you think "yeah, that'd probably knock me to sleep"? It makes absolutely no sense for a giant monster spike gun to put you to SLEEP, especially when all the other Snarb gear is based around the fact that it just stabs you in the face and hurts a lot.

Portrait de The-Rawrcake
The-Rawrcake
it's like a sleep...

it's like a sleep... mixture?... don't know the word I am looking for.

When you shoot a tranquilizer, you don't actually believe a dart makes someone fall asleep, do you? it is the... medicine?... in it.

There would obviously be a blue tint (that matches the sleep vial color) to the end of the thorns etc.

"Gunners have a pretty wide selection of weapons from the start onwards, and pierce isn't important for low-stars, since all pierce-weak mobs are dodgers; later level gunners CAN hit dodgers, but it's not their primary job to, therefore no point getting low level gunners practiced into the idea of attacking a dodger."

I am sorry, I don't understand your logic, are you a gunner? what gear etc.? not that I am attacking you or anything, just making sure you aren't a wolver clone (my definition isn't just someone with wolver, but someone with wolver that has an opinion that applies everywhere).

Again, please do not take offense right away. I just hint wolver clone when you say "later level gunners CAN hit dodgers, but it's not their primary job to" as if swords are the only things that should ever be used on dodgers.

And if you think dodgers dodge when you hit them with a gun, maybe you should try the Callahan (but wolvers will still burrow I'll agree to that).

Also why, solo we kind of have to deal with dodgers just like everyone else. I sort of take this as discrimination, tbh.

And we do not really have a wide selection of guns from the start. We only have 2. I agree in a way that you would say swordsmen only have one type of piercing weapon, but they do have multiple versions to argue that partially. The thing about the pokey sticks is that they basically work everywhere and excell everywhere.

Callahan does not excell everywhere, and believe it or not.... neither does Blitz....

A piercing antigua would be perfect to take the good from Callahan, the good from Blitz, but not excell where both specialize in. If you want to know what the good of each is, please refer to the previous post.

Anyways, snarbolax is the very first boss. It makes sense for new players to have more options. What is the point of making the bosses not feel left out that one has all types of gear when the others don't?

1. Bosses are NPCs and don't have feelings.
2. You should think of equality between us gunners... this is a thread supporting gunners you know. 3 bosses have swordsman rewards, 2 have bomb rewards and 2 have gun rewards. Both bomb rewards (VT and DBB) are desirable by bombers. Only the pulsars are actually desirable in more areas than one by boss rewards unless there would finally be the AP and Sent change.
3. We need to stop wanting new players to become wolver clones and see that guns do exist.

Portrait de Darkbrady
Darkbrady
When you shoot a

When you shoot a tranquilizer
My point was that Snarb doesn't cause sleep, nor is there any implication that he even has any kind of poison that could be flavoured as sleep-inducing. All the snarb gear is based around high damage bonuses from straight up big spikes, not any kind of toxin or tricky other effects. Sleep simply doesnae fit with his gear.

I am sorry, I don't understand your logic, are you a gunner?
My noob gunner has Gunslinger and Cyc hat with Swiftstrike, pepperbox and voltech. dodgers on t1 and even t2 can easily be taken down with either of those guns, even solo. In later tiers, if you are soloing and need to deal with trickier dodgers, you will need a pierce gun, but by that point you also have access to pierce guns that are good for dodgers. My point was simply that T1 gunners don't need any guns that are better geared for taking out dodgers when they alreayd can sufficiently take them out, and it isn't their primary role in parties to do so.

I just hint wolver clone when you say
It's like saying that bombers "CAN kill Vana, but it's not their job". Ultimately, eveyrthing CAN kill everything, but some classes are simply better at different things than others. Dodgers are primarily dealt with by DBB or swordies. Other bombs and gunners CAN deal with them, but in a party situation it's not their prime task to do so. And when you're solo...well, you're still able to do it.

And we do not really have a wide selection of guns from the start. We only have 2
Blaster, Autogun, five alchemers, pummel, stun guns, zapper/frost guns that deal normal and status effects. The ONLY thing missing from that selection is pierce, and as I said, they just don't need it at that stage, dodgers are very easy to hit in T1 and even t2.

neither does Blitz....
Use Pepperbox then. It astonishes me the amount of people that just completely forget this option. Pepperbox is normal, causes fire, has a drag effect and massive damage from the charge that nearly matches the blitz (vs. neutral). Blitz only "doesn't work everywhere" because it's pierce type. Pepperbox does, however, work everywhere.

Anyways, snarbolax is the very first boss. It makes sense for new players to have more options
That logic, I agree with.

1. Bosses are NPCs and don't have feelings.
It's not aobut the bosses being sad, it's about being unfair in the sense that you can farm one easy boss and get every piece of gear you need in the game, as opposed to having to farm multiple bosses. For example, you farm JK for some dual-spec guns and armour and a slow sword, then farm RT for some bombs, speed armour and shock guns. It's a mixture; giving everything to one boss would be imba. If/when they introduce a second T1 boss, I fully expect it to supply guns, and I will join in the complains threads if it doesn't.

2. You should think of equality between us gunners...
I did address that issue, but I also said that a lack of guns early in the game is not the problem with gunners. A lack of 2* gunner armour is more important than yet another 2* gun, especially when it's a type of gun that's largely unimportant. And your argument is based on the fact that Antigua lines are useless, despite the fact that they're due for a revamp. Also, both guns split off into two weapons, whereas the bombs can only go one path, so technically there's four guns and only two bombs, if you want to get into semantics.

3. We need to stop wanting new players to become wolver clones and see that guns do exist.
Won't argue with that at all, however I don't think more guns is the key to that. I think giving gunners 2* armour is far more important; the current issue isn't that gunners have no weapons, it's that they have the weapons and have to wait far, far longer before they can get the armour that matches wolver bonuses, and give up having low damage/asi and just chuck on the cheap as chips wolver set. Adding new guns won't change this at all.

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The-Rawrcake
"My point was that Snarb

"My point was that Snarb doesn't cause sleep, nor is there any implication that he even has any kind of poison "

If we go by this, there would NEVER be a sleep weapon in the game, besides a sloom-based weapons, which is a monster that is supposed to have been removed.

"My noob gunner has Gunslinger and Cyc hat with Swiftstrike, pepperbox and voltech."

Why are you commenting on all piercing guns as a whole and the wide variety of piercing guns when you don't even have one???

"on t1 and even t2"

Let's talk tier 3 please.

"It's like saying that bombers "CAN kill Vana, but it's not their job". Ultimately, eveyrthing CAN kill everything, but some classes are simply better at different things than others."

I wasn't lying when I detected a wolver clone.

"Blaster, Autogun, five alchemers, pummel, stun guns, zapper/frost guns that deal normal and status effects. The ONLY thing missing from that selection is pierce, and as I said, they just don't need it at that stage, dodgers are very easy to hit in T1 and even t2."

We are discussing piercing guns. Not every flippin gun in the game down to zapper and frost! Holy.

"dodgers are very easy to hit in T1 and even t2."

Again, let's talk tier 3.

"Use Pepperbox then."

Just because Blitz has immobility doesn't mean pepperbox does not... The downside to blitz is that it has immoblity, the downside to Callahan is its DPS, and a piercing antigua covers both of those downsides, but has no great upside. Perfect for another option.

"It's not aobut the bosses being sad, it's about being unfair in the sense that you can farm one easy boss and get every piece of gear you need in the game"

Trust me. You cannot win the game with all piercing weapons and a piercing defense shield and no armor. I question your logic further yet. Also they all start out at 2 star? not 5 star...

"I did address that issue, but I also said that a lack of guns early in the game is not the problem with gunners."

The lack of piercing guns! please stay on topic!

"it's a type of gun that's largely unimportant."

You are not an experienced gunner and have never even used a piercing gun. Please do not comment on things you do not have experience with.

"2* armour is far more important"

I agree you have earned all my respect :)

Just please stay on topic! I am talking about piercing guns!

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Darkbrady
If we go by this, there would

If we go by this, there would NEVER be a sleep weapon in the game, besides a sloom-based weapons, which is a monster that is supposed to have been removed.
Can easily introduce a sleep theme, the same as fire/shock. Can introduce new monsters. But why go back and retroactively change a current monster, especially when "status effects" are not a part of the snarby style gear? Sleep does not fit Snarby at all. Even in Shadow Lairs they're depicted more as rabid and poisonous, rather than having a subtle knock-out drug.
If that's your attitude though, why not give Vana a new weapon that induces sleep? "The Vana Hammer! Strong chance of causing moderate SLEEP".

Why are you commenting on all piercing guns as a whole and the wide variety of piercing guns when you don't even have one???
Indeed. Why am I using a gunner without a pierce gun that survives fine, as an example of how gunners don't need pierce guns at those levels to survive fine. Take a minute and think about that one.

Let's talk tier 3 please.
If we're talkin' T3, then we can drop this entire discussion; your argument is that low level players should have access to a gun; such players will not have access to T3. Players who do have access to T3 do have access to pierce guns and thusly do not need one from Snarby. Make up your mind.

I wasn't lying when I detected a wolver clone.
It's not an opinion thing, it's fact. It's like me sayin' that swordys CAN kill puppies if they're solo, but it's not their job to; that's something gunners are better at. I don't use wolver sets, I'm a bomber, but I understand simple things like classes having different jobs, and different weapons having different specialties.

We are discussing piercing guns. Not every flippin gun in the game down to zapper and frost! Holy.
Pay attention. When I said that it was in response to your completely wrong claim that low level gunners do not have a wide selection of weapons early on; I was listing out a multitude of weapons that gunners get early.

Just because Blitz has immobility doesn't mean pepperbox does not... The downside to blitz is that it has immoblity, the downside to Callahan is its DPS, and a piercing antigua covers both of those downsides, but has no great upside. Perfect for another option.
Immobile guns aren't that much of an issue considering most gunners run ASi, which makes them quick to use. The main reason people don't use blitz beyond vana is beacsue it's piercing.
However, I never said that T3 couldn't do with a different piercing gun, altough right now you have Silversix/AP which works nicely enough for that, so there's no *urgent* need for it, at least not beyond the more important issues.

Trust me. You cannot win the game with all piercing weapons and a piercing defense shield and no armor. I question your logic further yet. Also they all start out at 2 star? not 5 star...
Don't take me for a fool, I know how to play. The point was that Snarby only provides some options, JK only provides some etc etc. Bosses alone should not provide you with a full set of gear each, only some parts to mix and match and then supply the rest yourself. There's a pierce bomb and sword, and even the shield is directed at the sword. There's plenty of other guns available outside Snarby, then at T2 there's four guns to get from bosses and far less from the other weapons.

The lack of piercing guns! please stay on topic!
Yet again, pay attention. What I said was in direct response to what you said; thus the quotes I'm using to let you know what I'm talking about. Yes, there is a lack of piercing guns, but that is not why gunners are underpowered. Gunners could be restricted to normal across the board and remain fine as they are; their "inequality" has nothing to do with a lack of a piercing gun.

Just please stay on topic! I am talking about piercing guns!
I have commented strictly on only things you've said. If you want me not to go off topic, don't say something wrong that's off-topic, and I won't need to comment.

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The-Rawrcake
"Indeed. Why am I using a

takin out this stuff, cause I was havin a bad day

Think what you want though - one day when you get gunner gear up and do tier 3 you will find out that true gunners use a piercing gun wether it be Callahan or Blitz.

Aiolya
Me supports this idea.

Me supports this idea.

Portrait de Darkbrady
Darkbrady
Think what you want though -

Think what you want though - one day when you get gunner gear up and do tier 3 you will find out that true gunners use a piercing gun wether it be Callahan or Blitz.

I officially give up talking to you. I was never saying that pierce guns aren't useless and no one needs them, I was sayin' that T1 gunners do absolutely fine without pierce guns and there's no essential need to introduce more JUST for them when their problem is armour, not lack of pierce guns.
You are now goin' completely off-topic and, yet again, talkin' about T3, where access to Snarb weapons is irrelevant.
To quote myself:
"If we're talkin' T3, then we can drop this entire discussion; your argument is that low level players should have access to a gun; such players will not have access to T3. Players who do have access to T3 do have access to pierce guns and thusly do not need one from Snarby. Make up your mind"

I give up on you. I have no patience for debating with people who refuse to pay any attention to what I'm saying. If you feel like actually readin' anythin' I've said and comin' up with a reasonable debate on the issue, I'll continue the discussion happily, but if you're gunna keep changin' the subject and twisting words then I'm done. Have fun.