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Bombing suggestions

6 replies [Last post]
Wed, 03/28/2012 - 18:11
Arbituser's picture
Arbituser

I have faced a problem with the dark retribution-IT'S INSANELY HARD TO USE WITHOUT A GOOD CTR, since whenever I drop it, the bullets go around everything, so why not have a circle around you when you're charging a bomb to show the blast radius/pull distance (on vortex bombs).

On a side note, 2 new UV type suggestion for bombs- priming time reduction and blast radius increase, the names are pretty self-explanatory

I'm mainly a swordsman, so this might by my nubishness at bombing speaking here, but nevertheless, discuss.

Wed, 03/28/2012 - 18:45
#1
Schattentag's picture
Schattentag
Eh...

I'm mainly a bomber, and I think honestly you just have to get used to how your weapon works (as with all weapons). Swords have a certain hitbox, guns have a certain range, and bombs have their effect radius. All weapons have their own charge time and time of execution (attack speed for swords, attack speed and bullet speed for guns, fuse time for bombs). The indicator on most bombs is really just a guide - it shows the general area of effect, but it's occasionally a little off.

For haze bombs, it shows the radius of the resulting haze, but the actual blast damage radius is much smaller than what is shown on the bombs' 3*, 4*, and 5* versions.

For vortex bombs (as far as I can tell), it shows the radius of the initial damaging blast (the one that does like 8 damage). The actual radius of the pull is slightly smaller, I think. Of course, the actual finishing blast's radius is even smaller than that.

For shard bombs, I think the radius shows the area in which the bomb will deal maximum damage to a target by essentially unloading all 8 shards into that target. I've never used one of these bombs, but that's what I've been told by a friend who does use one from time to time.

Blast-style bombs' radii are accurate, as far as I know.

I haven't purchased the Expansion Mission, so I've never gotten the chance to see how Dark Retribution works, and I never studied them too closely when I saw them used in LD/ATH.

My point is, each bomb and the subject of its indicator is different, so if you plan on using a bomb then you kinda just have to get used to it.

Wed, 03/28/2012 - 19:27
#2
Demonicsothe's picture
Demonicsothe
Actually, vortex bombs at 5*

Actually, vortex bombs at 5* has a large suction range than the radius indicates. And all if not most takes the blast damage. The ones that manage to not take damage are the ones at the very outer edge of the suction.

Shards: The radius does indicate where the shards start, but most people just use them as the indicator for bomb fuse.

Wed, 03/28/2012 - 19:31
#3
Schattentag's picture
Schattentag
@Demonicsothe

Thanks for that. I don't have the recipe for an Electron Vortex yet, and I don't study people using it in LD/ATH, so I wasn't aware.

Wed, 03/28/2012 - 21:13
#4
Arbituser's picture
Arbituser
With the retribution, there's

With the retribution, there's a small explosion with med knockback, then the bullets start orbiting, so nothing happens in the middle. This alone makes it hard to aim at times, especially for people like me who are relatively new to bombing.

Wed, 03/28/2012 - 21:25
#5
Demonicsothe's picture
Demonicsothe
Like Schattentag said, it's

Like Schattentag said, it's about getting used to your bomb. When I crafted up the 5* EV, I was unable to utilize the extra grab range because I had no idea how far it was. But now that I got used to it, I can place my bomb in better places to grab more enemies at once.

What I saw DR users do is drop several of such bombs, going in a circle as tight as safely possible. This ensures that enemies following the bomb would have to walk through several orbs to reach the bomber. It's about exploiting the ai pathing.

Wed, 03/28/2012 - 22:14
#6
Arbituser's picture
Arbituser
I see. I'd still like those

I see. I'd still like those UVs tho, priming time reduction and blast radius increase

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