So yesterday or two marked Spiral's 1 year anniversary to its public launch on April 4th, 2011. Time sure flies like heck!
Since then, the community has blossomed (etc.), as did the grand deal of content Spiral Knights has come to offer;
did you know that SK started with two boss stratums and no piercing swords?
Below, you'll find a quick rundown of the numerous, impacting updates launched within the past year:
(After typing this, I decided to provide links to the patch notes for each :>)
- 1st Arsenal Expansion
(Flourish, revamped Brandish)
- Haven Expansion
(Auction House, Training Hall, re-conomy)
- Game Mechanics
(Piercing mobs, revamped Gate system)
- Built To Destroy
(Roarmulus, Handgun/Haze rebalance)
- Vendor Expansion
(Punch/Vise, Preview function)
- Blast Network
(Coliseum, Modules, mini-arsenal expansion)
- Monster Expansion
(Polyps/Howlitzers)
- Clockworks Expansion
(Candlestick, Danger Rooms 2.0)
- Lockdown
- Shadows Over Cradle
(Dark Harvest, Shadow Lairs)
- Game Mechanics II
(Arsenal Stations, Revive blast)
- Winterfest
(Scenario Rooms, EU server)
- Drones
- Mission System
(Missions, Supply Depot, revamped Antigua)
- Vanguard
(T3 Missions)
- Item Balance I
(Armory rebalance, Troika charge v2, Spur v2)
That's about 18 major updates over the year's course!
Much appreciation, OOO. I've personally had such a great and impacting year, and it's practical all stemmed from being introduced to Spiral Knights that charmingly-quiet january 'noon.
Now, any of you folks biting for some 'ol discussion?
(And out of curiosity, polling points for general 'patch of the year')
Lockdown: 1
Wow, those first updates look epic.
It had to be amazing to read in update note "sixteen new weapons added...."