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Grandmaster Bomber, Swordsman, and Gunner sets.

50 replies [Last post]
Fri, 03/01/2013 - 14:07
Firefistace's picture
Firefistace

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THREE NEW SETS OF ARMOR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are the basics:

3 sets of armor: Grandmaster Bomberman, Grandmaster Swordsman, and Grandmaster Gunner.

I'll start with the statistics.

~Each armor would have a 3 bar weakness against all the status effects.

~Each armor would have a 7 bar protection against normal.

~You need both the armor AND the helmet to equip it, you can not only have one.

~The player can only wield the weapons that the suit of armor dictates e.g. For Grandmaster Bomber the player can only equip bombs

~You can not equip shields with these armors, BUT the player has a shield they can equip on their back, it only affects their back, but is always on, like the t3 gremlins, it would have a health of course, like normal shields.

~Each armor would have a universal CTR med and DMG med

Now for the reason why one would want these armors:

GRANDMASTER BOMBERMAN:
When the helmet and armor are equipped, your knight becomes a indisputable master of bombs. He will be able to throw bombs. The player first has to hold the attack button until the bomb is fully charged, and when it becomes charged and the player releases the attack button, the player is frozen and unable to move. At this time, the mouse becomes unlocked, and the player can aim at wherever he/she wishes to throw the bomb, then hit the attack button. The bomb would then be shot from the players arm and land in the targeted area. On the left arm, the player holds another bomb, which can be released instantly and has no fuse, but requires a charge time 2 or 3x longer than that of a normal charge. NOTE: this bomb recharges while the player is moving, and is completely separate. Also, the player knows when the bomb is fully charged because when it is used, it disappears from their left hand, and when it appears again it can be used. NOTE NOTE: the right hand bomb CANNOT hit monsters on the fly, and has the same fuse delay when it lands!

DESCRIPTION: the players right arm would be buffed up, and have a visible spring in the middle of it instead of more arm, when the player is charging the bomb, it is held in their right arm, and the spring charges backwards, then when they fire, the spring is released.

IMPORTANT NOTE: To make a bomb throwable, the player would have to craft a normal bomb with a shock absorber (acquired by tokens boss will drop) which would cost 400 energy. The bomb could only be used for the right hand of the bomber, and no longer be used normally.

GRANDMASTER GUNNER.
When the helmet and armor are equipped, the player becomes a master of guns, allowing him to wield two at the same time. The attack button would shoot one, and the defend button would shoot another. They would work entirely like normal guns, with separate shooting times and reloading.

IMPORTANT NOTE: the player has to combine the guns with a "weight modifier" which would be acquired with tokens from the boss. It would also cost 400 CE, and from then on the guns could not be used normally.

DESCRIPTION ?

GRANDMASTER SWORDSMAN
The player becomes a master of swords and speed, granting him a burst of swiftness when he needs it. For this armor when the player hits the defend button they are shot quickly in the direction they are facing 4 blocks forward. During that time, the player is invincible also, they can move through entities, and will be pushed out of them if they finish the dash while inside something. There is a decent recharge time.

DESCRIPTION: ?

Of course there is much stuff that needs to be added, and bit that may be needed to be changed, I am quite open to suggestions from the forum members. My idea is that the armies would be acquired by collection materials from new bosses that have the abilities that the armies give you, if someone wishes to create the bosses and post them here, I will be glad to add them if they are good

Again, still a work in progress.

POINTS FOR THOSE WHO DON'T READ:
1. These will be VERY hard to get
2. Everything in t3 will probably be a 1-hit-kill

Edit: point 1: with heart pendants one would be able to survive, 2: I'm not completely satisfied with the sword power, suggestions are needed

Fri, 03/01/2013 - 14:11
#1
Cactac's picture
Cactac
-1

Sounds nice and OP, makes the game boring of you have them.
If they WILL exist, they have to be an armor rewarded for an event or given from a mod.
They will be far to good for the average pro to have.

Sorry, but I don't see it happening.

Fri, 03/01/2013 - 14:34
#2
Zeddy's picture
Zeddy

No.

Fri, 03/01/2013 - 14:55
#3
Fehzor's picture
Fehzor

Grandmaster bomber loadout consisting of big angry bomb, nitronome and shivermist buster would be hilarious....

Fri, 03/01/2013 - 15:16
#4
Klipik's picture
Klipik
no again

Why would you use anything else if these existed? -1

Fri, 03/01/2013 - 15:23
#5
Firefistace's picture
Firefistace
Sigh

I hope you realize that everything for these will be a one hit kill due to the terrible defense, also that you can't use a shield...

Fri, 03/01/2013 - 15:30
#6
Firefistace's picture
Firefistace
In response to klipik

Why would you use anything else? Because on floors like shadow lairs where you literally can not avoid getting hit, you are finished...

Fri, 03/01/2013 - 15:30
#7
Cactac's picture
Cactac
Updated -1

This updated after my comment, now its just plain horrible.

Absolutely disapprove.

Fri, 03/01/2013 - 15:33
#8
Firefistace's picture
Firefistace
Cactac

I'm not absolutely stuck on what I have, first you complain it was too OP, so what I do is go and make it worse, please if you are going to say no, explain why, cuz I'm happy to edit it until it is something that would work well for all the players

Fri, 03/01/2013 - 15:35
#9
Little-Juances's picture
Little-Juances

Using shield button to attack means useless in LD. With that you lose half the playerbase.

Fri, 03/01/2013 - 15:43
#10
Cactac's picture
Cactac
Worse than Drake Scale?

A 1-hit kill in T3 makes this HORRIBLE armor. Virtually NO DEFENSE, a shield is incredibly important If you hadn't noticed.
Also, to have to equip it, you need to pieces? Horrible waste of almost everybody's money.

-Worse than Drake Scale in my opinion.

Fri, 03/01/2013 - 15:46
#11
Firefistace's picture
Firefistace
That's the point

1. Yes this would entirely be a PvM armor, if it would be usable in LD with strikers anyway it would be WAY too op

2. cata, yes that's the point, it is a horrible armor, but the thing is the offense power is better than that of any other armor in the entire game! I made it that bad for balance. Also the main thing I really want here is the bomber set, with it, one could easily stay back and not get hit.

Fri, 03/01/2013 - 15:46
#12
Cactac's picture
Cactac
Naked Grenadier?

So its like running around throwing grenades naked?

It would be HORRIBLE against over half the enemy types!

Fri, 03/01/2013 - 15:47
#13
Firefistace's picture
Firefistace
Cactac

^ EXACTLY except that it wouldn't be horrible, as one could easily drop a nitronome to blast back the enemy fast

Fri, 03/01/2013 - 15:49
#14
Mikeyye's picture
Mikeyye

I have said this to so many posts. Now I have to say it again.

No.

Fri, 03/01/2013 - 15:51
#15
Firefistace's picture
Firefistace
Mikeyye

Instead of just saying no, how about you tell me how I could change it so it would be better, cata, if you think it is too underpowered now, tell me how exactly I could make it more powerful, but not too OP

Fri, 03/01/2013 - 15:53
#16
Cactac's picture
Cactac
"On the left arm, the player

"On the left arm, the player holds another bomb, which can be released instantly, but requires a charge time 2 or 3x longer than that of a normal charge."

So, long charge time and no fuse, but it charges while you move? So you use it once, then you are stuck there standing with a bomb?

What is the ultimate downfall? ANY GUN PUPPY.

No normal bombing is bad XD

Fri, 03/01/2013 - 15:56
#17
Grittle's picture
Grittle
Spam laser charged NO

Spam laser charged

NO

Fri, 03/01/2013 - 15:56
#18
Firefistace's picture
Firefistace
In response to Cactac

While that bomb is charging, the player can charge the bomb on their right hand, you can move while charging it, you only get frozen when it is fully charged, so you can use those to attack the puppies

Fri, 03/01/2013 - 15:58
#19
Firefistace's picture
Firefistace
...

Grittle.... What?

Fri, 03/01/2013 - 16:02
#20
Cactac's picture
Cactac
OP things like this makes the

OP things like this makes the game easy and BORING, huge potential waste of Energy reviving if you play solo.

-Extremely Expensive possibilities?
-No defense!
-Half gunner, half bomber

Anyone agree?

Fri, 03/01/2013 - 16:05
#21
Firefistace's picture
Firefistace
Contradictions?

You say it's too OP, then you say it horrible cuz no defense

MAKE UP MIND

Also!

AS I SAID
Tell me how to better it, don't just say NO!

Fri, 03/01/2013 - 16:11
#22
Kyrie-Phoenix's picture
Kyrie-Phoenix
-1

Someone summon the Luguiru.
Other than that. I think its useless and only a handful of players would actually have it or want it.

Fri, 03/01/2013 - 16:13
#23
Firefistace's picture
Firefistace
Au Contraire Monsieur

I think a lot more people would become legit bombers with those armors, but by looking at what you said, it is obvious I need to increase thier defense or abilities

Fri, 03/01/2013 - 16:16
#24
Cactac's picture
Cactac
Both :/

Kills too much, cant take a hit, simple as that XP

So, to make generally better...

-Add shielding
-Enable weapon shifting but changes a weapon in a hand, changes to the next weapon
-Add some built in UVs and not whole new game modes and abilities!
-To have the throw-able bomb, it should be a GRENADE type of bomb, and not just any bomb.

OPTIONAL - Remove dual wielding, the Game Developers can't make this easily!

Fri, 03/01/2013 - 18:13
#25
Firefistace's picture
Firefistace
Thanks Cactac

Thanks for the suggestions, I will think on them, expect an edit soon

Sun, 03/03/2013 - 23:33
#26
Thinslayer's picture
Thinslayer
I've got an idea.

How about we make an armor and helmet for Grand Masters with the following stats:

7 bars normal ('cause it's mandatory)
7 bars elemental (just to give it a lil' somethin' extra)
2 bars penalty to poison, fire, freeze, shock, and curse (so you have to be a master to effectively use this armor)
universal damage bonus: medium (because damage bonus can be used by all three classes; effective if you are a master)
universal charge time reduction: medium (because charge time reduction can be used by all three classes; useful if you are a master)

EDIT: that's when fully heated. It should have about 6 bars normal/elemental when unheated.

Sat, 03/02/2013 - 03:07
#27
Tuhui's picture
Tuhui
@Thinslayer

you win this thread

Sat, 03/02/2013 - 03:43
#28
Softhead's picture
Softhead
Thinslayer's

Is basically chaos.

Sat, 03/02/2013 - 05:00
#29
Tuhui's picture
Tuhui
@Softhead

can't tell if troll...

Sat, 03/02/2013 - 05:20
#30
Softhead's picture
Softhead
¬_¬

We do not really need more glass cannons.

One's enough.

Sat, 03/02/2013 - 06:28
#31
Zeddy's picture
Zeddy
@Tuhui

The reason he says that it's "basically" Chaos is because Thinslayer's armour give 1 more bar of defence for normal and elemental than actual chaos does.

Sat, 03/02/2013 - 07:07
#32
Softhead's picture
Softhead
And the fact of theUniversal Bonuses.

.

Chaos got buff, making Mad hipster.

Sat, 03/02/2013 - 10:03
#33
Firefistace's picture
Firefistace
Thinslayer

I like your ideas, the thing is with the special an abilities it can become too OP. I'll change it to what you said, and see the reactions

Sat, 03/02/2013 - 10:45
#34
Softhead's picture
Softhead
-1

We already have glass cannon sets.

Sat, 03/02/2013 - 12:24
#35
Mikeyye's picture
Mikeyye

With the original layout you posted. It's just too OP. The bonuses are just ridiculous and the name "Grandmaster" might need to be changed. How about changing thoughts to nerfing items in the game than creating more OPed sets for people to use.

Sat, 03/02/2013 - 12:27
#36
Firefistace's picture
Firefistace
Mik, as I said..

These would be gotten from new bosses, and more levels...

These re supposed to be armors that will be needed for even more difficult levels

Sat, 03/02/2013 - 12:29
#37
Softhead's picture
Softhead
^

No.

Considering that SL's and DMs(Which are supposed to be difficult) will be easier, will throw away some of the playerbase, as well as the fact that the game has been nerfed over 2 years now.

T3ers want difficult stuff.

Sat, 03/02/2013 - 12:30
#38
Softhead's picture
Softhead
Also, what new bosses? What levels?

You've suggested NONE.

Sat, 03/02/2013 - 12:31
#39
Firefistace's picture
Firefistace
Yeah soft

I haven't yet, I'm working on creating ideas for them

Patience bro

Sat, 03/02/2013 - 12:32
#40
Firefistace's picture
Firefistace
Also

If people want difficult stuff, they can simply try to solo stuff, or use 4* items or bla bla bla

It's not like e game is easy if u don't want it to be

Sat, 03/02/2013 - 12:34
#41
Cactac's picture
Cactac
Wait a second

If its for difficult levels, it should have good defenses.
Some difficult levels are the Shadow Lairs, if that's what you intend these for.
It might need shadow defense.

Attack isn't everything.

Sat, 03/02/2013 - 12:36
#42
Softhead's picture
Softhead
Why should we? PEOPLE ALREADY

Why should we?

PEOPLE ALREADY DONE THAT. And are the ones suggesting this. We don't want this nerfed to the point newbs can just do this easily. Part of this game is the arcade like try, try again, make tactics, learn from mistakes.

It gets boring.

Also, you'remaking this easier for the people wo already can easily do this. There needs to be some challenge and innovation.

Sat, 03/02/2013 - 12:38
#43
Firefistace's picture
Firefistace
The point is

The point is for people who want to sacrifice defense for attack, it is another way of fighting, and would be different and fun for a while, also as I said, COMING UP WITH IDEAS FOR MORE DIFFICULT LEVELS

Sat, 03/02/2013 - 12:40
#44
Softhead's picture
Softhead
^

Chaos and Madbomber. Have Highs on DMG and CTR.

There.

Sat, 03/02/2013 - 12:42
#45
Cactac's picture
Cactac
Sorry, but do you mean you

Sorry, but do you mean you are thinking of more levels, or is it to be used on one?
Not too many people like massive sacrifices like that.

I agree with you Softhead

Sat, 03/02/2013 - 12:47
#46
Mikeyye's picture
Mikeyye

You're not even being serious about your own ideas. You need to thoroughly think about the ideas and then suggest them. So, you're basically telling OOO to make an entire set of levels to obtain better armor? We don't need better armor. We've already got guys in big suits rolling overpowered UVs. I've seen people solo all SLs without a single death. We just need more challenging levels and not overpowered sets that will glide you through the levels.

Sat, 03/02/2013 - 12:52
#47
Cactac's picture
Cactac
I agree

I agree Mikeyye

Sat, 03/02/2013 - 13:35
#48
Tuhui's picture
Tuhui
@Softhead

the point of his post was that he was suggesting chaos without saying it was chaos.

Sat, 03/02/2013 - 13:49
#49
Softhead's picture
Softhead
oh, I forgot about implicit.

......

Sun, 03/03/2013 - 02:12
#50
Aureate's picture
Aureate
I lol'd from all the irony

On a more serious note; no. I do not see any real reason to use these sets over Chaos.
Having dual-wielded guns would not be a sufficient attraction in order to get me to a) stop hybridising, b) stop shieldcancelling, c) stop shieldbumping and d) pay 400 CE per gun so that I can't use it anywhere else.

nty -1

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