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Argent Peacemaker considered inferior to Alchemers

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Flamearc

Why are APs considered weaker compared to the alchemers?
Alchemers: Stratum 6 :171 - 177
APs: Stratum 6: 113-127
Alchemers: 2 bullets
APs: 6 bullets

How are alchemers considered "heavy hitters" if they do less damage per clip then Argent Peacemakers
Is there some missing factors in my overly simplified logic.
PLZ someone logical *ehem Bopp and Zeddy explain it to me

I am a gunner in need of an elemental weapon

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Orbwanter
-

Looking at gun damage per clip isn't very helpful for a number of reasons:
-It ignores ricochets, which are a decent part of alchemer damage
-It ignores DPS, as it takes longer to empty an antigua clip than an alchemer
-It ignores firing in ways to specifically avoid triggering reloading, such as pause-shooting or switch-shooting
-It ignores charge attacks

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Zeddy

Alchemers ricochet. This means you can hit an enemy with the shot, do 171 damage, and then that bullet will bounce off and hit another enemy for another 171 damage. If you can do 2 AP shots per Alchemer shot you get off, Alchemer will still win in terms of damage because you do two alchemer bullets of damage per shot.

If you hit your target slightly on the side, it's possible to exploit a glitch where the ricochet will hit the same enemy it bounced off of, doing double damage to that target. You can also do this with the charge, which I believe has 4 ricochets, each of which can bounce an extra time for a total of 8 hits + the charge damage.

Let's bring up the damage chart.

Peacemaker's charge roots you in place for longer than Blitz Needle, doing 5 shots each with less damage than Blitz' 15 shots, followed up by a bird that does do the damage of one of Blitz' 15 shots. In total, you can hit a target with AP for about, uh, 5x110+2x229 (the owl can multihit, I'm not sure how many times is likely on a single enemy) which adds up to 1008 damage. Keep in mind you were rooted in place for all this, and your effective damage is not even 30% of Blitz effective damage and not even half of Blitz' neutral damage.

The alchemer charge, as explained earlier, can do as much as 313+8*159 which adds up to 1585. Not only is this 50% more damage, it's also unloaded in an instant. You pop that one payload and you can immediately move and start charging again. I haven't actually tested this, but if we assume that both guns charge at the same speed, you can also unload more alchemer charges over time than AP charges, simply because AP roots you in place for so long while Alchemers let you stay mobile. These numbers are from status alchemers, by the way. You could do more still with prisma or umbra.

Alchemers also let you freeze things or set them on fire, so there's that.

The reason you'd want an Argent Peacemaker is as a sidearm for when you're not a gunslinger. The inherent undead damage bonus, ease of use as well as its specialised damage is of more value to someone who wants a handgun without dedicating themselves to learning gunslinger techniques and equipping specialised gear for the art.

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Bopp
yep yep

I agree with what the others have said. Based on the Lancer Knightz data, for regular attacks, depth 24, heat level 10, ASI+6, damage+6:

Nova Driver: 40 clips per minute, 2 shots per clip, 262 damage per shot implies 349 damage per second
Argent: 29 clips per minute, 6 shots per clip, 156 damage per shot implies 452 damage per second

But the Nova DPS number ignores ricochets, which can double the damage in the hands of a master. And this DPS number ignores the fast alchemer-firing trick. And Nova also has an awesome charge attack, while Argent has a terrible one.

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Batabii
What I always heard is that

What I always heard is that the Drivers are good against groups while AP/Sentenza are better against solo targets or lockdown

I tend to use Chaos set a lot, so those damage bonuses are much less important.

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Doctorspacebar

AP is very mobile, great as a sidearm. Alchemers have impressive potential with bullet ricochets, and the charge is amazing.

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Good-Spirit
!

When gunning in clockworks i run an AP, Umbra, and FF (ff is so much better for clockworks then cally even without damage bonus, sory lil gun) - this is only when i'm hunting danger rooms and don't feel like switching gear between levels (remember when that option didn't exist?)
Reason being - AP can take out single turrets very quickly (high damage on all save for slime turrets).

in LD.. depends. IMHO, the antigua lines far outshine the alchemers as far as the opportunities they can provide. Alchemers are best used when playing defensively, while AP/Sentenza can be used both ways with full effect. To each his own though.

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Troupe-Forums
Alchemers are far better than

Alchemers are far better than antiguas if you're mainly using guns. When you learn to switch shoot (very easy) you can fire as fast as antiguas (with a swiftstrike) with no reloading. If you're in an enclosed space, or learn to target enemies to land ricochets more often, you can easily take out a larege crowd of enemies in a short time.
If you're a serious gunslinger needing an elemental weapon and you choose an antigua, you're making a bad choice. In all situations, a pair of alchemers is better than an ap.

Hariender
in my experience

I surely vote for alchemers even with its 2 clip still feels better then my silversix/blackhawk i know its 4* but the feeling of using it i prefer alchemers its just something about it that i can't describe.

One small points for antigua line is the small bullet while turning off AT feels like an accuracy seeking gunner.

I have both and i don't think antigua line is a bad choice more to personal feeling,i'm more to the alchmers just sometimes bring antigua for distracting enemies,control dmg(lower the health of enemies to specific points),for the lulz,trickshot.

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Batabii
if it's "very easy" How come

if it's "very easy" How come I've never seen anyone do it?

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Aureate
@Batabii

I think I saw Eten do it once on his gunning alt, but I could never figure out how to switch shoot myself. e.e He made it look terribly easy whilst I was still trying to fumble around with my mouse scroll wheel and spacebar.

@OP: Because I like not having RSI with my trigger finger, because I like being able to clock up internal ricochets, and because that extra damage makes an awful lot of difference between a dead rocket puppy and one turning around to fire at you. Also, Antigua's charge is fairly limited in use in comparison to those of drivers.

Toxxicpoison
Switch gunning is very easy

Switch gunning is very easy as troupe said.. I even gun with default controlls but I recommend alchemers bc of the ricochets and status effects, hail/storm.

Portrait de Troupe-Forums
Troupe-Forums

It literally took me 30 seconds to work out how to switch shoot. I only use my mouse - fire is left click, shield is right click, change wep is scroll wheel. I simply fire-shield-switch-fire. It is harder in ld - no asi on my guns and I still rely on being able to shield cancel, so I don't do very well in ld. I have, however seen several excellent switch-shooters in RLD. People like Comandre-Conrad and Kenquistador are scarier than the average skolver clone to me.

Hariender
O_o

" fire is left click, shield is right click, change wep is scroll wheel. I simply fire-shield-switch-fire."
really? so all thins time i'm doing different kind of alch switch? fire>switch>shield and sometimes fire>shield>switch>shield.

In LD everyone is in the "future" while i'm in the "past" so its not a great thing for me in LD.

Oh i have have gaming mouse that have 2 more button on side...yeah.... pretty useful but when do full speed alch switch get hand cramp....

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Batabii
bleh, I don't see much point

bleh, I don't see much point using drivers for status. The mist bombs have a much more reliable area, and the brandish line has STRONG status effects, so the drivers end up being "middle ground", which in this game is pretty ineffective.

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Snipm
@Batabii Speed and range.

@Batabii

Speed and range. Alchs don't need to charge to lay down status, just keep shooting.

Portrait de Batabii
Batabii
ok speed is granted, but

ok speed is granted, but range doesn't matter much. The brandishes have fairly good range on the charge attack, and the bombs are easy enough to kite with, as well as statusing far more enemies reliably. Also hail driver is the worst way to inflict freeze since the ricochets break it. Not only that, but the bombs have 100% chance of status.

As far as I'm concerned, brandishes are for stronger status (and more damage), while the haze bombs are good for statusing large amounts of enemies. The drivers aren't as good at either.

Senorclean
@batabii ive used alchs, and

@batabii
ive used alchs, and due to how fast you can alch spam, you can inflict status after like 2 secs of it, which is alot faster than mist bombs (detonation time) and brandish (charge time). Also, can brandish charge go over a gap? no, how bout mist bombs? no, can an alch? yes. Also, alch spamning has higher DPS than brandish charge and doing the charge trick thing (if you do it right), its a INSTANT freeze and it ALWAYS works and the ricochet doesn't really break it unless you screw up (from experience). Also, when did stronger status matter when you alch spam so fast that its a infinite shock until you screw up or they die. Also for large groups, alch spamming with storm driver works well (circle, shock deals dmg to internal enemies) also alch spamming with ASI vh makes you shoot really fast, so your going to hit internal enemies in no time anyways.
@tropee
it took me like 30 secs just to get the fire, shield, switch thing right too.......except i use right mouse to fire (screwed up mouse) E to switch (2 weps) and Q for shielding

Portrait de Batabii
Batabii
Shock isn't the only status.

Shock isn't the only status. Strong fire does way more damage than weak fire, and it affects power as well as the duration of stats. Strong freeze lasts longer AND does way more damage. Glacius's freeze does as much damage as an extra sword swing. Meanwhile, while you're waiting for the enemies to thaw, you can focus on other monsters. So it's not like you're standing their doing nothing.

Senorclean
freeze dmg is useless in LD

freeze dmg is useless in LD also in LD, hails freeze duration is long enough to recon FoV charge the guy (CTR vh in total including lv 10+recon CTR med). combuster only burns when you charge and as i stated before, more DPS from alchs, so you already burned him by the time you charged your combuster and the ricochet from alch also lets you dmg other enemies while you focus on a group of them somewhere else

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Thinslayer
@Senorclean

My Glacius begs to differ with you. I've used its freeze to good effect in Lockdown. The freeze itself does no damage; knights can't be damaged by freeze. It's the immobility that gets them killed.

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Il-Mono-Il
@thinslayer

So, try to stay alive in the freeze grate w no one attacking you in the Frostbite map.

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Bopp
elemental damage

Grates deal elemental damage in addition to status. Isn't it the elemental damage that kills you, when you're frozen to a grate?

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Il-Mono-Il
Oh, really?

/fail

So, the freeze DMG works different in PvP? Living and learning...
I've never been hit by glacius charge/shiver in LD (barely play), so i've supposed that the frezze break (unfreeze) does dmg like PvE.
About the grates, cant you be immune agains them? Didn't know that deal elemental dmg.
/apologizes

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Zeddy
@Bopp

Actually, as far as I remember, the grates do not damage you in Lockdown.

Knights also do not take thaw damage. Not in PvP, nor PvE.

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Bopp
I could be wrong

Monocelha (and Zeddy), I could be wrong about grates dealing damage in PvP. Someone more committed than me could check it. I mainly think about PvE, where grates certainly deal elemental damage in addition to status. I agree that knights do not take damage from freeze itself (i.e. thawing). Cheers.

Senorclean
@thinslayer i said that hail

@thinslayer
i said that hail driver freeze (minor) is enough to CTR vh (total including lv 10+recon CTR med) in PvP also hail is much faster to freeze someone because you don't have to charge it up for the freeze

@bopp
you do take dmg from the grates and they reactive fast enough that you instantly die (w/o like full skolver w/ freeze max)

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Tiroth
...

In addition to what's already been said, two things.

1) AP/Sentenza has the same damage profile as a blitz needle. The normal shot does the same damage as one needle from a blitz, while the bird part of the charge does the same damage per hit as one needle from a blitz charge.

2) Don't rely on gun damage numbers from the wiki. I'm pretty sure it hasn't been updated since the gun buff last year.

Speaking of, I should probably start a topic to fix that...

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Zeddy
@Tiroth

I updated the wiki this week. Every single damage value should be to spec. Those that are not should be ?-ed out.

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Tiroth
...

Well, that'll teach me to open my mouth without double-checking the facts first. :P I just posted a topic to fix that and all.

*goes to edit stuffs*

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Lukehandkooler
Its situational. ImHHo

Its situational. ImHHo ap/sent transcended "side arm" status when the damage was unmitigated.

You can AoE hit clumps of 2-4 with all 5-6 ap-sent shots while kiting and pull off charges in FSC whos numbers an alchemer shot could never hope to compete with.

Overall I think the weapons mobility, control, and forgiving play style also lend support to the "sidearm" relegation.

~Luke