I have a few questions, none of them concerning battle sprites.
1. How much do orbs of alchemy and sparks of life cost?
2. How many orbs of alchemy are needed to craft a 1* item? 2*? 3*? etc..
3. How much do sparks of life cost?
4. Why did you remove health sharing revives?
5. What difficulty mode is on par with the difficulty we have right now? (I'm assuming "regular" or "medium")
6. Do I REALLY have to run around the WHOLE FREAKING MAP to grab my mats and crowns?
7. Why create equipment limits?
Elaboration:
"In conjunction with this change, and after much debate, we are removing health sharing revives. Our observations show that health sharing to revive downed party members ends up being detrimental to teams working to complete levels; diluting overall team health to the point of team members being repeatedly one-shotted in combat."
So instead of giving people a CHANCE to kill monsters, you're just gonna let them die? May I remind you that you can kill something and it may drop hearts, so people one be "one-shotted in combat". Why, oh my god, there's a freaking BATTLE SPRITE to make monsters drop hearts. why remove health sharing then? sounds like a money making scheme to me. "oh, no more free revives. if you die, use dat SPARK OF SHINING LIFE OMG :DDD"
"diluting overall team health"
Yes, it would be diluting it. However, your teammates cannot heal, move, attack, shield, or do ANYTHING while they are dead. I would rather have a party of 1hp (so we all have a chance to heal after we kill monsters, especially if they're enchanted by the heart attack buff thing) than have to solo with 4hp. (If I had 4hp I'd be one-shotted by nearly ANYTHING anyways)
"ends up being detrimental to teams working to complete levels"
TWOOOOOO, IS BETTER THAN ONEEEEEE.... and 4 is better than 3, which is better than 2, which is better than one.. Ever heard of teamwork?
"repeatedly one-shotted in combat."
oh, lets just give them 99999 health so they're NEVER going to die. that will NOT be detrimental to teams working to complete levels. The point of the game is to NOT GET HIT.
"after much debate"
can't I debate about it? human rights
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"We have also changed the way that loot is distributed. Loot will now be individually distributed to all players and never randomly assigned or split. Each player sees only their own loot on each level and must collect or ignore each piece. This includes vitapods.
This change means that there are zero reasons to NOT party with others. You’ll get the same amount of loot regardless of party size."
"Each player sees only their own loot on each level and must collect or ignore each piece. This includes vitapods."
no more "dividing and conquering" right? we should all stay in a group, since we have to each COLLECT OUR OWN FREAKIN LOOT. my crowns + heat would probably disappear by the time I get to the finished rooms in d25 FSC...
"zero reasons to NOT party with others"
All I see is no reason TO party with others. I have to run around the whole map and get my own loot anyways, why get more party members to increase the health of enemies? I can just 1 shot anything with my charge attacks anyways..
"You’ll get the same amount of loot regardless of party size"
yeah, except I have to run around the whole map...
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"One additional change to support this: going forward, players will have an equipment limit on their weapons and gear. Mission rank will prevent players from using gear deemed too powerful for their experience. For example, a 3* item would say, 'Requires Rank 5-1 to equip.'
This represents a significant change from the current way Spiral Knights works; however, we think it's in the best interests of the game in the long run to encourage players to feel like they've earned access to the weapons and gear they are using."
"Mission rank will prevent players from using gear deemed too powerful for their experience"
so what? I have to craft an entire arsenal of weapons for each star level? that's ridiculous. I'm not making a 2* set to help noobs in RJP. I guess I wont be socialising with any newbies any time soon. so much for a friendly environment. if I don't have a 2*-4* arsenal, I'll have to run in proto. pft, who cares if I spent thousands of ce to craft my 5* weapons, and who cares that the damage is lowered in the lower level tiers.
"feel like they've earned access to the weapons and gear they are using"
Sorry to burst your bubble. I actually HAVE earned access to the weapons and gear I am using. I crafted it, heated it, crafted it again, heated it again, crafted it again, and heated it again... Oh yeah, don't forget the endless grinding to get the cr and ce and mats needed to craft them.. again and again.
There are many questions needing to be answered. I await your response.
OOO, don't you dare ignore me
Edit: Please keep discussion about the Battle Sprite Testing in the appropriate feedback thread. Thank you!
You have some very valid points, and I agree with all of them. Unfortunately, I have a strong belief that OOO will not only not answer, they'll avoid it like the plague. It seems that they only acknowledge feedback when it's complimenting them on something, won't require any effort at all on their part, or at completely random.