I'm curious, what exactly are the incentives to play with a party? Since I've joined, I've managed to solo every dungeon to the core (which, admittedly, has only been the past 3), finishing my latest today without any deaths. I don't really see any reason to play with a party, as the only thing I have yet to accomplish is complete an arena below Emberlight by myself without reviving more than 3 times. I've been thinking about this for a while, and I know this topic has been brought up in bits and pieces, but I simply think the benefits of soloing drastically outweigh the benefits of party play, and was wondering what is in store for the future of this game to promote party play.
The way I see it, the way this game currently exists, when I solo I get the best of the game with only one drawback. I get all the items, all the health, get to take my time an explore the maps completely, get to understand enemy patterns, get to play battles safely, and most of all, I can play while I'm at work because I'm not holding anyone back if I alt tab for an hour to do a checkup on the computers. The downsides are that I get less minerals per energy cost, it's not as much fun as playing with friends, and some battles simply are not possible to solo unless you're damn lucky or have some amazing gear.
The problem with party play is that two of the three "perks" to party play are negated by game mechanics. Yes, I might get less minerals per energy spent when soloing, but the amount of crowns I lose out on those minerals are negligible compared to the extra loot I get. I have yet to understand the full workings of gates, but it seems that they cycle out, so even if you dumped enough minerals into a gate to get 1000 crowns a day for its duration, I'm pretty sure the value of the materials you lose out on to get that many minerals is much greater than the amount you gain from them. I do not yet have conclusive data to prove this, however I am working on it.
Now, as for battles that simply are not soloable, I like the concept but I don't think they're super well designed, because I can usually make it through them with blind swipes with my sword, sometimes without dying even. Even if I do die, and spend the 10 energy to revive. While that 10 energy would normally allow me to go down one additional floor, I've been gaining anywhere from 100~400% the items as I would have if I had joined a team, so that 10 energy that I spent dying in solo play would have taken me 20+ to get the same monetary rewards from a team. I'm not really going to comment any further on this though, as I know things like bombs, shields, level designs and all that stuff is still being discussed, and also because I have seen a few really well designed rooms that prove you guys can make them if you want to.
Finally, playing with friends can not be compared to. It is infinitely better than soloing, but as soon as you stop playing with friends who you know are competent, you get into the realm of uncertainty. If you play with friends then it's great because they go "Oh, I found Item X that you need to build Recipe Y, here you go" and the loot distribution doesn't really matter, and at least for my friends, we use skype/vent/TS/Axon/whatever to talk to each other while we play and plan out our attacks. Friends also tend to be more conscientious when it comes to health distribution so I've never ended up in a party where one player has +10 max and currently sitting at full HP while everyone else is +1~2 max and sitting at 1 bar from dead. Solo play cannot compare to the experience, and while it's true that I have not yet played with random people within this game (and I'm sure, this being limited access, the few players that are here aren't dicks), playing games with random strangers tends to be less enjoyable than soloing, and much less enjoyable than playing with friends.
Now, I know there are talks about health distribution, enemy AIs and balancing, as well as overall level design with topics like the level climax idea, but when this game's core mechanics get boiled down to the core it's all about getting loot to get better loot to get deeper into the gates, and currently party play is not conducive to that. With a very limited amount of daily energy players will want to get the most out of it they can, especially since the quicker a player can gain crowns the quicker they can buy crystal energy from other players so that they can keep playing longer. Currently the best way to do that is to solo, and I don't think it should be.
I'll now as the question again, why would I ever want to play in a party? What's in store for the future of the game that would make it anything more than a glorified single player game?
I agree that there should be more 2~4 player based areas, but my main concern with that is that if somebody leaves your party or disconnects, you're screwed.
I'd really like to see some party based activities though.