Especially asking those who played in previous preview events, but all can contribute.
What do you guys think of SK so far?
My thoughts:
First thing, its such a huge change from the epic fun game it use to be. It's been going SO BAD that some members of SGA (Spiral Gods Alliance), the most famous guild in SK made up of the BIGGEST fans of the game, are complaining and leaving. When the players who've been loyal since the first preview til now leave, it should be clear that the game took a complete wrong turn somewhere along the lines, heading for failure.
Second thing, the fact that the game basically converted to PaytoPlay (YES, it is pay to play. you won't be able to get anywhere without CE, or a generous helping hand from others who has CE). (1)Nowadays, everything needs energy, and more than Mist will provide. You'll never be able to go from Haven to Core from one full tank, seeing as 100 energy's enough only to get from Haven>Moorcroft. Next day would get you to Emberlight if you don't energy revive much. The next day MIGHT get you to the core, if you don't spend any energy on revives/extra gates. (2)Revives goes from 10 energy and can double to a crazy number, trinket slots are 150 energy, extra weapon slots are 250 energy (both only lasts 30 days), and crafting goes from 50-200 energy. Obviously i know that the company's trying to make profit from this project, but really? no better ideas? What're crowns again?
Third thing, the lack of something to do in Haven and moorcroft led to the separation between the experienced players and the new ones, and everyone in between. Experienced players wants to spend the least energy for the best, meaning Lvl 3 gates in Emberlight. Newer players CANT get to Emberlight for lots of reasons, thus new players would come in, see an almost empty Haven and thought the game must suck, that's why it's empty. then they'll probably try the dragonfly gate, spending energy, leading to their finding out the way to get energy is to buy, thus found out why the game's empty in the first place, and quit. WITHOUT ever finding out the players in Moorcroft, Emberlight, and inbetween, and without knowing other ways to get energy. Last preview everything's in one map, which negatively led to lag in the city, but positively enabling the players to communicate, trade, and helping the new players effectively. Not saying we should only have 1 city, but something that can only be found in haven to keep old and new players together.
whoa, that's kinda long.. i'll stop there, i guess. Important points stated, anything else to add from others?
Totem Trouble is Unintuitive. Stopped me from getting to Emberlight two days in a row. I really dislike the segregation of players that you touched on. I've only been playing for a handful of days by the way (Y!PP player for over 5 years.. :p)