Spears

22 replies [Last post]
NekoSniper
Legacy Username

I think spears would be a great addition to the game. They would add a little more weapon variety and change up combat in your party. Maybe make them available to the player for the first time at Haven to contribute to that feeling of being in some new and unfamiliar yet exciting place when you visit the Bazaar.

Kharnor
Legacy Username
I think so too, if only

I think so too, if only because just about everything does Normal damage and it'd be nice to have more stuff that does Piercing.

Although I just got a magnus solely to see what the piercing does, and the only thing I noticed is that killing jellies with it is hard. Nothing seems to actually be weak against piercing. I think that's probably a balance issue that needs addressing - why would i pick a piercing weapon over a normal weapon if there's no upside?

Nick's picture
Nick
Developer
Many weapons currently deal

Many weapons currently deal normal damage- it certainly lives up to its name. While piercing weapons are (currently) in shorter supply, they're not without their use. Slime and undead family monsters tend to scoff at piercing damage but beast family monsters are generally weak to it.

Shoebox's picture
Shoebox
Piercing damage should do

Piercing damage should do better against armoured monsters as well, since it's very name implies that it pierces things that other types cannot.

Edwardius
Legacy Username
I say yes for spears and

I say yes for spears and polearms. We don't need hammers or maces do we? Those are catagorized with heavy weapons, (the fantasy looking axe-like sword icon), right?

ananthymous
Legacy Username
Variety, A++

Variety, A++

Zardica
Legacy Username
Those of us who... have no

Those of us who... have no lives, like myself, know that there where once spear icons in the files of the previous preview events.

Fropps's picture
Fropps
battle animation?

I really don't want this to be too similar too a gun or a sword, so hold back until a completely new idea comes out.

Brazzyts's picture
Brazzyts
"I think so too, if only

"I think so too, if only because just about everything does Normal damage and it'd be nice to have more stuff that does Piercing.

Although I just got a magnus solely to see what the piercing does, and the only thing I noticed is that killing jellies with it is hard. Nothing seems to actually be weak against piercing. I think that's probably a balance issue that needs addressing - why would i pick a piercing weapon over a normal weapon if there's no upside?

Umm, Gremlins and Beasts?

Juances's picture
Juances
Let it die

This thread is from 2010: many things were different back then... like monster resistances, weapons available, etc.

Aumir's picture
Aumir
But I won't let you!

I like the Spear idea, Juances! xD Recently, as I showed the game to a friend (who won't play because of his internet connection D: ) I told him: "This game at highest difficulty sort of feels like Demon's Souls - You get hit a bit and get a lot of damage, and best tactic to fight is shield > attack > shield > attack..." I also like that game, and having a Spear weapon would be what I would need to feel like at that game! xD

And of course, one of the 5* Spears must be called Spartan.

Khamsin's picture
Khamsin
Yeah, a spear would be pretty

Yeah, a spear would be pretty darn amazing to me. I've said it before, spears and shotguns are the #1 weapons on my wish list right now.

@ "too similar to a sword", the spear would have to act and take the stats of the sword type. I wouldn't mind it getting unique attack animations though similar to how rapiers did. Just remember that it is a piercing weapon, not a slashing weapon. The slash attack on rapiers makes them extremely useful, but it isn't a slashing weapon.

Juances's picture
Juances
Grab a flourish and remove

Grab a flourish and remove the handle

This suggestion came even before the BTB- so I suppose that sword was the developers answer to a "piercing spear" idea.

Khamsin's picture
Khamsin
A rapier isn't a spear. The

A rapier isn't a spear. The rapier was their answer to "We have absolutely no piercing melee weapons in the game", but that is still just one piercing sword. All piercing swords act in exactly the same manner, which means there's not much variety in beast or fiend themed stages. A spear would be a fun alternative.

Orangeo's picture
Orangeo
You're kidding? The flourish

You're kidding? The flourish isn't enough. It's pure peircing, jesus. I don't really care for a spear unless it's got some cool new game mechanic.

Juances's picture
Juances
meh

how about making a spear as a "heavy" (as in slow and shorter combo) alternative to flourish. It'll need full piercing because if they chose split damage, it'd be useless in comparison.

Khamsin's picture
Khamsin
"The flourish isn't

"The flourish isn't enough."

I agree.

Orangeo's picture
Orangeo
I'm just saying don't make

I'm just saying don't make something that's exacaly like another prexisting weapon, but with different damage.

Helencroft's picture
Helencroft
Spears, eh?

When I think of a Spear, I think of a weapon that's designed for medium-range combat -- not quite up-close-and-personal sword melee, but not quite ranged bow/gun combat -- and if Spears were to be implemented in Spiral Knights, I'd say have either A) a line of them that splits into three in the style of the Brandish so that each one has a different damage it deals (yes, not all Piercing on these bad boys -- I certainly wouldn't mind a Shadow damage Gae Bulg or Gae Dearg, or an elemental Trident, in the family) . . . or B) a few such lines available in their own dedicated fashions.

And as for how to make it slightly different than the average sword, going back to my 'medium range combat' bit -- a Spear could perhaps have either A) a slightly finicky damage range (it can hit a little ahead of the player, but it won't hit directly in front of them), or B) a short-range knock-back with a thrusting strike as part of their combo (because one of the main things a spearman will do is thrust forward to push their opponent back, though normally it is the opponent who is doing the going-back part) . . . and for a charged shot: either A) have it a considerably long-range stab, like longer than normal, without the knight advancing much, B) have it be thrown forward like a projectile, in the style of the Devilite's attack, or C) have it be thrown in an arc to impact the ground as an AoE hit (if this is implemented, have a little targeting thing at the landing site to show a would-be Spear-thrower where their bad boy is going to land).

Those are just some ideas of mine I'm tossing in to this little endeavor, hope it's a help.

Orangeo's picture
Orangeo
Those are good ideas. I think

Those are good ideas. I think I'd make one of those bad boys.

Aumir's picture
Aumir
Turtle weapon

As I think of spears in the mindset of "shield + spear" I think it would make for a good turtle weapon, in fact it could maybe have its own mechanics: countering!

> Spear normal attack would be plunging it forward, one fast hit and one powerfult thrust which would move a lil bit forward (not much) and knockback enemies mid distance away.
> Charging up the spear would give you a similar thrust to the first hit but wider with maybe a big spear hologram, highly damaging attack with knockback but not moving enemies away. No afterlag after this attack so you can follow up with shield/standard attack.
> Countering: If an enemy hit your shield, you could in that frame perform a fast autocharge attack which would have the same effect as the normal charge. Overpower isn't possible as it actually requires your shield to be hit, and shields at tier 3 don't resist that much. You wouldn't also be able to make the counter if that attack broke your shield, as it needs the frame of "shielding" to execute.

Khamsin's picture
Khamsin
I see it likely being a 2-hit

I see it likely being a 2-hit combo, the first hit is a jab with the spear, and the second hit is a lunge and thrust forward. The charge would actually be a charge, you rush forward a few steps with your weapon out damaging and pushing and then ending with a thrust that damages and pushes the enemy away. Basically I see the charge being similar to Slags/Deadnaughts attack.

Frostythepyro's picture
Frostythepyro
so it would be a slow

so it would be a slow peircing sword that only has thrusting "swings" (like flurishes 2nd and 3rd hits)?