Recipes
Could we get a thread going for recipes? I've only got a few, so I'll need some contribution.
I'll update this post if you guys post the ones you know. Will wikify later.
Template is as follows. Could probably be replaced with just a screenshot of the item, or a link to the corresponding wiki article:
Name of item : Cost of Recipe
Stat (initial value in squares/final lvl max value ) (aproximate)
Aditional abilities or whatever
Recipe
-- Swords --
So far all I know have been added to
http://wiki.spiralknights.com/Swords
-- Handguns --
-- Bombs --
-- Helms --
-- Armors --
* Firebreak Armor : 1250
Normal: 2.1 / 3.2
Piercing: 2.1 / 3.2
Elemental: 2.1 / 3.2
Shadow: 2 / 3
Fire: 2
Freeze: -1.2
Shock: -1.2
Health +1
- 5 x Red Shard
3 x Scrap Metal
3 x Bronze Bolt
2 x Iron Gear
1 x Fuel Canister
-- Shields --
* Firebreak Shield: 1250
Normal: 2.9 / 4.5
Piercing: 2.9 / 4.5
Elemental: 2.9 / 5
Shadow: 3 / 4.5
Fire: 5
Freeze: -2
Shock: -2
- 5 x Blue Shard
3 x Bronze Bolt
1 x Iron Gear
1 x Fuel Canister
Special: Emberbreak Shield (lv1)
-- Trinkets --
-- Materials --
-- Alloys --
@Shoebox: Fixed
@Zardica: Yay. If you really have a ton, then I should start preparing the wiki, after I finish with monsters.
Also, I think I should add a line for where to get the recipe.
PS: I'm debating whether to create a recipe page, or simply add the recipes in the corresponding item pages

Firebreak Shield and Armor are 250 but the Helm is 1250...
They were all 1250 before, I don't know why it changed like that.
I just got the recipe for the Cryotech Alchemer MK II and it has a "Special: Cryotech Alchemer (Lv 5)." Is that an item that drops? I've tried searching the forums and wiki and couldn't find anything out about it. I added the gun to the wiki though.
I just realized it requires the original gun to upgrade it, duh!
Make sure that you are not wearing the 1st gun while trying to create the 2nd. You may also have to remove the item, then shut all open inventories/menus. Then reopen and use alchemy, dragging the 1st gun to the open circle/slot on the new gun creation recipe. Currently, your 2nd gun will not possess any special variation the 1st gun had, although I have heard this may change in the future. The 2nd gun will be at level 1 and require a full leveling process to reach 10.
Good work so far! As my Guilds Alchemist, I possess A TON of recipes, and I'll get around to uploading them soon enough.