I like supporting comments <3
Dracora-Speaking: Kataclysmic Confrontation BK spawn
Mo, 05/05/2014 - 15:02
#6254
Autofire
You are experiencing a PICNIC ERROR!
I love the first one. Some of the others are okay...others are weird.
But the first one is the one I like. I would rather it over all the others. Maybe people would stop speed running if it worked like this!
Or...maybe it already does? We need to do science and see...
The first idea is pretty much what Pseudo-Random Distribution is, and is a pretty cool way to make the RNG more consistent (in my opinion).
For a bit clearer example on this:
Let's say something, like an Obsidian Carbine inflicting poison, has a 20% chance of happening every time it hits.
However, with PRD, the actual percentage (constant) is about 5.57% chance of happening.
But Mako, that's lower than 20%, wouldn't it take more rolls of the dice for it to happen?
No, actually. Because with how PRD works, the chance of the event happening works out to be around 20%.
If the 5.57% chance doesn't successfully roll, the chance is then added on top of itself again, resulting in 11.14% for the next roll.
If the 11.14% chance doesn't successfully roll, the chance is added again, resulting in 16.71% for the next roll.
This addition continues to happen until it successfully rolls, which will reset the chance back down to the initial constant, 5.57%
This means at some point, if it hasn't rolled successfully in 16 rolls, the chance will actually be over 100% (100.26% actually)! Guaranteeing that the next roll will have the Obsidian Carbine inflict poison.
But Mako, how does that work out to be 20%?
Over a moderate amount of time, the probabilities average out to about 20%. Someone created and ran a program to test these constants out, and they worked out to be about certain constants for certain percentages. Googling will bring up a few forums about this (most notably DotA threads).
Excuse my ramblings about this, thought it was a relevant time to bring that up.
Except I'm talking about game mechanics and not lore.
TL;DR : Dracora's first suggestion will make hunting Black Kats far more consistent and a bit less luck dependent.
Trying to get 200 tokens for one 5-Star hat is pretty demoralizing when Black Kats spawn infrequently and only grant 3 tokens each kill. And from what the wiki says, Tier 1 and 2 Black Kats only drop 1! +1
Encouraging party play is also great, especially with all of the other ideas, if they were to be implemented. +1
It's always nice to have some lore to the games. Heck, the lore about Vanaduke and Almire on the wiki page is somewhat intriguing. +1