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2 5* deconstructors (its boring so OOO will likely use them)

11 Antworten [Letzter Beitrag]
Mi, 10/15/2014 - 14:24
#6251
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Holy-Nightmare
If you want to add status and

If you want to add status and damage perks you need to cut back raw damage. Try camparing the Salt Shard bombs to their regular Shadow type counterparts.

Good ideas, just nerf the second one a bit.

Mi, 10/15/2014 - 15:28
#6252
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Vohtarak-Forum
im vohtarak, call me by that name

how about one or 1/2 bar less than nitronome
or maybe move the construct bonus to the dismantler and leave the shock on the mega (or ultra) deconstructor

leaving it up to u guys the mega/ultra and dark red/orange decision

Do, 10/16/2014 - 12:28
#6253
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Holy-Nightmare
someone else comment....

Bump

Good idea but I want to hear someones else's thoughts

Do, 10/16/2014 - 14:48
#6254
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Vohtarak-Forum
im vohtarak, call me by that name

yeah , so far both of my threads gained approval but died within 2 days

Fr, 10/17/2014 - 18:02
#6255
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Ironclaw-Mender
­+1

Would use.
Fire would make more sense for the second one?
Also, the second one should totally display the Crimson Order emblem when exploded.

Sa, 10/18/2014 - 08:31
#6256
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Vohtarak-Forum
I'm vohtarak, call me by that name

That's a good idea, but I put shock in because its better for constructs

Mo, 10/20/2014 - 06:47
#6257
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Exerpa
The 'Hey, they should make

The 'Hey, they should make the decon, like, pure elemental or something' idea has been around forever.
The problem with this is that construct and gremlin can often be found together, so you would lose the ability to kill the gremlins in the process.

As for adding shock, well that would screw up any knockback; while the Nitro bomb knockback is generally labeled as being 'bad', in practice it can be very useful on Dark Briar resistant mobs probably due to having higher knockdown resistance giving them better mobility between blasts.

You are now aware that Dark Retribution is effectively the successor to the Decon niche.

Mo, 10/20/2014 - 09:02
#6258
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Holy-Nightmare
pootis

An Elemental blast bomb would be useful in many places. (FSC for example)

Shock is ok since it is a nitronome brother, it has the naturally short charge that would allow it to be spammed and still get a reliable knockback (in fact I use a VT before I spam Nitronome to get more DPS out of it while still having knockback in my control).

Mo, 10/20/2014 - 11:48
#6259
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Vohtarak-Forum
I'm vohtarak, call me by that name

constructs are not always with gremlins, and not everything has to work with both things it should be good for
(fallen set for example)(and I never mentioned it was for deacon zones)

and the same shock knockback could be used for Polaris and volted, but those are fine

and finally some people might notice this

Mo, 10/20/2014 - 13:56
#6260
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Fehzor

I mean this would be a pretty sweet get for bombers. The new bombs would provide badly needed coverage (since the deadly crystal bomb doesn't work to its fullest extent), but it's kind of boring. I also don't know about the normal + construct buff version, which would be the bomb version of wild hunting blade. Maybe with the fire/shock bonus it would make up for it.

I still vote for a crazy throwable bomb type mechanic with these. Like you can drop them w/out charging, and use them as almost hand to hand combat weapons, but they do almost no damage... then, when you charge it shoots 3-4 bigger ones out and stuns stuff. That would be the coolest. Maybe next time we get a gremlin themed area, and the developers have time to code it. They could even release some crazy reskins of the new items.

Mo, 10/20/2014 - 15:08
#6261
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Vohtarak-Forum
I'm vohtarak, call me by that name

oh duh I forgot about that
I was planning on adding instead of placing you would throw the bombs like 4to5 tiles, but only charge, as said in game bombs should only have charges

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