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Evidence that the sword update might actually be a thing?

10 replies [Last post]
Tue, 12/09/2014 - 19:54
Red-Galaxy's picture
Red-Galaxy

So I found two things that made me wonder if the sword update might actually happen.

First the vailience.
http://wiki.spiralknights.com/Valiance

Now the blade augment in the bottom of the gun resembles a part of the leviathan blade, which is true. Now when the gunner update came out 3 new vailiences came out: the riftlocker, phantamos, and the arcana. Each of these guns also has the blade augment on the bottom. Now should we expect 3 new levi blades that covers other weapon types as well?

Tue, 12/09/2014 - 20:34
#1
Straight-Line

excited, are you?

I understand you want to let people know and for that I say YAY FOR YOU GOOD JOB GG

eriously though,can you not post game files?

Tue, 12/09/2014 - 20:48
#2
Melonfish's picture
Melonfish
That orange on the Elemental Cloak icon, though.

This could be a worrying concern, considering the alternate Blaster variations are merely focusing on giving the function of the Blaster different damage types with little change in aesthetic distinction. The Piercing Blaster fires round bullets instead of pointy projectiles, which is a glaring violation of common sense to the suggested piercing specialization. Doing the same thing with the Leviathan model (and Nitronome by extension) would be a far more aggravating case and I do not welcome it.

As for the game files you had shown before editing them out, those Nightblade look-alikes were actually earlier models for the Fireburst anbd Iceburst Brandishes during pre-launch beta. This player's memory log is a good attestation of that.

Tue, 12/09/2014 - 22:02
#3
Hexzyle's picture
Hexzyle

pointy projectiles, which is a glaring violation of common sense to the suggested piercing specialization. Doing the same thing with the Leviathan model (and Nitronome by extension) would be a far more aggravating case and I do not welcome it.

Pfffft, it can all be explained by science.

Tue, 12/09/2014 - 22:18
#4
Klipik-Forum's picture
Klipik-Forum

But science isn't CLARITY!

Tue, 12/09/2014 - 22:47
#5
Holy-Nightmare's picture
Holy-Nightmare
Wild explanation appeared!

I'm pretty sure the term Exit Wound applies to grenades as well as bullets.

Ever seen an islander's sword? Seeing as they have no metal they fashion a blade by tying and embedding shard teeth in the side of a sturdy plank with a handle this makes a blade that pierces and shreds when swung rather than cutting.

Here
https://warriorpublications.files.wordpress.com/2013/02/hawaii-club-shar...

Tue, 12/09/2014 - 23:54
#6
Klipik-Forum's picture
Klipik-Forum

Considering Caliburs count as Normal damage not piercing, I don't think that really applies here. According to SK, pierce = stabstabstab.

Wed, 12/10/2014 - 15:50
#7
Exemped's picture
Exemped
Klipik... Really...

PLZ dont post league of legends links in a spiral knight forum XD

Thu, 12/11/2014 - 02:17
#8
Klipik-Forum's picture
Klipik-Forum

Give me one good reason to not link to an article explaining the importance of being able to see, interpret, process, and act upon what's happening on your game screen in the fastest time possible, that just happens to be written by a designer of the most popular game in the world, which is fairly well-designed according to most people (who aren't DotA elitists).

Thu, 12/11/2014 - 11:51
#9
Whimsicality's picture
Whimsicality

I'd like to see Troikas compete with Sealed Swords, Cutter have its ghost swings fixed, Acheron's basic combo to get nerfed, and Spur get a viable upgrade, long before different damage type Leviathan blades.

Thu, 12/11/2014 - 12:35
#10
Kickthebucket's picture
Kickthebucket
first, what's wrong with the

first, what's wrong with the brandish line? (allthough an other charge but same combo)

second, there's FoV (fire levi with hunting blade skin)

third, guns didn't have a normal line with all diffrent damage types. swords... only thing i can think of is a heavy piercing sword (2 hitter) and with that the only thing i can think of that would be nice to see (allways wonderd how well i would play against fiends, but using DA was killing them to slow)

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