Seraphynx
That is all
also what are other ways that might work?
Seraphynx
That is all
also what are other ways that might work?
Took a while to figure out the best methods but by the end of it, my party was dying 0 to 2 times per run each, not really that bad... which parts were you having trouble with?
Winter grave, Riftlocker, Biohazard, Gremlin genocide and a Iron Slug.
Oh, and teamwork.
spam charges of brandishes. ALSO for the other mission with carrying presents use maskeraith shadow cloak to make it wayy easier
Omegaward is a great thing to have, too.
A Winter Grave or a level 7+ Mega Tundrus will make quick work of the grinchlins/gremlins, as well as giving you some breathing room if in a tight spot due to the crazy knockback it generates on the charge attack.
A needler of sorts, preferably a Plague Needle or a Blitz Needle, can make quick work of the battlepod(s) (can't remember if there are more than one and if they're resistant to piercing damage or not), as they do in the missions that have them. (I.E. "Assault on Machine Shop 13")
Riftlocker, Gilded Griffon, or a level 7+ Raptor will be useful on the greavers. (Just remember, don't block for too long; their haze can go through your shield!)
As others have said, teamwork is paramount to surviving/farming the place. Voice communication is highly advised for optimal results.
Oh yeah... one final note:
spark
of
lives
lol jk you need skill a good connection and a good team
I'm sorry for the double post so here is the haven town symbol
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The Maskeraith Cloak isn't very helpful if you've still got enemies to take care of in order to progress, and it doesn't recharge fast enough (Assuming you have the default harness) to assist you time and time again, that is, if you don't run around in circles avoiding every attack the mountain has to offer. Yes, yes, there are the Ultimate skills, mainly the 3-Base Booster, but even that doesn't fare too well in a short term, it only lasts a few seconds and you've got enemies piling all over you.
...Excluding the usage of Winter Graves, Acherons / Obsidian Edges, and other group-"piercing" weapons. Have fun if you have those.
acheron, winter grave, DR. there, I named a sword, a gun and a bomb that should be great against everything you'll find in there.
also sentenza, since it has gremlin high now.
You don't just need a coordinated team, you also need some specific gear, assuming you want to be able to no-spark it consistently.
This is what I had-
1. A fast, reliable weapon to deal with Gremlin assassins. Doesn't have to KILL them, just keep you safe so you can go back to spamming AoE. They attack very fast, but can be interrupted easily, like Devilites.
2. A high range weapon to deal damage to the insane amount of enemy spam, preferrably one that also flinches enemies/doesn't send them flying unpredictably.
3. A high damage weapon to nuke the Battlepod in as few phases as possible. Menders can heal it while it's invincible. And the menders respawn. Not fun.
4. A weapon of your choice, which will probably be for utility.
Which means
1 slot for a sword
Another for a Nitronome/Dark Retribution/Dark Briar Barrage
The third for an Autogun / Rocket Hammer (And possibly Magnus if enemy-piercing projectiles hit it multiple times. I don't remember if it does)
And the last for mist, a gun, etc.
What sprite you choose is up to preference. Drakon's Flame Barrier gives a nice multiplicative armor boost which is theoretically better than Sera if you take a ton of hits over the duration, Seraphynx can heal and block a couple hits completely, Maskeraith lets you rearrange aggro and safely wait out the Big Iron while having the ever-useful quills...
winter grave for gremlins and that lichen colony
warmaster rocket hammer for constructs and humbugs(greaver)
Two Words:
Good Teamwork.