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Advice on the Pet Food Market

4 replies [Last post]
Sat, 01/03/2015 - 23:57
Nolidor's picture
Nolidor

...so since getting my shadow pet, I've noticed something really dumb on the pet food market:

There's tons of stuff offered, and hardly anything actually sold. I'm saying this because I pity pet food sellers, and can only imagine how much they lose from failed offers that don't sell while having to pay the fee.

If you're selling pet food, try not to post too many offers. Demand isn't stupid. If plenty of people sell, then demand will believe supply is desperate, so it won't buy. They'll anticipate that supply will be willing to lower prices further into the future. On top of that, the lost fees make it costly to sell so much, and demand anticipates that supply will try to make up for lost fees as well.

The gist of what I see is when there are 5-7 pet food offers up on any given level, they will sell out. Anymore, and the market stagnates until price crashes 33% below the price floor where all offers will be bought up at the snap of a finger. Then, the market waits for old offers to expire before reassessing...

...so yea, keep that in mind if you're selling pet food.

Sun, 01/04/2015 - 00:06
#1
Nolidor's picture
Nolidor
Also, I tend to see the

Also, I tend to see the following price floors for shadow pet food (and sorry, but I don't keep track of power or divine food since I got my Drakon fed purely on food I made myself and never got interested otherwise):

250 for motes, 500 for dust, 750 for stone, and 1000 for orbs. Stars go up and down depending on material prices, so they're not really stable. I usually see them with a 2000 price floor, but they can go from 1500-2500.

If the floors don't exist because the quantity supplied has crashed, then prices tend to double for motes through orbs. That means 500 for motes, 1000 for dust, 1500 for stone, and 2000 for orbs. I've never seen stars go above 2500 either even when there's no floor.

Try to use that for a price guide if you want.

Sun, 01/04/2015 - 08:02
#2
Skepticraven's picture
Skepticraven
↓

I set a price based on the minerals, mats, and crown cost for crafting them.
160 for motes, 325 for dust, 550 for stone, 1100 for orb, 2000 for stars. I even discount to half those prices if you spend enough on mats in my shop.

Divine stars have the highest demand, as noted by my luminite supply being at around half the other minerals.

I never use the AH, but plenty of smart buyers have come to me to get 100% of the food needed to level from 1-105.

Maybe before you set prices, you should do a simple search for material merchants.

Sun, 01/04/2015 - 10:09
#3
Nolidor's picture
Nolidor
You're really undervaluing

You're really undervaluing yourself then. Even if you were to sell at bottom prices on the AH, you'd make 50% more for motes, dust, and stone. You'd make 200% more compared to when you sell at half price.

Also, I'm not sure why you're merely selling at cost. That suggests either charity or slavery where you're getting nothing out of it. The goal of supply is to earn as much as possible without seeming ridiculously expensive to demand. Unless you have a cultural interest at stake, there's really no point to compromising.

Sun, 01/04/2015 - 11:09
#4
Skepticraven's picture
Skepticraven
↓

It's not "at cost" when I have ~5m worth of materials [at 10x vendor price] that I need other players to buy to use the currency.

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