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How the heat system works?

4 respuestas [Último envío]
Mié, 01/09/2019 - 23:29
Imagen de Jerrytrollblue
Jerrytrollblue

Heat amplifiers are now useless.

Heat is not a problem now, you get a lot of fire on FSC per level.

We don't have enough crystals to go in a Arcade run to level up each level (asuming you paid for the amplifier).

I will asume this is how the heat system works:

They have a variable named crystalCost where they store the cost for each level. Not sure how they price levels but I see
that they just multiply the cost by 2 or 3 depending on if you choose medium chance or highest chance of forging.

So this means they should have an if() for this case.

Whats the points in all of this? =

Heat aplifiers do not work now, we need a forge discount. 10% or more it's ok. Just throw in if(playerHasForgeDiscount = true) to add discount to cost.

Really is it that hard? I mean come one guys, you have even done nothing with the remaining minerals.

Lun, 01/14/2019 - 20:01
#1
Imagen de Bopp
Bopp
I don't follow

Heat was never a problem, so I don't follow that part of your post.

The rest of your post I follow even less. Sorry. Please clarify.

Lun, 01/14/2019 - 21:18
#2
Imagen de Sir-Pandabear
Sir-Pandabear

It sounds like he want heat amplifiers to reduce forging costs. Not sure why the roundabout use of almost-programming-jargon.

Mar, 01/15/2019 - 15:15
#3
Imagen de Jerrytrollblue
Jerrytrollblue
Here let me point out it for you

----------------->Whats the points in all of this? =

----------------->Heat aplifiers do not work now, we need a forge discount. 10% or more it's ok

If you dont get it, I was just pointing out how easy to code this would be.

I new heat system, was indeed, a problem.

Mar, 01/15/2019 - 19:46
#4
Imagen de Bopp
Bopp
so the point is

So the point is that forging should be cheaper? Okay. Got it.

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