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Replace every empty tile in Deconstruction Zones with a button that does nothing.

4 Réponses [Dernière contribution]
jeu, 08/15/2019 - 11:50
Portrait de Crazee-Pi-Forum
Crazee-Pi-Forum

Deconstruction Zones are worthless due severe lack of buttons in the area compared to other levels. I can't believe they opted for the inferior and much less satisfying "key and door" system, utterly disgusting. Let's fix this.

By filling Deconstruction Zones entirely with buttons, we can
- Give players reason not to wait for a clockwork tunnel
- Encourage players to explore the level thoroughly so that they can press all of the buttons
- Increase player satisifaction
- Replace the level icon with a (pressable) butt

Thoughts?

jeu, 08/15/2019 - 23:19
#1
Portrait de Sir-Pandabear
Sir-Pandabear

Normally this would sound cool but I expect SK's engine would utterly die under so many interactables.

sam, 08/17/2019 - 02:16
#2
Portrait de Fehzors-Forum-Alt
Fehzors-Forum-Alt

I like the idea of them actually rolling this out and the server just like implodes under the weight of a million buttons being pressed at once. Bonus points if each button spawns an enemy at a random place on the map.

This is the quality post I need in my suggestions forum. +1.

dim, 08/18/2019 - 01:46
#3
Portrait de Flash-Flire
Flash-Flire
yes

post content

dim, 08/18/2019 - 06:57
#4
Portrait de Ganzfeld-Effect
Ganzfeld-Effect

Or a single button that, when pressed, spawns another button somewhere else.

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