Weird glitches
Few things i like to report which i dont think makes any sense:
-I've been 1 shotted with 4* Avenger or Sealed Sword so many times (even with the first hit) - Just wondering how that makes sense when im focused on elemental and normal resist, have UV's as well (Divine Veil and max elemental Skolver Coat). I would say i have a better defence then that.. Correct me if im wrong, i just wanna get this straight.
-When i try to slash someone, it gets missed alot when he dodges, like Strikers do. Thats understandable.
But when a another guy does the same to me, he hits me from a distance and i can almost never dodge, he's not even close.
Sometimes the sword hits me before it actually starts to come my way. Sooo many times ive seen that and the guy is not even close.
If his sword hits really close i would understand, i wouldnt complain about that.
Im not much for complaining but those 2 things are really irritating and i wanted to report them.
If theyre normal then i guess i have to deal with that , i just find it weird when i do the same thing, im not 1 shoting anyone and they dodge me alot.
Also i have piercing resist, but Barb 1-2 shots me, while my Final Flourish, i have to slash him at least 4 times.
Maybe almost everyone has dmg trinkets and/or im just super unlucky with lag, i dont know..
Dont think i've had much lag :p

As Vlad says, this isn't a bug. It's natural within the flow of the game and the way that lag plays out in PvP.
In your next match, try this: Always imagine that anyone swinging swords at you can hit you with an extra two feet of range. Time your movement and position yourself with this in mind, and you should do much better.
Hope this helps!
swords really shouldnt be able to do that though, be it a bug or not. It completely defeats the purpose of guns if swords can hit from a range:L

It's not that swords can hit from a range, but simply that lag sometimes makes it appear this way when you have split-second reactions and timings taking place. And even then, the range shouldn't be very large at all, unless you're having an issue with your own connection, which is not a problem with game code.
For its part, I'm really impressed at how much better Lockdown plays compared to Blast Network, which suffered from some really frustrating issues due to lag and the design of the game.
I've no doubt that if the devs could magically remove all lag that might exist between the server, your isp, and finally your computer, they would - but there are always lots of variables that come into play. Hope this makes sense!

swords really shouldnt be able to do that though
They don't, they only have large hit boxes.
Here's a list of the possible things you're doing wrong: