Testing Feedback (9/23/2011)

5 replies [Last post]
Iyashi's picture
Iyashi

The Features

I love the new killcam, And I love the new indicators. There very handy indeed.
One way I'd improve killcam - Showing the remaining hp of the enemy who killed us to show us how close we were to defeating them.

The Maps
Played both maps....
Rampart is pretty awesome, I like the big open areas alot.
Furnace however I detect a slight problem - The regenerating fire walls are easily camped. By simply waiting for the fire to be extinguished you know someone is coming and can start firing causing the enemy to walk right into your bullets. I recommend moving the regenerating fires away from the control points in order to prevent control point campers from easily abusing this.

Sunless's picture
Sunless
In regards to the

In regards to the indicators:

The arrows are far more practical than the icons in the corner, but are cluttery to their more neat/orderly counterparts. In my opinion, I think it best to cut their sizes by half.

Riodaisho's picture
Riodaisho
Just making some short

Just making some short points.

- Indicators in the beginning are too big, make them a bit smaller. Awesome for newcomers though.
- Ramparts is a nice map, but you can enter the locker room of the left team sometimes.
- Furnace was even better, liked the idea with water and all like the Vanaduke fight.
- Killing Cam suits the game, but the weapon window can get in the way. Is it close-able(didn't check myself)?

Culture's picture
Culture
Few more

Electron Vortex sucks in everyone, friend or foe. Graviton Vortex doesn't appear to suck anything.

Once the Kill Cam showed no weapon wielded, even though the killer was using a Firotech Alchemer. Also, UVs don't appear to show up in the Kill Cam. It would be nice to know that someone else owned you because they have a UV ASI VH, not because they are actually awesome. (j/k)

On the note of UVs, it would be nice if the otherwise PvP-useless UV Damage vs Slime on a Gran Faust counted against knights in PvP. Then something besides ASI could be valuable for PvP.

Rubyeclipse's picture
Rubyeclipse
Adding in some feedback to

Adding in some feedback to the thread:

Ramparts:

- Notable bug in the Spawn area underneath the cannon for the west team. The gate to keep enemy players out is missing. This has been flagged already, but just wanted to point it out once more.

- Love the fire pots in this map. Our guild has had more fun trying to hit each other in the face with fire than we have playing the map itself. Placement of the middle fire pots so that you can throw them just off-camera to hit the other team is perfect.

Furnace:

- Interesting shock bug seems to be appearing here. I've experienced firsthand multiple times and had guild members report that they're getting the shock status effect placed on them at random, often when exiting the locker area and not around anything shock related, nor near any enemies.

Tested this further and found something interesting: it looks like in some cases, the shock bombs may actually be causing shock prior to going off. (That, or perhaps some of the haze auras are not showing up?)

Overall:

- Loving the new UI add-on that shows a quick coloration of points at top right. Others have said this is unneeded, but I find that in matches with 5 points, this is cleaner and easier than guessing which way to go while spawning, or where to direct teammates to.

- Not loving the big arrows on my screen pointing everywhere and telling me where to go. Would prefer these to be smaller, or for an option to turn them off completely.

- It would be awesome if the lava in Furnace got a killcam shot anytime you ran into it and died. ("You were killed by: LAVA") Even more amusing would be to see how many kills Lava gets after a month or two. ; )

Vahvi's picture
Vahvi
Kill Cam Should be a Freeze Cam

The only thing i didn't like was how the kill cam was implemented because in its current state it allows dead players to track their killers. In my opinion at least, it should show a freeze frame of the killer, their weapon, and maybe health like some one previously mentioned. But nothing like how it currently functions, It's just cheap and reduces the fog of war aspect in lockdown. I mean if someone dies that's their fault, but why hold their hand in a competitive setting?