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Blast bomb variants - Are they really that bad?

8 respuestas [Último envío]
Sáb, 02/11/2012 - 00:52
Imagen de Oatmonster
Oatmonster

ive recently made a blast bomb and ive been reading on the wiki how all variants of the blast bomb besides the nitro pretty much suck.
Is this true?
i mean is there really a difference between an irontech destroyer and a big angry bomb or nitronome?

Sáb, 02/11/2012 - 01:11
#1
Imagen de Demonicsothe
Demonicsothe
Irontech is a blast bomb w

Irontech is a blast bomb w chance on shock and bonus construct damage? Bonus vs family is usually undesirable, because the weapon itself would have a low max damage against every target, when the nitro will have a higher max.

The Bab is undesirable for the movement speed decrease, the longer charge/fuse time, and the general hassle of all those combined. The damage bonus seems to be low, or so others say.

Sáb, 02/11/2012 - 01:23
#2
Imagen de Fallout
Fallout
HUGE difference, the wiki is

HUGE difference, the wiki is correct in what it says.

Sáb, 02/11/2012 - 01:48
#3
Imagen de Metagenic
Metagenic
If you look at it this way

Irontech and BAB are basically reskinned Nitronomes that function way worse.

Sáb, 02/11/2012 - 09:04
#4
Imagen de Trying
Trying
Irontech and BAB are

Irontech and BAB are basically nitros with a smaller radius, longer fuse, and for the BAB a movement speed decrease when charging.

Demonic You're taking about the Heavy Decon or the ISB. The Heavy Decon has the bonus against constructs and the ISB has the shock.

Sáb, 02/11/2012 - 10:31
#5
Imagen de Obsidious
Obsidious
Concentrated Knockback and Tactical Nukes

Irontech Destroyer has much higher knock back than that of Nitro, as well as a bit of extra damage. In comparison, Irontech can really push around Lumbars while Nitro only punts them. Trust me, I know; I have the bomb in my arsenal (Have my reasons for getting it after doing the research). in all honesty, the bomb wouldn't be that bad if it wasn't for all of its flaw compounding it. One alone would be fine, but all three make it a bit unweildy in most situations; of the two, I find the fuse and walk charge the most troublesome. The radius I actually like; packs a punch in a smaller radius, making it less team disruptive in terms of flash. Either add something to do the bomb to make it more its explosion more lasting in a manner, or simply tweak the walk speed (And maybe the fuse), and the bomb is fine.

As for BAB, I recall hearing that it's supposed to have the highest damage blast than the rest of the variants, but it's slow nature and smaller radius makes it apparently terrible for DPS. To be fair, given its size, the bomb should have a bigger radius, higher damage than Nitro while still retaining the slower fuse and charge times characteristics; that way, at the very least, SK would have something the equivalent of a tactical nuke.

Sáb, 02/11/2012 - 16:21
#6
Imagen de Oatmonster
Oatmonster
Thanks

Thanks for the feedback, i guess nitro it is then

Sáb, 02/11/2012 - 18:29
#7
Imagen de Shue-Donnym
Shue-Donnym
Wat

Everyone forgets that the Deconstructor exists.

Dom, 02/12/2012 - 02:33
#8
Imagen de Fehzor
Fehzor
I have a heavy deconstructor

I have a heavy deconstructor with a construct med UV on it. That bomb needs serious buffing.

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