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Gremlin Grounds so boring

11 respuestas [Último envío]
Sáb, 03/03/2012 - 00:13
Imagen de Shue-Donnym
Shue-Donnym

Right now Gremlin Grounds are incredibly boring and monotonous. That is because everything is a knocker. Or a status variant.
Any living thing that is not a knocker is a
-gunpuppy
-Mender
-an occasional scuttlebot
-drone
-partymate
-you
I personally think OOO probably should've developed more new gremlins with new attack styles before rolling out the GremGrounds. Even the cuteness of the knockers gets washed away after the first ten kills.

Your thoughts?

Sáb, 03/03/2012 - 00:17
#1
Imagen de Diamondshreddie
Diamondshreddie
well i mean

they could always add the new gremlin rocket launcher guys, and the shadowmane stalkers

Sáb, 03/03/2012 - 00:25
#2
Imagen de Fluffyfoxxie
Fluffyfoxxie
yesss, the shadowmane

yesss, the shadowmane stalkers are total badasses, I would absolutely welcome them in the clockworks

Sáb, 03/03/2012 - 01:04
#3
Imagen de Diamondshreddie
Diamondshreddie
although

the only problem i hae with them is their obscene amounts of health, in my mind they should give up the health factor , in return for stealth and power

Sáb, 03/03/2012 - 01:12
#4
Imagen de Toxicyoccm
Toxicyoccm
Wolvers Dens so boring

Right now Wolvers Den are incredibly boring and monotonous. That is because everything is a wolver. Or a status variant.
Any living thing that is not a WOLVER is a
-Polyp
-Wing
-an occasional Chromalisk
-Lumber
-partymate
-you
I personally think OOO probably should've developed more new wolvers with new attack styles before rolling out the WolvDen. Even the cuteness of the Wolvers gets washed away after the first ten kills.

Your thoughts?

But I agree, Gremlin grounds could use more 'flavor'. [in the few we have].

FAKE EDIT: This post was NOT edited. Ever.

Sáb, 03/03/2012 - 01:09
#5
Imagen de Diamondshreddie
Diamondshreddie
lol ..

@toxic

no wolvers in wolver dens? ^

(you put "anything that is not a knocker is a")

X)

Sáb, 03/03/2012 - 01:11
#6
Imagen de Toxicyoccm
Toxicyoccm
@Diamondshreddie

I knew I'd forget something.

joke aborted!

Sáb, 03/03/2012 - 01:22
#7
Imagen de Shue-Donnym
Shue-Donnym
IMO Shadowmanes and

IMO Shadowmanes and Mortafires should be restricted to the Grand Arsenal, where they can be fought by players who have experience in this game. Or credit card warriors. At least put a few thwackers in the Grounds? But not demos. Drones already obstruct hallways enough. hohoho
@Toxicyoccm
You forgot the plant life.

Sáb, 03/03/2012 - 08:57
#8
Imagen de Softhead
Softhead
...

Why are there no Thwavkers and Demos!?

Sáb, 03/03/2012 - 09:10
#9
Imagen de Juances
Juances
~

It's just like any other clockwork tunnel.

Sáb, 03/03/2012 - 10:21
#10
Imagen de Wolfkit
Wolfkit
Aye.

The very, the absolute LEAST that could have been done would be to have put thwackers and demos in. They're actually interesting to fight, and you might actually need your shield to fight them.
Now knockers... that's a joke. Knockers are on the same level as a scuttlebot or a chroma, except they have a possiblilty to backfire. And seriously, OOO? Would you give us a level packed to the brim with nothing but scuttlebots?
No, you wouldn't. So why go down that road with knockers?

But what really gets me, why I'm quitting, is the stalkers and the mortafires. Other than Seerus himself, those two new enemies are the two most original things to be added to the game for a couple of months.
And they're p2p exclusive. OOO isn't just giving p2p exclusive content, they're giving f2p crap content.

Sáb, 03/03/2012 - 10:28
#11
Imagen de Fluffyfoxxie
Fluffyfoxxie
@ Wolfkit I agree, Stalkers

@ Wolfkit

I agree, Stalkers and Mortafires are supremely awesome. I do hope they integrate them into the Clockworks eventually - maybe after a few months so the DLC has time to settle.

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