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Make AFK player can be teleport to Party button.

25 replies [Last post]
Sat, 04/07/2012 - 18:38
Aplauses's picture
Aplauses

This is very annoying. So I suggest the player who has been idle for 2 minute can be teleport to party button when the other teammates step on it. Same like a dead knight. He can be teleport when we step on party button.

Sat, 04/07/2012 - 19:37
#1
Hexzyle's picture
Hexzyle
+1

sounds alright. beats waiting 15 minutes for them to get kicked. but make it 5 minutes instead?

Sat, 04/07/2012 - 22:09
#2
Kentard's picture
Kentard
+1

Sounds good to me. Again, 5 minutes is a reasonable amount of time.

Although, one obvious condition: the other teammates must be on the party button. Otherwise you've just 'teleported' the player ahead of everyone else, and if he's returned from AFK he's skipped a lot of the good stuff.

Sat, 04/07/2012 - 22:57
#3
Kive's picture
Kive
1+

very good idea

Sat, 04/07/2012 - 23:25
#4
Severage's picture
Severage
+1

A Knight who has disconnected also teleports to Party Buttons (And you can go down elevators without him).

~Sev

Sun, 04/08/2012 - 00:59
#5
Asukalan's picture
Asukalan
-1

Make AFK people go to button automaticaly?

Abuses, abuses and abuses one more time

Not only it would make you able to do rush runs, where all of players would just stay afk in safe place and one person would run ahead skipping all enemies and just make check in on party buttons (for achievment).

Also it would make it a lot easier for multiboxers to do runs with multiple alts (even if its allowed by GMs its still not really fair techhnique).

It would also drop the difficulty of maps drastically. Normally if you encounter a part that is really had, all of players would have to run trough it and made it to the end. If one person makes it to next party button its still not finished. All remaining players have to do it and make it there or die trying. Loosing HP in that way. With introduction of what you suggest, if team feels like, 3 ppl go afk, wait 2 mins and one just rushes ahead.

-1

Sun, 04/08/2012 - 01:15
#6
Twiddle's picture
Twiddle
+1

Although Asukalan has some good points. I support the idea. but, if they do implement this, they should make sure someone can't multibox and drag alts though the levels.

Although, you can do that anyway with the current system. But why make it any easier? Still, even with the dangers of multiboxing, I support the idea.

Sun, 04/08/2012 - 02:38
#7
Severage's picture
Severage
@Asukalan:

Multi-boxing is a valid point, but it is legal by GM standards. Personally I wish people didn't do it. The game detects same-user multiple-accounts, but I think it's by computer only. If that's the case, then multi-boxing is undetectable by GMs, since you obviously have to use different computers to do it.

As far as making dungeons easier; if people want to skip large parts of levels, receiving no crowns or heat, and using ME/CE to go through the depths...I don't see why that's a problem.

~Sev

Sun, 04/08/2012 - 03:05
#8
Hexzyle's picture
Hexzyle
RE:

I don't get what you guys have a problem with. You're clearly not at a full understanding of the game mechanics.

@Asalukan
"Not only it would make you able to do rush runs, where all of players would just stay afk in safe place and one person would run ahead skipping all enemies and just make check in on party buttons (for achievment).
Also it would make it a lot easier for multiboxers to do runs with multiple alts (even if its allowed by GMs its still not really fair techhnique).
"

Any player can do this already simply by Disconnecting.

"It would also drop the difficulty of maps drastically. Normally if you encounter a part that is really had, all of players would have to run trough it and made it to the end. If one person makes it to next party button its still not finished. All remaining players have to do it and make it there or die trying. Loosing HP in that way. With introduction of what you suggest, if team feels like, 3 ppl go afk, wait 2 mins and one just rushes ahead.

Again, any player can simply disconnect and be teleported, without even waiting 2 minutes. Also with a full party, monsters have double health so it really isn't as easy as you say it is.

@Severage
"As far as making dungeons easier; if people want to skip large parts of levels, receiving no crowns or heat, and using ME/CE to go through the depths...I don't see why that's a problem."

All players in the dungeon regardless if they are Disconnected, AFK, at Registry-Entry Point, Dead, or eating a snipe sandwich will gain all crowns, heat and tokens picked up as well as retaining the chance to recieve materials and equipment picked up by a member of the party.

Sun, 04/08/2012 - 03:10
#9
Asukalan's picture
Asukalan
There are parts in game where

There are parts in game where some people would rather want run through (becouse fighting there would risk them too much health) without fight in order to keep their health for later.

Now they have to go all together through that part to the nearest button saving as much health as they can, but there is risk that some of them may die and loose health and they wont have as much health as they wanted on next party button.

After implementing what you suggest, when player encounter hard depth or part of floor 3 of them just go afk and one of them runs through to the next party button. After that 3 of those players appear in full health in next party button. Difficulty factor completly taken away.

Examples: Candelstick keeps. If whole team would have to go through it they could propably end up wasted in next elevator and propably would use most of their pills leaving them health and pillless in next depth. With what you suggest they can just afk it through and send one person to just drag them to the next button/elevator while afk members remain with full health.

Another example: Unknown passage. 3 Afkers remain in starting area afking and one person who knows the way just runs through to the final party button. Thanks to that 3 afkers land there right away with full health and pills they stored. Difficulty factor taken away.

I still say it would lead to abuses.

And more important: COUNTERMEASURES introduced to prevent those abuses WOULD propably HURT INNOCENT PLAYERS who will become limited by restrictions made to prevent abusers from abusing those features.

And about Disconnecting. Not all players can disconnect easly. For example for kong client its kind of tricky while for official its easy. Dont know about steam. Also while you disconnect it will take some time to load game up again. Becouse of that even if you appear where you want after being DCed (next party button, full health ready to fight) you may be killed or hurt before you load up again.

Sun, 04/08/2012 - 03:35
#10
Hexzyle's picture
Hexzyle
@Asukalan

This is what we have in game already:

Party member #1 goes ahead of the rest of the party through dangerous section.
Party member #1 tells Party members #2 3 and 4 to disconnect for 30 seconds.
Party member #1 steps on the party button.
Party members #2, 3 and 4 automatically teleport to him.
Party members #2, 3 and 4 reconnect 30 seconds later.

And this is what the OP is suggesting:

Party member #1 goes ahead of the rest of the party through dangerous section.
Party member #1 waits for inactive party members #2 3 and 4 to tick over "AFK" after 2 minutes.
Party member #1 steps on the party button.
Party members #2, 3 and 4 automatically teleport to him.
Party members #2, 3 and 4 begin moving again to lose their "afk" status.

"And about Disconnecting. Not all players can disconnect easly. For example for kong client its kind of tricky while for official its easy. Dont know about steam. Also while you disconnect it will take some time to load game up again. Becouse of that even if you appear where you want after being DCed (next party button, full health ready to fight) you may be killed or hurt before you load up again"

Not all players have the patience to wait 2 (or 5) minutes to gain the afk status.
To disconnect on ANY client is easy, just kill the process with task manager, or pull out the internet cable.
DCers don't draw active enemy attention, unless the entire party is dead. And for multiboxers it doesn't matter anyway, the secondary accounts aren't to get heat, they're only there to gather crowns. They could just simply let their alt accounts die and still have the same effect.

Sun, 04/08/2012 - 05:31
#11
Psychodestroyer's picture
Psychodestroyer
@Severage

"The game detects same-user multiple-accounts, but I think it's by computer only. If that's the case, then multi-boxing is undetectable by GMs, since you obviously have to use different computers to do it."

Incorrect, you can have several 'boxes' open on one computer. AS many as you want in fact.

While in a Basil run, I saw soe recipes, and with all other sources unavailable, I logged on my alt to check the AH prices on the same computer.

And Watermelon-Soda had a pic on that somewhere, declaring the 'secret of the Watermelon Brigade', the pic showing 4 SK windows open on the same desktop.

Sun, 04/08/2012 - 05:54
#12
Hexzyle's picture
Hexzyle
I just recently rotated

I just recently rotated through all 11 of my knights to check if Vatel had a Crystal Bomb recipe for a friend, during which I had more than one knight on at a time so I could "join" them.

He didn't. Vatel is more of a knobhead than Basil.

Sun, 04/08/2012 - 05:55
#13
Aplauses's picture
Aplauses
@Asukalan

That's what we called teamwork.

Sun, 04/08/2012 - 08:17
#14
Blue-Phaze's picture
Blue-Phaze
@Asukalan Ok, I got your

@Asukalan
Ok, I got your point, it would make rushing through levels easier, but think about it, it isn't even worth it, I mean, why would you rush a level and lose all the crowns and heat it has to offer? For achievements, you say, but it's not like anyone cares about achievements. Most of them aren't even obtainable by rushing a level. And it doesn't matter if you have alts giving you x4 more crowns if you don't receive any crowns at all (you'd be skipping most of the enemies). And if people want easier runs, why not let them? They'd be wasting their 10 energy anyway, it wouldn't hurt anyone but themselves.
K, and what if you don't skip the enemies and still get x4 more crowns? Well, remember ME is shared when you multi-box so you'd spend x4 more energy as well, unless you have a paid account but most people who do spend money in the game don't have any reasons to want more crowns, they can just sell the loads of CE they get with every purchase.
ALSO, Hexzyle has a really good point.

@OP
+1

Sun, 04/08/2012 - 09:36
#15
Asukalan's picture
Asukalan
Its not just about rushing

Its not just about rushing through levels easier, its about abusing this feature you suggest to avoid dangers you would be forced to face.

Sun, 04/08/2012 - 09:42
#16
Demonicsothe's picture
Demonicsothe
Disconnecting and

Disconnecting and reconnecting takes longer than 5 minutes for many people. Not to mention, disconnecting runs the risk of being forced offline, and requires some sort of communication off Sk to tell the players to get back on. This is all assuming the players are going down the depth, as d/c'd players automatically return to haven upon reaching the elevator.

Sun, 04/08/2012 - 12:15
#17
Blue-Phaze's picture
Blue-Phaze
Abusing this feature would be

Abusing this feature would be pointless, Asukalan. "Avoiding dangers" would be avoiding the game itself, I mean, if you're just going to skip most of a depth why even bother spending the energy to do so?
People often prefer dangerous levels, like arenas, because the more monsters you face the more rewards you get. If you just don't want to die but still get the rewards, you won't need to wait for 5 whole minutes to be teleported to the next party button to avoid the enemies (aka abuse the feature), a faster and easier way is by just staying away and letting your party members do the job. In other words, you are not forced to face anything if you can just let your party face them for you.

Sun, 04/08/2012 - 12:17
#18
Demonicsothe's picture
Demonicsothe
Another way this can be

Another way this can be abused is a noob party leader forces his team to carry him. He can simply sit in a safe spot, afk, and get carried.

Sun, 04/08/2012 - 12:27
#19
Blue-Phaze's picture
Blue-Phaze
Or else what? He kicks his

Or else what? He kicks his party members? Good job, kick them and you'll have nobody else to carry you.

Sun, 04/08/2012 - 12:34
#20
Demonicsothe's picture
Demonicsothe
That's the beauty of this afk

That's the beauty of this afk program. He doesn't have to do anything. The party members are forced to run at least 1 floor with him, or risk going solo and restricting the party on a floor that they may or may not be skilled enough to complete on their own.

Or he forces friends that joined each other in his group to split up and join each other again later, on a lower depth, with some losing their supplies and possibly tokens from boss fights.

Sun, 04/08/2012 - 12:57
#21
Sacrontine's picture
Sacrontine
-

How does monsters act around AFK knights? I would be really annoyed if I went away for a sandwich and came back to find that the other party-members had gotten themselves (and me) downed by foolishly trying to beat a danger room without my amazing skills there to carry them.

Sun, 04/08/2012 - 13:20
#22
Luguiru's picture
Luguiru
Situational

I was on a Vanaduke once where someone, the party leader, decided to go get a drink for about ten minutes right before the room where there are four buttons with four fire pads and the key is locked in the center until all four buttons are hit. This was a party of four. The other two decided to hit all the buttons while I was Shivermist spamming to use my Divine Avenger charge attack when they died by pushing enemies into my freeze zone from their attacks. The leader was still drinking behind the safety barrier which prevented the Slags from attacking them. Everything was positioned to force me to attack from the small area along the outside to attack the zombies on the fire pad, frozen in a thick layer preventing shield bumping. The party leader was still drinking and the disconnection symbol hovered above them. There is no party button in this situation. I managed to mow down a couple layers before they were all turned towards me, refrozen and spamming fire breath. I cleared the room and revived the other two when the party leader reconnected, seeing everyone has only a few bars of health left. The leader blamed our low health on incompetency and continued to take drinking breaks like this throughout the run. They disconnected during the third attempt.

Long story short, the party leader sometimes needs to be kicked out. Teleporting everyone for party buttons benefits leeches. I hate leeches. I hate when the party leader leeches. I hate the party leader.

And then I was a zombie.

Sun, 04/08/2012 - 19:51
#23
Severage's picture
Severage
@Hexzyle:

"All players in the dungeon regardless if they are Disconnected, AFK, at Registry-Entry Point, Dead, or eating a snipe sandwich will gain all crowns, heat and tokens picked up as well as retaining the chance to recieve materials and equipment picked up by a member of the party."

Uh, 'kay? Irrelevant to what I said? lol.

I was talking about people who just rush through the dungeons, because Asukalan said it would make it "easier" for people to get carried. If no monsters get killed, and people run through the depths...I don't see any reason why that would be a plausible case to debunk this thread.

@Psychodestroyer:

But they all share the same mist tank. Unless you're persistent enough to make purchases on 4 different accounts...

@Demonicsothe:

Another thing that needs to be fixed about this game...

The Party Leader needs to be able to be kicked, and not have ultimate power over all members of the party.

~Sev

Sun, 04/08/2012 - 20:28
#24
Psychodestroyer's picture
Psychodestroyer
Well...

Having a gifted DLC does things...

Besides, you could be dragging three free accounts for the heck of it. Who said anything about profit/conserving mist?

Mon, 04/09/2012 - 06:02
#25
Hexzyle's picture
Hexzyle
RE:

@Severage
"Uh, 'kay? Irrelevant to what I said? lol"

Ah, you were referring to Asalukan's comment of rushing the level avoiding all crowns and stuff. My bad.

@Demonicsothe
"Disconnecting and reconnecting takes longer than 5 minutes for many people."

5 minutes? WTF are they doing during that time?

The only time a Disconnect takes 5 minutes for me is when my graphics card crashes, and I have to reboot my PC (Windows XP) again.
If I had to reboot my laptop (Windows 7) it would only take 2 minutes.
Multiple consecutive disconnects (rare) on the part of my lousy connection puts me back about 3 minutes.
A single disconnect on the part of my lousy connection only takes me just over a minute to reconnect.
Killing the Spiral Knights process with task manager and then restarting it takes me 40 seconds.
Manually disconnecting my PC and then reconnecting, then re-logging in takes me about 40 seconds again.
(all these include loading times)

I'd much prefer to choose any of these ways to leech of party members rather than wait a whole bloody 5 minutes of not touching my pc at all incase i reactivate my character to afk.

"Not to mention, disconnecting runs the risk of being forced offline."

The 15 minute boot threshold applies to a player's knight regardless if they are AFK or DC. Unless you're playing Spiral Knights on a Commodore 64, there is no risk of taking longer than 15 minutes to reconnect.

"and requires some sort of communication off Sk to tell the players to get back on"

The players aren't notified of 5 minutes AFK time either. They'd have to set a timer to know when they're classed as "AFK for 5 minutes", or ask the teammates to PM them for a notification. This would take prior planning just as effective DC would.

"This is all assuming the players are going down the depth, as d/c'd players automatically return to haven upon reaching the elevator"

A simple solution for this would be to send 5 minute AFKers back to haven, unless they were standing on the elevator prior to going AFK. There are plenty of patches that could be implemented that would have very little effect on regular players that would solve little niches just fine.
Anyway, the OP only brought up the issue of AFK members being taken to the party button, not to the elevator, although this could become a valid problem after this is implemented. But then again, it just clashes with the need to be able to boot the party leader.

Apologies if deconstructing your post irked you.

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