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Percentage-based health bonuses/penalties in LD

2 replies [Last post]
Wed, 01/02/2013 - 10:17
Arctifice's picture
Arctifice

Have class mods apply bonuses or penalties to health 1) after factoring in the total health including bonuses granted by Heart Pendants, and 2) apply those bonuses/penalties based on a percentage.
Example (numbers may be adjusted for balance)
Guardian shield: +100% health bonus (doubles health)
Recon cloak: +80% health bonus
Striker booster: -20% health penalty

Wed, 01/02/2013 - 10:29
#1
Juances's picture
Juances

I'm ok with the concept, but doubt those percentages.
Well, best way to know wich numebrs to use is opening test server....

Wed, 01/02/2013 - 17:52
#2
Zeyez's picture
Zeyez
it is an interesting way to

it is an interesting way to deal with the use of health trinkets in Lockdown, because the class bonus is plus/minus hearts, not percentage
then the Guardian will have the health that deserves while the Striker will be able to increase, but in reduced amount

just remember to put a reasonable value, or trinkets of health will become the immortal Guardian

another way is to block the use of these trinkets, but already uses will feel uncomfortable

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