Forums › English Language Forums › General › Suggestions

Search

New danger mission: A Cursed Slumber! Part 1 of 2!

3 replies [Last post]
Sun, 01/06/2013 - 13:49
Agenta

This is my first level idea and its a good one! in it Desna's recon agents have discovered a castle with legions of ghosts and phantoms in it that apear to serve a spirit called Nocturn, the phantom of dreams! this castle also appears to be the source of the horrible nightmares that higher ranked members of the Spiral Order are having. and thus the castle must be eliminated! Through research Nocturn is gaining power via the Dream Machine, which is causing horrible nightmares so it can absorb the fear of the one who is dreaming that nightmare!
First level: (name needed)
Its a graveyard type level except there a many more phantoms in it and all monsters that spawn deal Curse. Starts with a party button fight in a large room similar to the last room of Legion of Almire except there are 4 howlitzer spawn locations and no traps.
1st wave: 5 Caravons, 2 Cursed Howlitzers (like other howlies except they deal curse), and 3 Cursed Bombies (like other bombies except they also deal curse)
2nd Wave: bombie wave: 5 Cursed Bombies, 5 regular Bombies, Grim totem spawns center of the room.
last wave of fight: 1 Cursed Dreadnaught, 10 Caravons, 4 Cursed Howlitzers, 10 Cursed Bombies, and 2 Cursed Almirian Crusaders (like the regular crusaders in LoA except they are faster, their shield surrounds their whole body).
Next up normal graveyard with the dust zombies replaced with caravons, and up to 2 phantoms can spawn per party member, and in the large rooms there will be a Grim Totem.
Last room: similar to the first room except there are traps and the Caravon, Bombie, and Cursed Dreadnaught amounts are doubled, and a Cursed Dreadnaught will spawn in the first wave and there are 2 Grim Totems in the 2nd wave! after this are heart generators, and 6 red treasure blocks near lift and as you aproach the lift the camera will tilt forwards so you can see a huge castle in the distance!
Stay tuned for level 2 and 3 later!

Edit:This is a Tier 3 only danger mission and to unlock it you must have beaten the T3 version of every danger mission and be a defender or up, and have shadow lair rank 2 clearence to start and be a defender rank to join!

Sun, 01/06/2013 - 14:19
#1
Canine-Vladmir's picture
Canine-Vladmir
Lots of Dead Stuff

theres too much dead stuff in T3
it wont work in t2 as there's no way of combating Curse status.
and i might be overpowered in T3 as Divine Veil makes me get no damage from Curse.

Im not sure about it. thats all.

Sun, 01/06/2013 - 14:44
#2
Little-Juances's picture
Little-Juances

Seriously, Compound 42 is the only non-shadow mission we have. Lets stop for now.

Sun, 01/06/2013 - 15:43
#3
Agenta
made some edits

i made some additions for your point Canine and im working on some new ideas so i may have some new stuff up soon! including danger missions, a type of shadow lair i call Danger Lairs (a shadow lair version of the danger missions), and even some new wepons including those that involve my Danger Lair idea!

Powered by Drupal, an open source content management system