Bombs, despite their AOE and strong(ish) attack power, are as far as I can tell* very low tier in terms of DPS--even back in the pre-Steam days, I didn't see a lot of players using bombs because in teams, the sword and gun users tended to clear out crowds before bombs could be of any use.
Things, IMO, that would make bombs more viable as a weapon, or at least have more utility (if this in conjunction with one of the other suggestions makes bombs too OP, then restrict this ability to a single line of bombs):
- Allow bombs be used uncharged, but still have fuse time--this allows bombs to at least somewhat keep up with sword and gun users for damage output.
- Change charged bombs from time fuse to remote trigger--that way you can actually use bombs for more tactical area denial besides "hope the enemy is still in range/alive by the time it goes off.
- Allow bombs to be thrown and explode on contact--this allows bombs to be used for switches/long range damage.
- Bombs that add status ailments have 100% effectiveness when used charged--make it worth the time it takes to charge the bomb.
*Mind you, I never made it past the levels of dungeon where it took paid mist time to craft weapons, so I don't know how powerful bombs get in the late game. I'm posting from my experience as an F2P user.
" Allow bombs be used uncharged, but still have fuse time--this allows bombs to at least somewhat keep up with sword and gun users for damage output."
Apparently it was like that in the beta, and it was OP. so they changed then and never made them good again.
" Change charged bombs from time fuse to remote trigger--that way you can actually use bombs for more tactical area denial besides "hope the enemy is still in range/alive by the time it goes off."
I feel like that'd be too easy, but I don't know. I'm not a bomber.
"Allow bombs to be thrown and explode on contact--this allows bombs to be used for switches/long range damage."
Pulsar.
"- Bombs that add status ailments have 100% effectiveness when used charged--make it worth the time it takes to charge the bomb."
yes.
"*Mind you, I never made it past the levels of dungeon where it took paid mist time to craft weapons, so I don't know how powerful bombs get in the late game. I'm posting from my experience as an F2P user."
...you know you don't have to pay to get past 2*, right?