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New shield idea: Spiked Shield! Read before commenting.

22 respuestas [Último envío]
Vie, 01/18/2013 - 15:03
Imagen de Shotjeer
Shotjeer

So, I've been working on this idea for a week now, and I'd love some positive and constructive comments!

The Spiked Shield. A very special type of shield that has less than the average defense of that star level. To make up for that, the shield will do small amounts of damage on a shield bump. Now, before you start rambling about how cheap this is, read this part(and everything below.). The damage will be based on how far the target goes. If you think you'll kill an enemy by trapping them in a corner, think again! Now, onto more specifics on the damage and star levels. Your shield will take slight damage when you bump someone and that target takes damage, so to all you trigger happy knights out there, DON'T EVEN THINK ABOUT IT!

DAMAGE
There will be three variants: a 3*, a 4*, and a 5*. The three star variant will do only normal damage, but the 4 and 5 star variants will do a slight bit of piercing. The exact damage values are unknown right now, I'll post them once I got some feedback and judged what the fair damages for that tier and star level.

NAMES
3*: Spiked Shield
4*: Slayer Spiked Shield
5*: Supreme Spiked Shield
I tried to use good alliteration, but if you have better names, post a comment.

CRAFTING
Coming Soon!!! Once I've given it some thought.

Vie, 01/18/2013 - 15:16
#1
Imagen de Juances
Juances

Bump, circle around, bump. It's too easy, you dont even have to corner them.

If there's some sort of special mechanic, like bumping at the right time when they start charging an attack it may work.
Lag may make it immpossible but thats another story.

Vie, 01/18/2013 - 15:19
#2
Imagen de Klipik
Klipik

spam shield key -> everything dies

see the problem?

Vie, 01/18/2013 - 15:40
#3
Imagen de Shotjeer
Shotjeer
@Klipik

Yea, that will be a problem. BRB!..... 100 hours later.
Alright, I don't have a solution yet. Maybe we can make the shield flick up time longer, the damage pathetically small, or something along those lines.

@Juances
That's a good idea. They charge up an attack, u shield bump, they stab themselves. XD. Hm... MUST THINK OF IDEAS THAT MAKE THIS LESS OP. Maybe we can change it so you HAVE to corner them. One idea is you only deal damage when you shield bump their back. It doesn't make much sense, but neither does dieing by being licked.. That means the 4 and 5 star variantss less useful though, cuz then those pesky curse zombies and darkfang thwackers are immune to that damage. Maybe if the target is stunned, you can then damage them from all sides.

Vie, 01/18/2013 - 15:47
#4
Imagen de Luguiru
Luguiru

This topic again. With the same problems.

You can keep trying to come up with a different/better solution if you want, but the only way I can imagine to balance this is by making the shield take damage whenever it attempts to deal damage and/or inflict a status (the status part being brought up in some of the many past threads on this exact same topic) but has >~60% defensive abilities of other shields at the same star rating. Having it only inflict a status and not be usable as an attack would be easier to balance since the same status can only applied per target once until its duration ends. The biggest problem with this system is deciding how much damage the shield takes per attempt to damage/inflict a status and whether its offense effect is used for raw damage, inflicting a status, or a combination of the two.

Not that I have said the same thing on other threads about this exact same topic that I can remember on the top of my head without taking more than two seconds to think about it.

Vie, 01/18/2013 - 16:04
#5
Imagen de Shotjeer
Shotjeer
@Luguiru

Ive never seen a thread with this idea, but if there is, oh well. I didn't add status variants because I thought that was too cheap. I forgot the take damage per shield bump part in my OP. Ill fix that immediatly. I knew I was missing something! I included the part of has less defense and health. One way for the status to work is that you can only apply status to one target at a time, like FoW in TF2, just so you don't set an entire group of 12 mechas on fire at once.

Vie, 01/18/2013 - 16:14
#6
Imagen de Canine-Vladmir
Canine-Vladmir
wait...

Why would i shield spam kill something if its easier for me to take out my long reach sword and do the same? im safe either way

I think its just a novelty as one can not abuse it. and let it be worthwhile.

+.5

Vie, 01/18/2013 - 16:22
#7
Imagen de Shotjeer
Shotjeer
Just saying

This shield is quite pointless if you have a knockback sword. The main point I wanted this was so that knights could deal a bit of damage as well as bump their target to a safe distance. It's not as if it does 10000 damage per bump. It will hardly do 100 in T3 in 5 star form.(Oops, gave away my awesome planning...)

Vie, 01/18/2013 - 16:36
#8
Imagen de Juances
Juances

If enemies were smarter it could be good.
But as it stands now, monsters are easily kitted and runs towards you only to stare at your sword, taking their time before attacking.

Vie, 01/18/2013 - 16:41
#9
Imagen de Shotjeer
Shotjeer
@Juances

Ugh. So true. Oh well, just the regular type of AI

Vie, 01/18/2013 - 20:42
#10
Imagen de Paratroopa
Paratroopa
I'd like to see it.

3* Prickling Plumbum
4* Puncture Debaucher
5* Flora of Thorns

Seems more colorful, but not as catchy as I'd like it to be.

Vie, 01/18/2013 - 21:37
#11
Imagen de Paratroopa
Paratroopa
All attacks?

@Juances, Devilites, Gun puppies, and tree monsters attack at a distance.

I think the best way to fix it is, if the sheild gets hit by a projectile it breaks instantly. Also as he said before, if the spikes hit something, the sheild health goes down. You bump constantly and you might lose your sheild after killing one enemy, but now your without a sheild to fight the rest.

It's useful when you get swarmed by all those greivers and wolvers. I'd also recomend that the 5* has a special effect where if the sheild breaks, it makes a small knock-back spike explosion.

Lag please. We got shard bombs for that.

Sáb, 01/19/2013 - 01:41
#12
Imagen de Xxpapaya
Xxpapaya
The papaya frowns...........

@Paratroopa
"I think the best way to fix it is, if the sheild gets hit by a projectile it breaks instantly. Also as he said before, if the spikes hit something,"
It would make more sense if the spikes broke..................

Sáb, 01/19/2013 - 07:03
#13
Imagen de Shotjeer
Shotjeer
grr...

breaks instantly on projectile hit? doesn't make a lot of sense. But, like I said before, neither does dying by being licked.
Lumbers dont really attack from a distance, they just have gigantic reach.

@paratroopa those names ARE more colorful, but I made my names by alliteration, like many things are in the game.
Flora of Thorns= FoT it can work.

@papaya are you saying there should be 2 health bars? One for the spikes and one for the shield?

Sáb, 01/19/2013 - 08:12
#14
Imagen de Juances
Juances

Or make the bumping damage limited. Start with 3 "charges" that reifll every X seconds after used (or dont refill until next level)

It's kind of the same as a health bar that slowly regenerates only more direct, with actual numbers.

Sáb, 01/19/2013 - 09:51
#15
Imagen de Paratroopa
Paratroopa
Oooh, responds...

@Shotjeer, It would make no sense if you were the enemy that swung down with your weapon and got injured for hitting it. If I was a dust zombie I'd actually touch the sheild and get hurt. Mecha Knights and Lumbers use weapons, so they are away from harm when they attack unless your driving the sheild right infront of them. Anyway, the sheild must have a disadvantage to counter its advantage so it won't be over powering the other sheilds. The thorns on the sheild are meant to withstand physical attacks, but they can't handle flying balls of raw energy. I suppose another sheild could be made with reversed propperties. I'd call it a reflector sheild which kind of looks like a big mirror. If a projectile hits it, it gets repelled backward and can damage enemies. (Great for fiends and gun puppies) However, if a monsters hits it physically, the glass shatters and it is no good for awhile. An old fashioned spike sheild can handle the combat of the battlefiend, but is terrible against modern shooting technology. (It crumbles) Where as a magical mirror can turn those projectiles backward, but is too fragile for physical abuse.

Also my names are somewhat similar too.

3* Prickling Plumbum - It's an alliteration with both words starting with P

4* Puncture Debaucher - This actually has a bit of a rhyme to it. Not perfectly, but I think it looks nice.

5* Flora of Thorns - And of course, both the O's sound the same when said.

@Juances I got an idea! What if the sheild functioned like a miniture spike tile. The spikes wouldn't break, (unless the sheild does,) but every once in a while spikes will pop out of the sheild to be used. Then after awhile they'll retract back into the sheild for awhile and the cycle continues. We could say that the down time when the spikes are in the sheild decreases as the sheild increases star level. That way combat is a bit more random and not as easy to abuse when the spikes are in.

Sáb, 01/19/2013 - 09:50
#16
Imagen de Shotjeer
Shotjeer
I found the mirror idea op

stand in front of T3 gunpuppy. it dies after a while. and a mortafire missle would be confusing. does it blow up? deflect back? Cuz these shields are an energy dome. I dont really care about names as of right now. as for ayour first idea, it depends. If you try to punch a porcupine, of course you wwould get hurt! I know there are flaws, and I don't really expect for it to make it in the game, but im still trying.

Sáb, 01/19/2013 - 09:55
#17
Imagen de Paratroopa
Paratroopa
Hmmm... good questions.

Just as we said before with the spikes. Each time it reflects it still does a little damage to the sheild. That sheild would probably break after destroying one turret, and most of them time that turret usually comes with other turrets or monsters. As for the rocket one I'd say it would merely bounce off and try to hit you again, good for not trying to get hit, however if it explodes near the sheild it would break. You should also read my new an improved spike sheild idea that I sent to Juances in my last reply.

Sáb, 01/19/2013 - 17:21
#18
Imagen de Skold-The-Drac
Skold-The-Drac
Oh you...

While I would love some more uniqueness and variety with my equipment... shields currently do not need to be on that list. You're looking for an SK-equivalent to Targe of the Blooded (among one of the most recent references to a spiked shield.) which to be honest has an extreme left turn from the usual shield mechanics and likely a rather decent portion of coding for a low amount of payoff... we have a buckler of doom already, it just needs brothers. Swiftstrike Buckler is a beautiful boon shield and worthwhile for any swordsman or gunner... No clue why only the Barbarous Thorn Shield is available for damage bonuses (honestly think a buckler matching the Chaos series boon that branched off of owlite would be awesome) but, in essence, OOO appears to bear preference for keeping shields at a set "I am defending now" option. Not "I'm bashing the crud out of my opponent with both a sword and a shield", which honestly could be argued against with the fact that SHIELDBUMPING exists.

I'm not saying this is horrible, I'm just thinking of overall stuff here.

Sáb, 01/19/2013 - 20:08
#19
Imagen de Xxpapaya
Xxpapaya
The papaya fronws

@Shotjeer
This is what I think:
Upon shield bumping (and doing damage due to the spikes) a monster, one of the 6 spikes will break off. Once all of the spikes have shattered, a small loading sign (maybe a spinning energy sign?) will appear in front of the shield. When the loading sign turns completely blue (lets use the energy sign as an example), one of the many spikes will "regenerate". Upon going to the next depth, all of the spikes will regenerate.

Dom, 01/20/2013 - 01:44
#20
Imagen de Kingparat
Kingparat
@Xxpapaya

nice idea! But I think maybe they should all regenerate at once, as it would pretty painful to slowly wait for them all to regenerate.

Dom, 01/20/2013 - 06:08
#21
Imagen de Hexzyle
Hexzyle
@Kingparat

It's called "balance" :P

Dom, 01/20/2013 - 06:08
#22
Imagen de Shotjeer
Shotjeer
@Xxpapaya +1

@Kingparat
I actually think that 2 should regen at a time. Its not as if you depend on that for killing enemies.

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