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Is this module always followed by the end level elevator?

4 Réponses [Dernière contribution]
sam, 01/19/2013 - 05:22
Portrait de Hexzyle
Hexzyle

I'm currently documenting Clockwork Tunnel modules, and I think I've noticed a couple traits with the construction of them. Whenever I see a Trident's Core Module (E3 for short) I've always seen it followed by a party elevator... I think. (in this particular instance, there was an elevator just to the right)
Can anyone prove/disprove this?

Note that this is also the only other place to hear that "Evil battle music" that you get when you step on those buttons in Graveyards.

sam, 01/19/2013 - 05:30
#1
Portrait de Juances
Juances

Well, it feels like the "final battle" of a level -closed doors, evil music-, makes sense if it's only at the end.

sam, 01/19/2013 - 05:31
#2
Portrait de Flowchart
Flowchart
-

No... sometimes the layout is reversed and the entrance is where the elevator would be.

That music also plays in one of the gremlin/construct ones (I think it's Emerald Axis or one of those types)

sam, 01/19/2013 - 05:50
#3
Portrait de Hexzyle
Hexzyle
@Flowchart

No... sometimes the layout is reversed and the entrance is where the elevator would be.

That's acceptable too. I'm just wondering because it "feels" like it's always near the elevator. Has anyone seen this not near the elevator/entrance?

sam, 01/19/2013 - 08:38
#4
Portrait de Aureate
Aureate
Processing Thoughts of You Always

I've had the E3 in the middle of a level twice before. Once before a party pad and once after. Each time, there were still rooms generated between that section and the two elevators.

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