here the idea
new type of coliseum
GOAL : capture the point
PLAYERS:8
IN WHAT IS THIS DIFERENT
when the in , you are placed in 1 of the 2 random team <- (so far nothing new)
players are assigner to a random MONSTER TYPE
how to choose the monster of choice in the type?
a pad like in lockdown
of course some monster will be removed such as trojans and battlepod and silkwings and menders
HOW DO YOU PLAY:
you play as a monster of your choice in a random group you've been given , you have to fight vs the other group and doing the objective assigned (i listed capture the point because it would be hard to calculate point in arena vs afkers and would be unfair with running monster for capture the case and im prettry sure theres a better way to calculate point than ctp but since this mechanic already exist , ill be using this one as EXEMPLE)
you play as the enemy with he same movement speed AND ATTACKS and DELAY BEFORE THE ATTACK IS DONE , the attacks are changed by weapons selections (mouse scroll in my case)
the diference between normal pve is ... this time the ai is you .. making the monster way more dangerous they actualy are
what else?:
why not add a very low chance that a player be "A BOSS"
the player bein turned into a random boss and the 7 others are thier knights wearing thier actual items (making the boss battle more tricky since you might not be prepare for a specific fight.)
yes there is more player for the boss fight but the boss is now way more inteligent (this would be more an arena type where the last standing or the group the less life wasted win <- COULD ALSO BEIN CONSIDERED FOR NON BOSS BATTLE)
HOW THEY WOULD WORK
SNARBOLAX
weapon 1 : byting
weapon 2 : teleporting spikes throw
weapon 3 : spike shower
weapon 4 : dive spike trail
the controls for snarby , both wasd and primary click is used for displacement
for teleport you to where you clicked , the secondary click using the attack of the teleporting spikes throw
the players against the snarby player will for sure stay near the bell . it is to the snarby player to outsmart them and get them away from the bell or make them accidentaly ring it to proceed to attacks to win.
JK
weapon 1: Tackle
weapon 2: Tantrum
weapon 3: Repel
when on bersek , the attacks are changed to
weapon 1: Tackle
weapon 2: Tantrum
weapon 3: Repel
weapon 4: bersek spin
controls , both primary click and wasd are used for movement
players have to beat the jk player and jk player have to eat mini royal jellies to heal and beat the players using the npc prolyps as diversions.
no twins for u :3
sorry i just cant figure that a player can have fun playing twins and for sure he will avoid aliging them
VANADUKE
you know the trills , and SHIV AND BLITZ SHOULD STILL WORK
weapon 1: hammer mace
weapon 2: dash
weapon 3: spawn minions (long cooldown)
weapon 4: flame snake
on mask phase
weapon 1: spawn black flame balls additional to random flame ball spam automaticaly shot
controls , none when playing as the mask , both WASD and primary click is for movement , the dash is by choosing dash weapon and secondary click.
you know what shiver and blitz do ... dont stand still as the original vana and you should be ok
phew ...
that was lots of thing ... now my body is ready for all the negative critism and the some good ones that might happen :D
tl:dr
pvp as monsters
Playing as mecha knight = win because the controls are exactly the same as a normal knight, except you drop bombs when you get hit
Sounds cool, but for some reason I just don't think it will happen. +1 anyway.