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Altering Chroma Armor

5 Réponses [Dernière contribution]
mer, 02/06/2013 - 17:28
Portrait de Toralm
Toralm

The Chroma line of Armors has for a long time been more of a cosmetic or a collected armor rather than a utility set of armor because of its natural abilities (Increased Slime Damage) are sort of lacking any great use. The Deadly Virulisk (and Virulisk) Armor is the only armor with defenses suited to fighting slimes, while the elemental defenses of the Volcanic Salamander and the Arcane Salamander are rather useless against their targeted prey.
I propose an alteration of the abilities of the Chromalisk armor lineage. Instead of increased Slime damage, how about a status effect instead? Allow me to explain. The Chromalisk line of armor would place a status inducing bonus on the weapons (Chromalisk=stun, Virulisk=Poison, Salamander=Fire, and Arcane=Curse?(no set idea for the ability on the Arcane set)). When you attack with say a Leviathan, which has no status inducing ability, the chromalisk armor would add the chance for its attack to cause a slight stun! Adding these abilities would branch out the variety of armor abilities and what armor you might choose for fighting enemies or in Lockdown. It is an idea I have felt strongly about for some time and I strongly hope that you look at this post and think hard about the future of Chromalisk armor and others like it.

mer, 02/06/2013 - 20:20
#1
Portrait de Luguiru
Luguiru

There have been a lot of threads asking for this effect as a UV on the weapon itself but to put this kind of ability on an armor would be game changing. Not necessarily bad changes, but it would open up a lot of potential content involving active abilities from equipment. The hardest part would be weighing the benefits and effects against itself and other stuff.

Say it goes through and we get this. Chroma armor line makes it so your active weapon inflicts whatever status.

What if your weapon already does that? Say I got some kind of old fangled Vaporizer in my disproportionately large hands. Agni. It burns stuff. But I happen to be wearing Virulisk because I thought it would be funny for whatever reason. Would the Agni now inflict both fire and poison? Would the natural ability to inflict a status be trumped by the armor effect or would the weapon always take priority? If it goes one or the other it would make weapons like Polaris more overpowered by frolicking around with Arcane. Curse for everyone. Send them all to hell so they have to listen to my toilet jokes. If it only works on equipment without the ability to inflict a status naturally expect all the Avengers, Acherons, Novas, and whatever else people spam in Lockdown to be paired with Virulisk since giving Arcane curse is too ridiculous to even compare and apparently people get fire resistance a lot. It would be like comparing apples to acrobatic-aerodynamic-homicidal-wearing-a-monocle-flying-purple-pootis-snorters. Where the liquids does that second thing even come from?

We know the whole Chroma line could use some love. We can take turns sleeping with it every night. Who said that? No, I mean "love" as in some kind of buff. Like getting in the buff. Who keeps saying that?

Anyway, lizards. Skinning them and putting their disgusting corpses on our bodies as clothing. Family bonuses. They need some kind of revamp. These past few days I got to thinking about a family spectrum system which includes defenses and what not, but it got crazy. Compared to me.

mer, 02/06/2013 - 20:46
#2
Portrait de Toralm
Toralm
Agreed, it will take some thinking

I understand what your saying. Adding two status effects might be pretty confusing. Since each armor piece carries a bit (Helmet has slight chance for slight fire+armor slight chance slight fire= moderate chance moderate fire)

I think its best to say that the weapon would probably hold priority (opposite elements fire and ice would cancel out).
But note that a Glacius might not always cause freeze when it hits. Thats where the Virulisk's poison comes in. Each hit would have a chance to cause a status but it would be overruled during the weapon charge.

I understand that your suggesting that Overpowered weapons would now be "unfair". However, considering the fact that a skolver set with a Gran Faust can take most opponents out in 2-4 hits, how is the Salamander causing a little burn with a Divine Avenger anymore overpowered? Weapon and Damage boosters from sets dominate the Player versus Player universe. I would like to see a different set that can change the battlefield setting in a new direction.

jeu, 02/07/2013 - 09:05
#3
Portrait de Qwez
Qwez
Interesting

However, as Luguiru stated, having multiple statuses on a status bomb would be OP. Having randomly added curse is OP.

I think this should take a different approach. As some others have stated similarly, have the armor boost the same status. Ex: Virulisk boosts the poison chance (or potency) of Dread Venom Striker. This, to me, makes more sense than adding a status effect where none else existed (in terms of balance and reality).

hmm... "Moderate Chance of Moderate Fire"... uh... Autogun anyone?

jeu, 02/07/2013 - 09:27
#4
Portrait de Little-Juances
Little-Juances

It should buff the status if the weapon already has it.

Else it's really OP, specifically for the underrated poison since it works as a better damage increase than skolver (doesnt have a "max" cap, reduces enemies attack power, prevents healing and even your allies will pull up more damage on the poor intoxicated monster) Dont underestimate such status.

Cursue is OP with fast weapons. No explaination needed.

Fire is the only of the 3 with a chance of working.

jeu, 02/07/2013 - 18:21
#5
Portrait de Toralm
Toralm
New Thought!

I just realized that maybe causing the status through an attack might cause some confusion because of the weapon. However, what if instead of inflicting status offensively it does so defensively!
When hit, your armor would have a chance of causing a status on the attacker! I think it prevents the status's from becoming too overpowered by status bombs or guns and instead you take a hit to have a chance at inducing a status! Armor that bites back!

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