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Cradle Research Room

4 Réponses [Dernière contribution]
jeu, 02/07/2013 - 04:15
Portrait de Hexzyle
Hexzyle

This will be another purchasable room for the guildhall (Name negotiable)
It would be similar to the alchemy room except it would contain all the special alchemy machines. (with the exception of the Krogmo machine)
This includes:

  • Moorcroft Alchemy Machine
  • Vise's Anvil (does this make sense? Should this be added to their shop instead?)
  • Sanctuary Crafting Machine (I expect a lot of controversy over this)

To compliment the special alchemy machines, it would also include the token traders:

  • Brinks
  • Montague
  • Event traders, when applicable (Bulky/Maskwell/Randalph)

You're probably thinking by now "Hold on Mr Toe-nails, how are all these persons gonna fit into this cramped room? Especially them strangers and their boxes of toothbrushes."

As a response to this, I suggest non-stranger NPCs to be able to roam around in the vicinity of the room. (They'd probably have to be non-solid) Alternatively they could be placeable as furniture for the duration of the room's existence.

jeu, 02/07/2013 - 04:32
#1
Portrait de Fleet-Miss-Gun
Fleet-Miss-Gun
Why do you want sanctuary

Why do you want sanctuary alchemy machine?

jeu, 02/07/2013 - 04:46
#2
Portrait de Little-Juances
Little-Juances

If SL mats weren't sellable in AH at least people would have to do a lair. But no.

jeu, 02/07/2013 - 05:00
#3
Portrait de Zaffy-Laffy
Zaffy-Laffy

Vise's anvil doesn't make sense because you have to do OCH to get the untradable mask fragment anyway.

jeu, 02/07/2013 - 05:16
#4
Portrait de Hexzyle
Hexzyle
@Zaffy-Laffy

It's rather silly though that you have to travel to him in the mission lobby, when you could just talk to him at his shop...

The reason why I'm suggesting a Sanctuary Alchemy Machine, is although it makes requiring to do a Shadow Lair in order to get Shadow Lair armor obselete, and also partially destroys the player to player sales for unbinding Shadow Lair armor, it also increases the availability of Shadow Lair armor.
This in turn increases demand for the materials, which drives up their price, which makes running Shadow Lairs actually profitable.

This idea spawned from the fact that I want to do a Shadow Lair, but I don't really care about the armor. I plan on selling the material, but it's still far too unprofitable to even bother with.

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