Had to spread this across more than 1 posts because my internet speed does not like this size. =.=
This expansion would be themed around the Construct Family and Gremlins. Note that you can only get it if you have OCH.
In this mission, the Recon Cloak & shield would be used instead of the users' shield. This will let the players sneak around any enemy except bosses
New Monsters
NOTE: All monsters in the mission, including the ones that existed before this, and excluding the boss, will not see any players behind their backs, cloaked or not.
Gremlin Biomech
A huge Scuttlebot with no "eye", and a glass sphere on top in where a control panel with levers and buttons, and a gremlin captain. Takes up as many space as one Roarmulus Twin in their battle.
Heavy guards of the gremlin Half-ring. Two of their attacks will take down any knight independant on gear, and cannot be destroyed themselves. Don't let them see you.
Jet Mecha
An elite Mecha Knight that has 50% more the health of a normal mecha knight of the corresponding tier. It also has a functioning striker boost on it's back, letting it quickly move across the Half-ring. On t3, they rarely drop a Golden Gear material which can be traded in the lobby for the Exo Knight set. Details below.
Gremlin Insignia on face, glowing crimson. Also has a striker boost and is red/black colored.
Royal Guard
An armored gremlin with crimson paintings on his body, would carry a Stable Rocket Hammer and would attack like Seerus, but has a Demo-of-that-tier's health. Tinkinzar can spawn up to 4 of them in his battle. Can't be knocked down, tough.
Robotical Seerus
Something stronger than a Royal Guard with same behaviours that resembles Seerus with iron mask, legs, and stuffs.
Tinkinzar (boss)
As tall as Seerus or Gremlin Incinerator, fur similar to a Swarm Thwacker, a white-pink glowing cube on his head, goggles like Darkfang Thwacker, wears black robes, bomb bandolier, and carries The Ban Stick. (Yes, the crowbar)
Boss phases explained below. Unlike all other bosses, this one is not killed, instead once the players win he escapes.
The Lore
As you might know, there is a massive half-ring around Cradle.
Spiral HQ has uncovered that this is a huge gremlin base, and believes it is the hideout of the allmighty Gremlin king Tinkinzar.
Rhendon, who now has become the Chief Recon of Spiral HQ, was instructed to sneak in without being sighted, but he was also was told to gather the best of the best recons to help him. So, this is your invite to prestige... or death.
Note, Rhendon would be kind of like Feron in OCH, so he won't really play with you and would lead a bunch of NPCs who would set up health spawners and stuff around.
New items
After defeating the boss and completing the levels, the players might exchange the ending material (Like OCH and SLs) for a prize. Like OCH, you need 3 for the reward: theawesome Exo Knight set.
Mats:
Golden Gear
Description: A gear made out of pure gold. It's so strong that it is capable of powering the biggest machines, such as the Roarmulus Twins. For your safety, do not mix it with Gremlonium.
*5 rewards mat, can be traded in for an 5* Exo Knight Pack.
Silver Gear
Description: A gear made from silver. It's well made, but can't power the biggest and strongest machines. Gremlins rarely use them.
3* rewards mat, can be traded for an 3* Exo Knight Pack.
Bronze Gear
Description: A small, bronze gear. Gremlins use it in making Scuttlebots.
*1 Rewards mat, 3 of them can be traded for an *1 Exo Knight Pack.
Items:
Name: Exo Knight Pack (Prize box thing)
Description: A rare box containing a ready-to-use Exo Suit made by Gremlins. It has been stolen from a storage in the Half-Ring.
Design: White with gray colors
Functionality: Gives the user UNBOUND Exo Knight Helmet and Suit, but the pack itself binds once traded for 3 Golden gears.
Additional: Also has 3* and 1* versions for lower tiers, which have to be bought with other gears.
Name: Exo Knight Helmet (5*)
Design: A Grey/White bomber helm with a satellite dish on top.
Description: A rare, high-tech, powerful, but incredibly heavy helmet found somewhere in the Half-Ring. It is said to give the wearer mind-controlling abilities.
Stats: Full elemental resist, 2.1/3 normal resist, walking speed decreased by One-between-low-and-medium. Boosts swords and bombs by low.
Additional: Would have 3* and 1* versions, which you could get from the lower-tier boxes.
Name: Exo Knight Suit (5*)
Design: A wolver coat-legged armor with slabs under the shoes, serving as shoes. The rest is like Mercurial Demo, except there's no power generator on the back, and the grey becomes white, and the red becomes darker grey. Also has a big, golden gear on the chest.
Description: An exo suit originally purposed by gremlins for throwing heavy stuff around. It has been repurposed to wreck everything in the owner's way.
Stats: same as the helm, but more normal resist and less elemental.
Additional: Would have 3* and 1* versions, which you can get from the lower-tier boxes.
Not really sure about the low-tier box and set design, I'm open for suggestions to this suggestion.
The Boss and it's phases
As said above, the boss would be King Tinkinzar. It also would be
Starting cutscene (Like Razwog): Before the battle starts, and after the party gets on the party button, the party would automatically cloak until the cutscene is over.
Tinkinzar would be seen in front of a screen with the Unknown Passage loading screen on it. Tinkinzar would say: I could try that-- and then a voice, aka shout bubble coming from the screen would say: TINKINZAR, GET RID OF THE SPIES. Then the screen would turn off, Tinkinzar would turn around and say: Knights, eh? I see you, no need for the cloak... Now come for me!
There are 3 battlepods in the room, all of which have to be defeated in order to proceed to next phase. Each battlepod would have one of those breakable shields and would be able to fire lazors and spin damage balls around them. (Seerus much, I had no ideas)
Phase 1
After the intro, Tinkinzar would walk across a 2-way catwalk (still visible on screen) and would seal it off before anything got in trough his room.
When the players start attacking the battlepods, and the pods players, he would shout: JET MECHAS, COME TO ME! This would spawn 8 Jet Mechas across the room, who would attack the players. (First phase and later)
Phase 2
After all battlepods died, he would yell GRAH or something. Then, more enemies would be able to spawn, and he would be able to summon Gremlins of the corresponding tier to the party by saying: Tenderfoots/Ironclaws/Darkfangs , COME TO ME! He would also be able to spawn Royal Guards from now on.
Phase 3
After the battlepods die again, only 2 would be alive now. Tinkinzar would yell, NOW I'M MAD! DIE!
He would spawn 1 Gremlin Biomech and the battlepods' spinning deathballs would be extended by 1 more ball, per chain.
Phase 4
The remaining battlepods die, all of them explode, and make a hole in the wall. (All monsters except Tinkinzar despawn now). Tinkinzar would say: HAHA, I SEALED THAT ROOM OFF FOR A REASOM.. NOW YOU'LL FACE WHAT'S INSIDE!
Out of the hole comes... a robotical Seerus!
This is a construct version of Warmaster Seerus acts exactly like him during the parts he is on the ground, and can't be knocked down. Has a tier 2 battlepod's health on t1, tier 3's on t2 and 3. (Okay, he doesn't drop bombs anymore. But still, Blast Network Rocket Hammer!!)
After Robotical Seerus is defeated,Tinkinzar shouts: What?! You defeated my security?! Hmmph. I'll be in my escape pod.
After which the battle ends and the players may proceed to the loot-and-mat-ending-room-thing-like-in-OCH
Not sure about levels before boss, might post something later.