Forums › English Language Forums › General › Suggestions

Search

Now here's a crazy idea that I hope hasn't been suggested before.

10 replies [Last post]
Sat, 02/16/2013 - 08:15
Raisinfist's picture
Raisinfist

I honestly do not know whether this has been suggested before, but I've never seen it, so here goes.

Have you ever been in the situation where you are the last person in the party alive, with less than 3 pips of health, and pretty much unable to do anything regarding a) killing the monsters or b) reviving other party members? Have you been in a LD game with barely any health but out far from your base, unable to go back and heal maybe because the other team is camping out the forcefields?

Enter the 'I WILL SURVIVE (IWS)' effect. This requires TWO trinket slots and will activate upon the following criteria:
1. In the CW when you are the only player left alive (however, the party must be at least 3 people strong, so 2 corpses, so as to speak)
2. If you are under 3 pips of health. NOTE: 3 pips means that this CANNOT apply in BN matches, as 3 pips is all the health you can get there.

What this will do is apply per criterion met a blanket MSI, CTR and Damage bonus High. Now hold on, you may say, this is horrendously OP, especially if those clones get hold of one, and with the CR they're spending to get triple max UVs they'll get it before you do. However, this is why it takes up both trinket slots. True, it is easily possible to go glass-cannon in offensive 0*s with Striker in T3 LD and kill everyone with a toothpick, but the fact is it is a true glass cannon. You only have 2 bars of health and thus will die in 1 hit.
This is designed to bring the glass back into the glass cannon. It may be that the buffs have to be higher, but I chose High as that gives a blanket MAX! in the CW when both criteria are met.

Hopefully, this will help to bring back party play, too. People have an incentive to bring another couple of buddies and will actually become stronger if the other two die.

So, how to get the two trinkets? There are two separate (5*) trinkets which will only activate if both are equipped at once. The first part of the trinket can be obtained for 200 Grim or Forge Sparks; the second from 200 Primal Sparks or Krogmo Coins. Again, maybe I'll need to adjust these values, but as it is retaining large amounts of any type of 'Spark' is pretty much useless, hopefully throwing in another little reason to not farm the FSC endlessly.

Any questions/advice/support? Leave a comment below!
~Raisinfist

Sat, 02/16/2013 - 08:40
#1
Zaffy-Laffy's picture
Zaffy-Laffy

Honestly I wouldn't care about having that extra buffs, because I'd probably not need them. I mean come on, high is all you get?

The buffs don't seem to even out the criteria that needs to be met. 2 trinket slots, 400-800 tokens, less than 3 pips of health, two dead bodies and what? damage bonus high, CTR high, MSI high, ASI high.

#1 The sudden buffing can mean time to adjust, if you had any.
#2 Otherwise it means a long time in the guild training hall, and you probably won't get that same amount of time in the clockworks
#3 LD is chaos, not to mention the classes can already provide enough buffs.
#4 In the clockworks, having two dead bodies is just pathetic. Okay, so I am going to risk my life, not reviving the other two players, just for some buffs, not to mention I could easily get killed.

Unpractical, that's all I can say.

Sat, 02/16/2013 - 10:20
#2
Luguiru's picture
Luguiru

Why are we rewarding people for leaving their team dead when they have enough health to revive at least two?

Sat, 02/16/2013 - 10:38
#3
Sir-Pandabear's picture
Sir-Pandabear

"People have an incentive to bring another couple of buddies and will actually become stronger if the other two die."

And where's the incentive for the two buddies to lie down and die for him? Here's what's going to happen:

-Someone buys this thing. This someone will probably have a Black Kat Hat with the other piece being chaos or something. Because of the immense power of this trinket, any kind of armour will be completely invalidated save, partially, for certain bonuses it gives. Moreso than usual I mean.
-This someone goes adventuring, and he would most certainly not team up with people because they would be fed up with him never reviving them since reviving his teammates would lose the awesome bonus on his costly double-trinkets that would be pointless to bring if he weren't about to use them.
-So instead, he brings two alts and leave them dead on the floor forever.
-The player is either skilled enough to survive under these conditions, in which case the trinket was pretty unneeded, or he will occasionally take a hit, dying. Upon this happening too much, the player will either ragequit the game or make an angry forum post in suggestions about making the conditions for IWS more lenient, and then ragequit the game. Either way, without any friends who wants to join him for runs anymore, he'll leave because MMOs are terrible single player games.

Sat, 02/16/2013 - 11:00
#4
Raisinfist's picture
Raisinfist
OK, so here's the problem.

It's impractical to have these for use specifically as offensive.

I evidently didn't make this clear enough: This was NOT designed to be a buff for weapons to be used permanently, it was designed to allow the last remaining person in the party to have a better chance of surviving.
People will abuse it if it's a max-health thing. Hence the 3 pips.
Perhaps it should be a party thing (ie. two trinkets per party means this buff for all members?)
This is NOT supposed to be used for reasons such as 'OMG I WANT ALL THOSE BUFFS NAO', it was designed for if you get in a tight spot. Maybe I should replace the MSI with ASI, but the MSI will help, I think, for fast enemies such as Grievers who will otherwise murder you very, very quickly.

If in a tight spot, kill stuff faster to get more hearts.

@Peoples:
Zaffy: It would be a MSI/CTR/DMG Max if both criteria were met. Please read the OP more carefully.
Luguiru: OK, fair point. Let's put this down to 1 pip of health (or less than 2 pips, at least).

Sat, 02/16/2013 - 13:06
#5
Little-Juances's picture
Little-Juances

Why would I use these trinkets instead of just making a Chaos set and/or getting a Black Kat Cowl?

Sat, 02/16/2013 - 13:47
#6
Fehzor's picture
Fehzor

I dislike that it further removes the incentive for me to revive my team mates.

Sat, 02/16/2013 - 14:42
#7
Quakeman's picture
Quakeman
i love when i die and im

i love when i die and im usualy the one doing the whole job so the 2 other die and the last guy with full health die trying to kill all the monsters alone instead of reviving somone

Sat, 02/16/2013 - 16:36
#8
Raisinfist's picture
Raisinfist
FGS, guys, READ

This WAS NOT designed as an offensive buff set of trinkets for normal use
This WAS designed for if you end up saying 'oh %%%%, another CE revive'.

If people are greedy enough to abuse this to the point of actually no longer using it as it was originally intended, then I despair for this world.

Sat, 02/16/2013 - 19:12
#9
Zeddy's picture
Zeddy

We cannot judge an item by what it's intended to be, only what it is.

Also, I don't think it'd work so well for that purpose as those two trinket slots could be used on at least heart pendants, which would likely help more in being a survival bonus.

Sun, 02/17/2013 - 04:04
#10
Raisinfist's picture
Raisinfist

@Zeddy: Fair enough, but there are two main problems with Heart pendants:
1. Krogmo Coins. Some people can't stand any type of PVP, mainly people with bad latency issues. Those which are sold are sold at very high prices.
2. In general people rage a lot about heart pendants, mainly as it shows that this person is willing to spend more CE than them on things which they don't want to get for some reason. Also, what use is a Vita 18 if no hearts drop?

It's true that you cannot judge an item by what it is intended to be. I heard the Striker Dash was supposed to be used for dodging, and the Recon Cloak for supporting teammates by DMing enemies. Nevertheless, both are by definition misused, and I'll try not to let that happen here - that's another reason why I chose to put in the 3-pip (1-pip after Luguiru's point) effect.

Thanks for taking the time to read through and post a relevant comment.

Powered by Drupal, an open source content management system